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Villager Recruits

Villager Recruits

by talhanation • Downloads: 0 • Followers: 0
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RecruitsBannerGIF

Villager Recruits: Claim and Siege Update!

Villager Recruits is an exciting Minecraft modification that allows you to hire and command your own army of villagers. Enhance your gameplay with strategic faction battles, claim and siege mechanics and intelligent NPC features.

Key Features:

  • Hire Villagers: Use emeralds to recruit villagers for your personal army.
  • Command and Manage: Utilize screens to effectively command and manage your recruits.
  • PvP and Faction Gameplay: Engage in player vs. player or faction vs. faction battles.
  • Claim and Siege: Launch an attack to conquer enemy territory or support allies with defending.
  • Vanilla Teams Support: Integrates with Minecraft Vanilla Teams, featuring a custom GUI.
  • Smart Eating/Healing: Villagers use food and potions intelligently.
  • Smart Shield Blocking: Villagers block attacks efficiently using shields.
  • Group Commands: Command large armies by organizing your recruits into groups.
  • Group management: Recruit villagers from villages or noble villagers and manage your custom groups.
  • Mod Compatibility: Works seamlessly with Small ships-Mod, Epic-Knights-Mod, and Corpse-Mod.
  • Highly Configurable: Customize almost every aspect to fit your gameplay style.

Play with Friends!

Want to play together with your friends? Check out DatHost for the best performance and easy setup!

How to Get Started

  1. Go to DatHost using my Link
  2. Register your account.
  3. Once registered, choose the plan that fits your needs
  4. The 30% discount will be applied automatically at checkout. Important: The discount only works if you order your server using this my Link !

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More Information on the Wiki


My Other Mods


workers_logo_small

Villager Workers:
Hire Villagers and let them work for you!


smallships-logo_small

Small Ships:
Explore the oceans in your own sailable ships!


siegeweapons-icon

Siege Weapons:
Prepare for war. Build your siege weapon. Dominate the battlefield!


Modpack Permissions

You are allowed to use the Small Ships Mod in any modpack,
as long as you link back to this page and don’t make money off of it.


All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
19h ago 1
1.20.1
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1.20.1
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+ improved target finding and stabilize performance
+ improved recuit spawn rate on nobles

+ fixed siege starts by random faction that is not involved
+ fixed villager type do not apply to recruits when recruited
+ fixed nomad attack rate
+ fixed siege enginner do not spawn with nametag
+ fixed siege engineer not in noble trades

+ added banner icons to siege overlay when there are more factions
+ added last command info to groups in command screen
+ added "set claim faction" and "set claim owner" admin command for servers
+ added config to disable toasts


  • fixed crash when non living entities get hit by arrows or other projectiles
  • fixed siege engineer cannot load catapult with other projectiles than cobblestone
  • fixed incorrect npc counts when assigning troops to other factions

  • improved corpse compat by adding different poses and recruits skins (messire)
  • improved the world map in all aspects (messire)
  • Routes:**
In the world-map it is now possible to add a route. Routes can be edited and waypoints can be added on the word-map.
Waypoints can be dragged, deleted and edited. Actions can be setup, only the Wait-Action is implemented yet. Routes can be assigned to a Captain or Commander. If the route gets edited the route has to be assigned again.

  • Formation Tightness Setting:**
A new button can be toggled to use tighter formations. If toggled the selected formation will have less gaps.

  • Hold Formation Setting:**
A new button can be toggled to make recruits hold the formations. If toggled the recruits will not run towards enemies.

  • Face-Command:**
If pressed, the selected groups will face the direction you are looking.
This applies also to formations, they will adjust to the facing.

  • Siege Engineer:**
Implementation of the Siege Engineer with compatibility for Siege Weapons Mod. Siege Engineer can steer, reload, repair and shoot the ballista and catapult. Also compatible with face and formation commands.
The Siege Engineer has his own interface where a target priority can be selected. Siege engineers will adapt to all ranged commands like "hold fire" and "fire at will".

  • Peace Treaty:**
The leader of a faction can select a new message in the messengers screen. The leader can configure the time a treaty will be active. When done the Messenger will go to the leader of the other faction with the proposal and the item in the main hand. When accepted the messenger will drop the item.

  • Embargo:**
On the Messenger Screen the leader of a faction can select players or a complete faction to do a embargo on. A player in this list cannot trade with your Nobles and Villagers(In your factions claim). Merchants from workers will be also compatible.
The leader can also remove players in this embargo list.

  • Fog of War:**
Players that join worlds will have a fog of war on their world-map, they cannot directly see what claim belongs to whom. Can be disabled in config.

  • Recruits Starving:**
Configurable feature, must be enabled. Recruits will die slowly when their hunger reaches 0. Noble Villagers and Patrols are excluded.

  • Commander Patrols**
Patrols will now spawn with a Commander as Patrol- Leader. They will have a generated Route to patrol.
Fixed spawn in other dimensions and in general. (they spawn now naturally)
Commander Patrols

Patrols will now spawn with a Commander as Patrol- Leader. They will have a generated Route to patrol.
Fixed spawn in other dimensions and in general. (they spawn now naturally)


Fixes:
+ fixed captain cannon aiming
+ fixed async-core config not working
+ fixed world-map opens in other dimensions
+ fixed world-map dimension overrides
+ fixed recruit take over does not work
+ fixed companions spawns without name from noble villagers
+ fixed hire messages from noble villagers
+ fixed companions spawns with different values
+ fixed Noble walking away after sleeping
+ fixed recruits spawns without data
+ fixed faction screen can be empty
+ fixed ranged units do not take advantage of range when pressing attack
+ fixed muskets still use ammo when config is disabled
+ fixed buckets can be used in claims
+ fixed promoted recruits leave groups
+ fixed crash when navigating big army through doors

#Improvements:
+ Formation positioning
+ Performance of async threading
+ Performance of Sieges and Claims
+ Scout screen with a checkbox
+ New Admin commands
+ Offline Players will now be shown in the player lists
+ Patrols will spawn in correct skins
+ Added/Improved API for addons
+ fixed crash when siege succsess
+ fixed hud not showing attacker faction
+ fixed siege healthbar not correct
  • fixed cannot recruit from noble villager when needs villager setting is off
  • fixed cannot recruit when no faction
  • rewrote the world map with focus on performance
  • rewrote world map context menu
  • rewrote GUI-Overlay in claims with focus on performance

  • limited max chunks in one claim to 50

  • added client config to disable GUI-Overlay in claims
  • added highlight for claiming
  • added highlight for bufferzone when claiming
  • added admin commands, like delete claim/chunk, teleport,

  • fixed Recruits target Villagers of other factions (when not ordered)
  • fixed sieges dont start when server has a lot of claims
  • fixed crash when opening faction edit screen
  • fixed overlay visible when boss-bar or player-list is shown
  • fixed bowmen does not reset its target when no sight

Note: Old world maps will not be loaded due to new format.
  • added Claim and Siege feature
  • added Claim Map Screen
  • added Noble Villager
  • added Group Management System
  • added Configuration for
  • claim and siege
  • noble villager
  • changed mod networking system

  • fixed a lot of bugs

  • Important* factions in old worlds can be lost, when updating to ths version.
+ fixed arrows do not pass through allies

+ added API Stuff:
+ added CommandCategroyManager for easy add new comman screen buttons
+ added IVillagerWorker Interface for new villager addon
+ added new movement state for workers
+ added methods to open container or only screen or workers
``
+ improved multithreaded target finding and fixes inactive recruits on heavy CPU load!

+ improved command screen by:
+ adding tips for quick control
+ adding feedback to buttons when there is no group selected or button cannot be pressed e.g.: Upkeep-Button cannot be pressed when the crosshair is not pointing to a valid container block/entity

+ improved rest feature, reduced range threshold to go sleep
+ added config for bad omen effect, when a Ominous-Banner is burned, the closest player gets the effect, similar to killing a Pillager-Patrol leader
+ improved following-start range by reducing it

+ fixed crash rooted to projectile impact thanks to Colin Vaughn
+ fixed bowmen does not reset its target when no sight

``
+ improved captain path finding and ship control

+ added set leader as admin command
+ added upkeeping while patrolling to captain
+ added notification when faction values change

+ fixed captain ship control
+ fixed captain forward command
+ fixed team damage compat for other mods
+ fixed crash
+ fixed messenger text disappear
+ fixed select new faction leader in faction edit screen not working,
+ fixed team edit save button is active when banner is empty
+ fixed npc count does not reduce when game-rule (show death messages) is disabled
+ fixed messenger gets attacked when in mission
+ fixed recruits not mounting
+ fixed crossbowman aim
+ fixed a lot of crashes
+ fixed arrows go through corpse-flight mob from born in chaos mod
+ fixed recruits group select scrollbar not visible
+ fixed player entries not updating when adding or removing
+ fixed owned recruits can despawn
+ fixed pickup range
+ fixed messenger cannot be used on target players
+ fixed improved faction saving

+ added refreshing rate to player list screens
+ added option to enable payment for recruits
+ added cooldown to go to upkeep after enemy has been spotted
+ added formations to commanders
+ fixed a lot of crashes
+ fixed arrows go through corpse-flight mob from born in chaos mod
+ fixed recruits group select scrollbar not visible
+ fixed player entries not updating when adding or removing
+ fixed owned recruits can despawn
+ fixed pickup range
+ fixed messenger cannot be used on target players
+ fixed improved faction saving

+ added refreshing rate to player list screens
+ added option to enable payment for recruits
+ added cooldown to go to upkeep after enemy has been spotted
+ added formations to commanders
+ fixed a lot of crashes
+ fixed arrows go through corpse-flight mob from born in chaos mod
+ fixed recruits group select scrollbar not visible
+ fixed player entries not updating when adding or removing
+ fixed owned recruits can despawn
+ fixed pickup range
+ fixed messenger cannot be used on target players
+ fixed improved faction saving

+ added refreshing rate to player list screens
+ added option to enable payment for recruits
+ added cooldown to go to upkeep after enemy has been spotted
+ added formations to commanders
Important: Config will get **DELETED**when updating to this version!

``
+ fixed Recruits not Targeting due to async patch
+ fixed Recruits that die still count as team member
+ fixed Messenger screen crash and functionality
+ fixed multiple crashes
+ fixed potential crashes with code that should not run on clients
+ fixed compat. issues with rpgz-mod
+ fixed crashes in faction screens
+ fixed faction name box closing when pressing "E"
+ fixed faction name box allows 24 chars, now its 32
+ fixed faction button in command screen not working
+ fixed entry name alignment on list screens
+ fixed chunks are still loaded when captain/messenger/commander dies
+ fixed hire screen does not open
+ fixed hire button still works when limit has reached

+ renamed Team to Faction
+ added more admin commands: /recruits admin

``
Important: Config will get **DELETED**when updating to this version!

``
+ fixed Recruits not Targeting due to async patch
+ fixed Recruits that die still count as team member
+ fixed Messenger screen crash and functionality
+ fixed multiple crashes
+ fixed potential crashes with code that should not run on clients
+ fixed compat. issues with rpgz-mod
+ fixed crashes in faction screens
+ fixed faction name box closing when pressing "E"
+ fixed faction name box allows 24 chars, now its 32
+ fixed faction button in command screen not working
+ fixed entry name alignment on list screens
+ fixed chunks are still loaded when captain/messenger/commander dies
+ fixed hire screen does not open
+ fixed hire button still works when limit has reached

+ renamed Team to Faction
+ added more admin commands: /recruits admin

``
Important: Config will get **DELETED**when updating to this version!

``
+ fixed Recruits not Targeting due to async patch
+ fixed Recruits that die still count as team member
+ fixed Messenger screen crash and functionality
+ fixed multiple crashes
+ fixed potential crashes with code that should not run on clients
+ fixed compat. issues with rpgz-mod
+ fixed crashes in faction screens
+ fixed faction name box closing when pressing "E"
+ fixed faction name box allows 24 chars, now its 32
+ fixed faction button in command screen not working
+ fixed entry name alignment on list screens
+ fixed chunks are still loaded when captain/messenger/commander dies
+ fixed hire screen does not open
+ fixed hire button still works when limit has reached

+ renamed Team to Faction
+ added more admin commands: /recruits admin

``
Important: Please back-up configs BEFORE updating to this version!

```
+ added diplomacy:
  • team leaders can set other teams as ally, neutral or enemy
  • added teams diplomacy list
  • added team relation inspection screen
  • added automatic enemy declaration, when significant damage was made to neutrals
  • friendly fire is disabled for allies
  • recruits on passive will not attack at all
  • recruits on neutral mode will not attack neutrals and allies but enemies
  • recruits on aggressive/raid mode will not attack allies but neutrals and enemies

+ added ability to edit the team
+ added new screen for player selection
+ added new screen for team list and selection
+ added new screen for team creation
+ added new screen for group creation and edit
+ added new screen for team inspection
+ added new screen for team management
+ added new more screen for disbanding recruits
+ added saving to messenger screen
+ added player selection to messenger screen´
+ added group selection as a dropdown in recruits inventory
+ added max npcs and max player setting for teams (default: 500 npcs, 5 players, configurable)
+ added limitation of recruitable npcs in team as setting for team leaders (team leaders are not effected)
+ added attacking horse by chance for high lvl recruits
+ added takeover feature for team leaders
+ added arrow cleaner for server & client performance (configurable)
+ added new toast notifications (player invitation, diplomacy change, leader change, ...)
+ added scout companion - scouts can locate enemy players or units and will notify their owner

+ increased default recruit limit to 100

+ performance improvements:
  • improved register of messages
  • improved message handling
  • improved server and client performance with arrows
  • improved server TPS by adding asyc-pathfinding and target selection(thanks to @kaiserroman)
Notes:
  • with this improvement a 1000 vs. 1000 NPC fight was conducted without any TPS drop!!!
  • the amount of threads can be configured to further improve the asyc-calculations, default values are 1 for each pathfinding and targets selection, this setting depends on your CPU.

+ fixed teleportation bug
+ fixed freezing when recruits using piercing enchant on team mate
+ fixed horseman attack reach not calculated
+ probably added a ton new bugs*
Important: Please back-up configs BEFORE updating to this version!

```
+ added diplomacy:
  • team leaders can set other teams as ally, neutral or enemy
  • added teams diplomacy list
  • added team relation inspection screen
  • added automatic enemy declaration, when significant damage was made to neutrals
  • friendly fire is disabled for allies
  • recruits on passive will not attack at all
  • recruits on neutral mode will not attack neutrals and allies but enemies
  • recruits on aggressive/raid mode will not attack allies but neutrals and enemies

+ added ability to edit the team
+ added new screen for player selection
+ added new screen for team list and selection
+ added new screen for team creation
+ added new screen for group creation and edit
+ added new screen for team inspection
+ added new screen for team management
+ added new more screen for disbanding recruits
+ added saving to messenger screen
+ added player selection to messenger screen´
+ added group selection as a dropdown in recruits inventory
+ added max npcs and max player setting for teams (default: 500 npcs, 5 players, configurable)
+ added limitation of recruitable npcs in team as setting for team leaders (team leaders are not effected)
+ added attacking horse by chance for high lvl recruits
+ added takeover feature for team leaders
+ added arrow cleaner for server & client performance (configurable)
+ added new toast notifications (player invitation, diplomacy change, leader change, ...)
+ added scout companion - scouts can locate enemy players or units and will notify their owner

+ increased default recruit limit to 100

+ performance improvements:
  • improved register of messages
  • improved message handling
  • improved server and client performance with arrows
  • improved server TPS by adding asyc-pathfinding and target selection(thanks to @kaiserroman)
Notes:
  • with this improvement a 1000 vs. 1000 NPC fight was conducted without any TPS drop!!!
  • the amount of threads can be configured to further improve the asyc-calculations, default values are 1 for each pathfinding and targets selection, this setting depends on your CPU.

+ fixed teleportation bug
+ fixed freezing when recruits using piercing enchant on team mate
+ fixed horseman attack reach not calculated
+ probably added a ton new bugs*
Important: Please back-up configs BEFORE updating to this version!

```
+ added diplomacy:
  • team leaders can set other teams as ally, neutral or enemy
  • added teams diplomacy list
  • added team relation inspection screen
  • added automatic enemy declaration, when significant damage was made to neutrals
  • friendly fire is disabled for allies
  • recruits on passive will not attack at all
  • recruits on neutral mode will not attack neutrals and allies but enemies
  • recruits on aggressive/raid mode will not attack allies but neutrals and enemies

+ added ability to edit the team
+ added new screen for player selection
+ added new screen for team list and selection
+ added new screen for team creation
+ added new screen for group creation and edit
+ added new screen for team inspection
+ added new screen for team management
+ added new more screen for disbanding recruits
+ added saving to messenger screen
+ added player selection to messenger screen´
+ added group selection as a dropdown in recruits inventory
+ added max npcs and max player setting for teams (default: 500 npcs, 5 players, configurable)
+ added limitation of recruitable npcs in team as setting for team leaders (team leaders are not effected)
+ added attacking horse by chance for high lvl recruits
+ added takeover feature for team leaders
+ added arrow cleaner for server & client performance (configurable)
+ added new toast notifications (player invitation, diplomacy change, leader change, ...)
+ added scout companion - scouts can locate enemy players or units and will notify their owner

+ increased default recruit limit to 100

+ performance improvements:
  • improved register of messages
  • improved message handling
  • improved server and client performance with arrows
  • improved server TPS by adding asyc-pathfinding and target selection(thanks to @kaiserroman)
Notes:
  • with this improvement a 1000 vs. 1000 NPC fight was conducted without any TPS drop!!!
  • the amount of threads can be configured to further improve the asyc-calculations, default values are 1 for each pathfinding and targets selection, this setting depends on your CPU.

+ fixed teleportation bug
+ fixed freezing when recruits using piercing enchant on team mate
+ fixed horseman attack reach not calculated
+ probably added a ton new bugs*
+ added admin command to tp recruits to owners (/recruits admin tpRecruitsToOwner NAME)

+ improved recruits unit counting

+ fixed recruits not following in formation when more groups are selected
+ fixed commands not working on servers
+ fixed strategic fire not working with muskets in 1.20.1 version
+ added admin command to tp recruits to owners

+ fixed captains pathfinging not working
+ fixed recruits not following in formation when more groups are selected
+ fixed commands not working on servers
+ fixed strategic fire not working with muskets

+ improved recruits unit counting
+ added admin command to tp recruits to owners

+ fixed captains pathfinging not working
+ fixed recruits not following in formation when more groups are selected
+ fixed commands not working on servers
+ fixed strategic fire not working with muskets

+ improved recruits unit counting
+ added 2 new formations: Marching-formation and filled circle-formation
+ added clear upkeep button to command screen
+ added glow effect to messenger
+ added disband button in debug menu
+ added patrol spawning command: /recruits ...

+ improved path finding: recruits will avoid 2 blocks deep holes and prefer to move on dirt path.
+ improved water path finding for captain

+ fixed crash when recruits try to rest on beds from other mods
+ fixed text for neutral command
+ fixed horseman have too high reach
+ fixed recruits movement get stuck when approaching a target on wander freely
+ fixed all enemy recruits follow in formation
+ fixed recruits can not go 1 block down
+ fixed crash when upkeep chest is removed
+ fixed all groups do mount on command
+ fixed text from aggressive command
+ fixed compat with musket mod for 1.20.1 (compatible musket mod version is 1.5.3)
+ added 2 new formations: Marching-formation and filled circle-formation
+ added clear upkeep button to command screen
+ added glow effect to messenger
+ added disband button in debug menu
+ added patrol spawning command: /recruits ...

+ improved path finding: recruits will avoid 2 blocks deep holes and prefer to move on dirt path.
+ improved water path finding for captain

+ fixed crash when recruits try to rest on beds from other mods
+ fixed text for neutral command
+ fixed horseman have too high reach
+ fixed recruits movement get stuck when approaching a target on wander freely
+ fixed all enemy recruits follow in formation
+ fixed recruits can not go 1 block down
+ fixed crash when upkeep chest is removed
+ fixed all groups do mount on command
+ fixed text from aggressive command
+ fixed compat with musket mod for 1.20.1 (compatible musket mod version is 1.5.3)
+ added 2 new formations: Marching-formation and filled circle-formation
+ added clear upkeep button to command screen
+ added glow effect to messenger
+ added disband button in debug menu
+ added patrol spawning command: /recruits ...

+ improved path finding: recruits will avoid 2 blocks deep holes and prefer to move on dirt path.
+ improved water path finding for captain

+ fixed crash when recruits try to rest on beds from other mods
+ fixed text for neutral command
+ fixed horseman have too high reach
+ fixed recruits movement get stuck when approaching a target on wander freely
+ fixed all enemy recruits follow in formation
+ fixed recruits can not go 1 block down
+ fixed crash when upkeep chest is removed
+ fixed all groups do mount on command
+ fixed text from aggressive command
+ fixed compat with musket mod for 1.20.1 (compatible musket mod version is 1.5.3)
1.12.1:
+ fixed crash when command screen opening
+ fixed text for neutral commad

1.12.0:
+ added new user interface with categories
+ added new group management system
+ added possibility to command multiple groups at once
+ added Rest command (recruits will search for beds in their area to sleep and regenerate health and morale)
+ added Resting at night when on wander freely (recruits will sleep at nights when their morale or health is low)
+ added limit to wander freely (recruits will only wander about 15 blocks from initial position)
+ added Hold Fire / Fire at will command
+ added Shield up and Shield down command
+ Formations!
+ added line up formation
+ added square formation
+ added hollow circle formation
+ added hollow square formation
+ added triangle formation
+ added V-shape formation
+ improved attacking behavior recruits will prefer a "not in a fight target" when possible. (Reducing "all recruits attack only one target at the same time" scenes)
+ fixed self targeting, when hit by own arrow
1.12.1:
+ fixed crash when command screen opening
+ fixed text for neutral commad

1.12.0:
+ added new user interface with categories
+ added new group management system
+ added possibility to command multiple groups at once
+ added Rest command (recruits will search for beds in their area to sleep and regenerate health and morale)
+ added Resting at night when on wander freely (recruits will sleep at nights when their morale or health is low)
+ added limit to wander freely (recruits will only wander about 15 blocks from initial position)
+ added Hold Fire / Fire at will command
+ added Shield up and Shield down command
+ Formations!
+ added line up formation
+ added square formation
+ added hollow circle formation
+ added hollow square formation
+ added triangle formation
+ added V-shape formation
+ improved attacking behavior recruits will prefer a "not in a fight target" when possible. (Reducing "all recruits attack only one target at the same time" scenes)
+ fixed self targeting, when hit by own arrow
1.12.1:
+ fixed crash when command screen opening
+ fixed text for neutral commad

1.12.0:
+ added new user interface with categories
+ added new group management system
+ added possibility to command multiple groups at once
+ added Rest command (recruits will search for beds in their area to sleep and regenerate health and morale)
+ added Resting at night when on wander freely (recruits will sleep at nights when their morale or health is low)
+ added limit to wander freely (recruits will only wander about 15 blocks from initial position)
+ added Hold Fire / Fire at will command
+ added Shield up and Shield down command
+ Formations!
+ added line up formation
+ added square formation
+ added hollow circle formation
+ added hollow square formation
+ added triangle formation
+ added V-shape formation
+ improved attacking behavior recruits will prefer a "not in a fight target" when possible. (Reducing "all recruits attack only one target at the same time" scenes)
+ fixed self targeting, when hit by own arrow
+ added new user interface with categories
+ added new group management system
+ added possibility to command multiple groups at once
+ added Rest command (recruits will search for beds in their area to sleep and regenerate health and morale)
+ added Resting at night when on wander freely (recruits will sleep at nights when their morale or health is low)
+ added limit to wander freely (recruits will only wander about 15 blocks from initial position)
+ added Hold Fire / Fire at will command
+ added Shield up and Shield down command
+ Formations!
+ added line up formation
+ added square formation
+ added hollow circle formation
+ added hollow square formation
+ added triangle formation
+ added V-shape formation
+ improved attacking behavior recruits will prefer a "not in a fight target" when possible. (Reducing "all recruits attack only one target at the same time" scenes)
+ fixed self targeting, when hit by own arrow
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