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Vibrant Fog

Vibrant Fog

by barce • Downloads: 0 • Followers: 0
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Vibrant Fog

Adds colorful and unique sky and fog colors for every biome!
Required Polytone

Screenshots

Check out the gallery for more info on specific biomes

Plains Meadow Swamps Warm Desert Mesa Cold Forest Cold Snowy

All Versions

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Name Game version Platforms Published Downloads Actions
26.2
Minecraft
1d ago 1
26.2 26.1.x 1.21.x
Minecraft
1d ago 1
26.1.x 1.21.x
Minecraft
1d ago 1
1.21.x
Minecraft
1d ago 1
1.21.x
Minecraft
1d ago 1
1.21.x
Minecraft
1d ago 1
1.21.x
Minecraft
1d ago 1
1.21.5
Minecraft
1d ago 1
1.21.4
Minecraft
1d ago 1
1.21.x
Minecraft
1d ago 1
[26.2-1.3] 26.2-1.3 by barce on Oct 15, 2026
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Fog and Sky color now uses Polytone's new Environment Attributes, since old system will soon be deprecated.

Planning on adding more fog tweaks from Polytone in the future to work similarly to Simple Fog Control, may break it out into it's own resource pack.

## Changes
  • Changed Mushroom Island's water color
  • Pale Garden now has thicker fog, cloud opacity lowered

  • Notice** No longer officially supporting Atmospherics due to AI-generated code. Pack will still work but will no longer maintained
Now officially supports [Atmospherics](https://modrinth.com/mod/atmospherics), select "Vibrant Fog" in the preset menu!

Polytone is still supported, and will continue to be the main dependency for Vibrant Fog
Update to 26.1.x, supports 1.21.9+

Polytone for 26.1.x is not officially released, but will work when released
### Changes
  • Added saturation to "Cold Snowy" biomes
  • Added Grove biome to "Cold Snowy" category
  • Tweaked sky color in "Cold Forest" biomes, now a bit more blueish rather than purpleish
Update to 1.21.11

Marked as beta as Polytone for 1.21.11 is in beta.
Polytone is currently crashing when used alongside BBE (Better Block Entities)
Compatible with builds of Polytone for 1.21.10 (Not officially supported by Polytone developers)

Update pack.mcmeta
release for 1.21.8 + polytone
## A complete overhaul!

I went through all of Minecraft's biomes and grouped them together based off their blocks and temperatures, and now transistioning between similar and typically neighboring biomes should be a lot smoother! New system allows for easier biome grouping and makes it way easier to make changes to multiple biomes at once.

### Changes:
  • Toned down the fog color for Badlands _(Now referred to as the Dry Hot category)_
  • New sky and fog color for Mushroom Islands
  • Groves and Flower Forests added to Temperate Humid (previously Meadows) category
  • Jagged Peaks have joined the Cold Snowy category
  • Ocean, Deep Ocean, Stony Shore, Windswept Gravelly Hills and Sunflower Plains added to Temperate (previous Plains) category

### Future Plans:
In the future, I plan on making changes to the Nether and End fogs, looking into making different fog colors depending on the player's height.
## 1.21.4_r1

Changes:
  • Savanna and Savanna Plateau now match Desert's sky and fog
  • Savanna's now have a slightly more golden tint to grass
  • If you want this feature removed:
  • assets/minecraft/polytone/biome_modifiers/savanna.json and remove "grass_color": 14203989 AND the comma add the end of "fog_color"

New supported biomes:
  • Dark Forest
  • Cherry Grove
  • Meadow
  • Grove
## 1.21.1
Features:
  • Fog and Sky colors
  • Badlands, Wooded Badlands, Eroded Badlands
  • Jungle, Bamboo Jungle, Sparse Jungle
  • Cold Ocean, Deep Cold Ocean, Frozen Ocean, Frozen River, Old Growth Pine Taiga, Old Growth Spruce Taiga
  • Snowy Beach, Snowy Taiga, Snowy Slopes, Windswept Hills
  • Swamp, Mangrove Swamp
  • Windswept Forest, Windswept Gravelly Hills
  • Savanna, Windswept Savanna, Savanna Plateau
  • Foliage colors
  • Snowy Taiga
  • As of right now, the coloration is slightly changed from Vanilla -- meant to look a bit more "frosted"
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