
Villagers attacked by zombies always get converted instead of dying. In v0.1.0, the villagers require a name in order to be guaranteed converted. In v1.0.0 and beyond, this is configurable. Required on the server for multiplayer, but also works in single player!
Configuration — villagerconverting.toml
You can configure the behavior of the mod from the villagerconverting.toml file within your server (or local instance for single player) config folder. As of v1.5.0, the config file will be generated inside your world/save folder, as the configuration options have become world-specific. If you're on single player and have ModMenu installed, you can also access the configuration through the UI in ModMenu's mod list!
modEnabled: true|false - Simple toggle for the mod! When set to false, the villagers will fall back to vanilla behavior/probability for zombie-conversion.
requireName: true|false - When set to true, only villagers that have a custom name set (i.e. with a nametag) will be guaranteed to convert! Non-named villagers will fall back to vanilla behavior.
Links
Also on CurseForge · Source on GitHub · Report an issue
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
| 7h ago | 1 | ||||
|
R
1.0.0
|
7h ago | 1 | |||
| 7h ago | 1 |
- Update to 26.3
- Update to 26.3
- Update to 26.3
- Update to 26.2
- Update to 26.2
- Update to 26.2
- Fixed another issue causing mod to crash on dedicated servers
- Fixed another issue causing mod to crash on dedicated servers
- Fixed another issue causing mod to crash on dedicated servers
- Fixed issue causing mod to crash on dedicated servers
- Fixed issue causing mod to crash on dedicated servers
- Fixed issue causing mod to crash on dedicated servers
- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Fixed issue generating default configuration file
- Updated to 26.1
- Updated to 1.21.11
- Updated to 1.21.9
- Updated to 1.21.6
- Updated to 1.21.5
- Updated to 1.21.2/1.21.3/1.21.4
- Added message when trying to access the config UI when not in a world explaining you need to join a world first
- Updated to 1.21
- Updated to 1.20.5
- Made some tweaks to the config. The configuration is now world-specific, located _inside_ the save/world's directory rather than at the game instance's directory. If you already have a config with modified values, this new version will migrate them automatically to each world you join!
- Updated to 1.20.3/1.20.4
- Updated to 1.20.2
- Fixed issue causing crash on servers
- Updated to 1.20
- Updated to 1.19.4
- Updated internal config library
- Updated to 1.19.3