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VO: Better Dogs

VO: Better Dogs

by dasikigaijin • Downloads: 0 • Followers: 0
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Requires Fabric API Requires Dasik Library Java License Minecraft 1.20.1 – 26.3+

🐕 Better Dogs

"Make Wolves Worthy Companions. Smarter, Safer, Livelier."

Every Minecraft player knows the pain: you spend hours finding and taming a wolf, and five minutes later it jumps into a 2-block lava pit or walks off a fatal cliff. Better Dogs overhauls vanilla wolf AI from the ground up to turn them into intelligent, durable, and highly capable companions. Powered by a high-performance Event-Driven AI Scheduler, every mechanic operates with near-zero tick overhead.

Part of the Vanilla Outsider Collection — modern mods designed to refine and elevate the vanilla Minecraft experience.

[!NOTE] 1 Jar 1 Version Policy: I build 1 dedicated JAR for each Minecraft version (e.g. MC 1.20.1, MC 1.21.1, MC 1.21.11, MC 26.1.2, MC 26.2, MC 26.3). Please download the exact build that matches your Minecraft installation.

Dependency Notice:

  • Modern Era (MC 26.x+): Requires Fabric API AND Dasik Library.
  • Legacy & Transitional Eras (MC 1.20.1, MC 1.21.x): Self-contained builds requiring only Fabric API.

✨ Features

🧠 Personality Intelligence

Upon taming, every wolf permanently develops one of three distinct personalities with custom stats, traits, and ambient patrol particles:

Aggressive Personality Pacifist Personality Normal Personality

  • 💢 Aggressive (The Vanguard): Proactively scouts up to 10 blocks ahead of the owner, targets hostiles up to 20 blocks away (+15% speed, -15% damage, -10 HP offset, 10% low-health flee chance). Emits red patrol dust (0xFF3333).
  • ❤️ Pacifist (The Sentinel): Follows closely within 6 blocks (+20 HP bonus, -10% speed, +15% damage, +50% knockback, 100% low-health flee chance). Emits green/teal patrol dust (0x00FF88). Warns you of nearby monsters with vocal growls and alert stances.
  • ✨ Normal (The Balanced Companion): Follows reliably within 10 blocks (balanced stats, 50% low-health flee chance). Emits golden patrol dust (0xFFD700).

🛡️ Tamed Wolf Guard Mode

Guard Mode Activation Guard Mode Deactivation

Shift-Right-Click (Sneak + Right-Click) your tamed wolf with a Bone in your main hand to anchor them to their current spot in Guard Mode (consuming 1 bone).

  • Posture Preservation: Seated wolves remain sitting in a stationary sentry posture at their guard post without breaking posture.
  • Personality Patrol Styles:
    • Aggressive: Active polygon perimeter sweep patrolling up to 8 blocks around the post.
    • Normal: Radial sweeps up to 6 blocks, returning to the center.
    • Pacifist: Tight orbital circular sweeps within 4 blocks.
  • Watchdog Alarms & Threat Pointing: When hostile mobs approach a Pacifist guard, the dog stands, freezes, looks directly at the closest monster, emits directional red dust particles, and growls according to its unique sound variant.

Aggressive Guard Particle Pacifist Guard Particle Classic/Normal Guard Particle


📄 Wolf Ownership Transfer (Adoption)

Transfer ownership of your tamed companion to another player safely and seamlessly:

Wolf Ready for Adoption
Adoption Called Off

  1. Initiate Adoption: Shift-Right-Click your tamed wolf with Paper. The wolf sits down, clears aggression, and emits a sparkling Rose Pink particle trail.
  2. Claiming: Any non-owner player can right-click the adoptable wolf with an empty main hand to claim them as their new companion.
  3. Safety Protection: Taking any damage or a normal right-click by the original owner immediately cancels the adoption state.

🦯 Select-and-Ride Command System

Command your tamed wolves to ride vehicles, mounts, boats, minecarts, or modded chairs with accurate sitting poses:

🎬 Video Tutorial: Select-and-Ride Command System Click the thumbnail or button below to watch the feature showcase on YouTube

▶️ Play Video on YouTube

  • Selection: Shift-Right-Click your tamed wolf with a standard Stick, Blaze Rod, or Breeze Rod to select them (plays a chime and emits a golden particle ring).
  • Mount Target: Right-click any vehicle (Boat, Minecart, Horse, Camel, Donkey, Mule, Skeleton Horse, or modded Chair/Stair) to direct the wolf into the seat.
  • Natural Sitting Pose: Wolves maintain a natural, upright sitting pose while riding vehicles instead of floating or standing awkwardly.

📏 Dynamic Size & Attribute Scaling

Every wolf features continuous, genetics-driven body scaling (70% to 145%) utilizing Minecraft's native Attributes.SCALE:

Dynamic Size & Attribute Scaling

  • Physical & Stat Correlation: Physical size scales health pools and attack damage proportionally.
  • Unique Sound Variant Lottery: Scale, genetics, and personality deterministically seed a unique audio sound variant (Classic, Big, Cute, Puglin, Angry, Grumpy, Sad) with individual pitch offsets.

🤝 Advanced Social AI & Pack Genetics

  • Multi-Puppy Litters: Breeding can produce litters of 1 to 4 puppies, each rolling independent personality traits, mutations, and scale factors.
  • Adult Disciplinary Correction: Aggressive adult pack members gently discipline mischievous puppies to prevent chaotic death loops.
  • Food Quirks: Dogs possess individual dietary traits — enthusiastic "Hoovers" eagerly scavenge dropped food from the ground, while selective lineages refuse ground scraps.
  • Social Bonding & Affinity: Packmates build mutual affinity over time, preventing accidental infighting and suppressing blood feud retaliation.

🐕 Harmless Pack Play Sparring AI Suite

Tamed dogs within the same pack can now engage in natural, non-lethal play fighting and social hierarchy dynamics:

  • 🤼 Playful Sparring Rounds: Co-owned dogs of the same pack initiate gentle sparring sessions featuring playful circles, dynamic pouncing, and tail wagging. Play fighting is completely non-lethal and never causes death.
  • 🐺 Adult Hierarchy Correction Snap: Calm adult pack members deliver a gentle discipline snap (0 damage to puppies with a gentle growl, 0.5 hearts to adults) when overly energetic packmates pounce repeatedly (3–5 times). This immediately calms the room, silences alerts, and suppresses retaliation feuds.
  • ⏱️ Play Timeout Penalties: Disciplined dogs receive a 10-minute timeout penalty (betterdogs:playPenaltyMinutes), adopting a subdued tail posture and emitting gentle submissive whines when petted.
  • 🍖 Comforting Treat Soothing: Feeding a disciplined dog comforting treats (bones, cooked or raw meats) soothes their mood, reducing their timeout penalty by 10% per treat.
  • 👥 Pack Audience Spectating: Nearby packmate dogs within 6 blocks pause to spectate sparring matches with excited tail wags.

🛡️ Smart Survival AI

  • Cliff Safety: Wolves detect fatal falls (>3 blocks) and ledge edges, halting dangerous chases.
  • Hazard Avoidance: Intelligently paths around lava, fire, drowning hazards, and Magma Blocks.
  • Wolf-on-Wolf Collision Push Safety: When colliding with a packmate perched near a cliff or hazard, wolves immediately halt navigation to avoid pushing them into danger.
  • Fire Survival AI: Burning wolves break their sitting posture in an emergency and sprint at 1.4x speed toward the nearest water body within 16 blocks to extinguish themselves.
  • Creeper Blast Evasion: Tamed dogs detect swelling creepers and sprint radially away at 1.5x speed.
  • Scaled Whimpering: Low-health whimpering dynamically scales to < 50% max HP (preventing healthy runts from constant crying).

🏰 Dynamic Territoriality & Wild Pack Wars

Wild wolf packs roam as organized units led by an Alpha leader:

  • Territorial Encounters: When rival packs meet, leaders negotiate outcomes based on personality:
    • Aggressive vs. Aggressive: Triggers an intense 1v1 Leader Duel.
    • Aggressive vs. Pacifist / Normal: Forces submissive pack mergers or peaceful retreats.
    • Pacifist vs. Pacifist: Both packs peacefully retreat in opposite directions.

🌕 Restored Howling Soundscapes & Zoomies

  • Pack-Wide Howling: Under a full moon, pack leaders initiate howling choruses using restored classic wolf howl sound files.
  • Morning & Rain Zoomies: Happy, healthy dogs occasionally burst into playful high-speed sprints in the morning or during fresh rainfall.

🔍 Jade Mod HUD Integration

  • Dynamic Numeric Health: Displays exact numeric health values (HP: X / Y) and hearts.
  • Inbred Status Tag: Displays genetic lineage and inbred warnings in tooltips.
  • Favorite Treat Discovery: Identifies your dog's secret favorite treat once fed.

💻 Server-Side Optional & Client Gating

  • Server-Side Optional: Fully functional on dedicated servers even if connecting clients do not have the mod installed!
  • In-Game GUI Config: Seamlessly integrates with ModMenu + Cloth Config / YACL v3.

Cloth Config Screen


📊 Quick Reference & Mechanics Matrix

🐺 Personality Comparison Table

Personality Base HP Offset Speed Modifier Damage Modifier Follow Distance Low-HP Flee Chance Patrol Pattern Patrol Particles
Aggressive 💢 -10 HP +15% -15% 10 blocks 10% Perimeter Sweep (8m) Pure Red (0xFF3333)
Pacifist ❤️ +20 HP -10% +15% 6 blocks 100% Orbital Sweep (4m) Teal / Green (0x00FF88)
Normal ✨ +0 HP +0% +0% 10 blocks 50% Radial Sentry (6m) Golden Yellow (0xFFD700)

🧬 Breeding Genetics Inheritance Matrix

Parent Personalities Primary Offspring Outcome Secondary Mutation Outcome
Same Traits (e.g. Aggro + Aggro) 80% Inherits Parent Personality 10% Mutates to alternative personality
Normal + Non-Normal 40% Dominant Normal 40% Recessive Non-Normal
Aggressive + Pacifist 50% Dilutes into Normal 25% Mutates to Aggressive / Pacifist

⌨️ In-Game Commands

All commands are registered under /betterdogs (alias /bd) and support rich tab-completion:

Command Permission Description
/betterdogs help All Displays the in-game command reference handbook.
/betterdogs status All Displays current mod configuration and core active parameters.
/betterdogs get <rule> All Reads the live value of any namespaced GameRule.
/betterdogs set <rule> <value> OP (Level 2) Updates the live value of a GameRule in real-time.
/betterdogs reset OP (Level 2) Restores all Better Dogs GameRules to factory defaults.
/betterdogs reload OP (Level 2) Reloads configuration files from disk.
/betterdogs debug action <entity> <action> OP (Level 2) Triggers actions (howl, zoomies, mischief, play_fight, retaliation).
/betterdogs debug personality <entity> <type> OP (Level 2) Forces a wolf's personality (aggressive, pacifist, normal).
/betterdogs debug territory <entity> OP (Level 2) Tests wild territorial pack negotiations.

⚙️ Native GameRules & Configuration

[!IMPORTANT] 💡 Config vs. In-Game GameRules: The global configuration file only defines default values for newly created worlds. In existing worlds, change settings in-game via the Edit Game Rules UI screen or the /gamerule command.

Native GameRules UI

Key GameRules Overview

Category GameRule Identifier Default Type Description
Survival betterdogs:bd_cliff_safety true Boolean Prevents wolves from walking off fatal cliffs (>3 blocks).
Survival betterdogs:bd_wolves_seek_water_on_fire true Boolean Burning wolves sprint to water within 16 blocks.
Survival betterdogs:bd_creeper_awareness true Boolean Tamed dogs evade hissing creepers.
Survival betterdogs:bd_friendly_fire_protection true Boolean Protects tamed wolves from accidental owner hits.
Behavior betterdogs:bd_storm_anxiety true Boolean Enables thunderstorm trembling and whimpering.
Behavior betterdogs:bd_zoomies_enabled true Boolean Enables morning and rainfall sprint zoomies.
Behavior betterdogs:bd_fetch_enabled true Boolean Enables stick fetch games.
Guard betterdogs:bd_guard_patrol_range_aggressive 8 Integer Patrol radius for Aggressive guard dogs (blocks).
Guard betterdogs:bd_guard_patrol_range_normal 6 Integer Patrol radius for Normal guard dogs (blocks).
Guard betterdogs:bd_guard_patrol_range_pacifist 4 Integer Patrol radius for Pacifist guard dogs (blocks).
Genetics betterdogs:bd_wolf_litter_max_size 4 Integer Maximum puppy count in a single litter (1–4).
Scale betterdogs:bd_wolf_min_scale_percent 70 Integer Minimum scale percentage (70%).
Scale betterdogs:bd_wolf_max_scale_percent 145 Integer Maximum scale percentage (145%).
Social betterdogs:dogPlayFighting true Boolean Enables playful non-lethal pack sparring between tamed dogs.
Social betterdogs:playPenaltyMinutes 10 Integer Duration of submissive timeout penalty after discipline snap (minutes).

📖 In-Depth How-To & Gameplay Playbook

Master every interaction in Better Dogs with this comprehensive operational playbook:

1. Taming & Discovering Personality

  • Feed bones to any wild wolf. Upon taming, inspect the floating particle color (Red = Aggressive, Green/Teal = Pacifist, Gold = Normal) or check their Jade HUD tooltip.

2. Shift+Right-Click Gesture Playbook

  • Bone + Shift-Right-Click: Toggles Guard Mode (consumes 1 bone). The dog anchors to the spot. Seated dogs remain sitting as sentries.
  • Paper + Shift-Right-Click: Puts your dog up for Adoption (sparkling Rose Pink trail). Any non-owner player can right-click with an empty hand to claim them.
  • Stick / Blaze Rod / Breeze Rod + Shift-Right-Click: Selects the dog (golden particle ring). Then right-click any vehicle (Boat, Minecart, Horse, Camel, Chair) to command the dog to mount with a seated pose.

3. Selective Breeding & Litter Genetics

  • Feed meat to two tamed wolves. Litters produce 1–4 puppies. Puppies inherit parental scale and personality with a small chance of mutation. Outcrossing prevents inbreeding debuffs.

4. Pack Play Sparring & Discipline Dynamics

  • Allow tamed packmates to roam freely together to watch them engage in harmless sparring rounds and playful pouncing.
  • Overly energetic dogs will receive a calming discipline snap from adult packmates. If disciplined, comfort them with bones or meats to accelerate their timeout recovery by 10% per treat!

5. Reading Audio Cues & Whining

  • Whimpering only triggers when health falls below 50% of the dog's maximum HP. Feed meat to restore health.
  • Under a full moon, enjoy the ambient chorus of nocturnal pack howling.

6. In-Game Configuration

  • Open World Settings → Edit Game Rules to browse all Better Dogs settings in a dedicated folder, or use /betterdogs set <rule> <value> in-game.

🧩 Recommended Sister Mods

If you enjoy Better Dogs, these companion mods from the Vanilla Outsider & Delayed Gratification Collections plug in seamlessly:

  • 🐾 Natural Reproduction: Introduces realistic gestation, seasonal breeding cycles, and genetic trait variation across wolves, livestock, and ambient fauna.
  • 🦇 Better Bats: Enhances vanilla bats with dynamic 3D Boids murmuration flocking, twilight flight behaviors, and natural cave guano crop fertilization.
  • 💤 True Sleep: Transforms the vanilla sleep skip into a real-time world acceleration experience where furnace smelting and mob growth proceed naturally.

🌟 Explore the full Vanilla Outsider Collection for more mindful vanilla enhancements.


💬 Join the Community & Get Support

Looking for help, want to test early beta builds, or vote on upcoming features? Join our official Discord community!


☕ Support

If you enjoy Better Dogs and the Vanilla Outsider Collection, consider fueling future updates!

SocioBuzz Saweria

[!NOTE]


📜 Credits & Modpack Permissions

Role / Property Author / Link
Creator / Author Dasik (Rifaditya)
Community Official Discord
Collection Vanilla Outsider
License GNU General Public License v3.0 (GPLv3)
Source Code GitHub - Rifaditya/Vanilla-Outsider-Better-Dogs
Issue Tracker GitHub Issues
Documentation / Wiki Official Docs & Wiki (Main) | GitHub Wiki (Alternative / 11 Languages)

[!IMPORTANT] 📦 Modpack Permissions & Distribution: You are fully welcome to include this mod in any modpack on any platform! However, the mod file must be downloaded directly through official distribution channels (Modrinth or CurseForge). Re-uploading, mirroring, or redistributing the original mod JAR to third-party mirror sites, scraper portals, or unauthorized launchers is strictly prohibited.
⚖️ License & Fork Guidelines (No Zero-Change Re-uploads): This project is open-source under the GNU GPLv3. You are fully encouraged to inspect the code, learn from it, and fork the repository to create genuine modifications, substantial feature expansions, or community ports—provided your project remains open-source under GPLv3 with proper attribution. However, straight 1:1 re-uploads, clone forks with no meaningful functional changes, or re-publishing identical builds under different project names (e.g. to farm downloads or rewards) are strictly forbidden.

Made with ❤️ for the Minecraft community

Part of the Vanilla Outsider Collection

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## [1.0.51+1.21.11]
### Added
  • 🏆 **Dedicated 13 Husbandry Advancements Tree (WolfAdvancementHelper.java)**:
  • Implemented 13 custom advancements nested under Vanilla's Husbandry tree (minecraft:husbandry/tame_an_animal):
  • Man's Best Companion** (tame_wolf, Task): Tame a canine companion with an authentic personality.
  • Who's a Good Dog?** (pet_dog, Task): Pet a tamed dog with an empty hand.
  • Safe and Sound** (soothe_dog, Task): Soothe a trembling or weather-panicked dog during a thunderstorm.
  • Gourmet Canine** (favorite_treat, Task): Discover and feed your companion their individual favorite treat.
  • The Zoomies** (zoomies, Task): Trigger a sprint burst by giving your dog its favorite snack.
  • Fetch Master** (fetch_stick, Task): Throw a stick and have your dog retrieve it for you.
  • Sentinel on Duty** (guard_mode, Task): Place a loyal dog on sentinel guard patrol mode.
  • Morning Surprise** (morning_gift, Task): Receive a morning gift from your sleeping companion.
  • Second Chance** (adopt_dog, Task): Successfully adopt a listed dog using an adoption paper certificate.
  • Pack Conductor** (horn_command, Task): Command a pack of dogs using a Goat Horn.
  • Genetic Restoration** (cure_inbred, Goal): Cure an inbred runt defect with a Golden Apple.
  • Nocturnal Symphony** (chorus_howl, Goal): Witness or participate in a nocturnal pack chorus howl under the moonlight.
  • Apex Dynasty** (giant_lineage, Challenge): Successfully breed a giant-scale (1.25x+) companion dog through generational lineage.
  • Added automated unit test suite AdvancementCriteriaTest.

## [1.0.49+1.21.1]
### Added
  • ⚡ **Full Brigadier /betterdogs & /bd In-Game Command Suite (BetterDogsCommand.java, CommandSuggestionsHelper.java)**:
  • Implemented complete in-game Brigadier command tree with root /betterdogs and convenient short alias /bd.
  • Welcome & Help** (/betterdogs, /betterdogs help): Displays formatted syntax reference and command guides for players and administrators.
  • Categorized Companion Status** (/betterdogs status): Visual, color-coded diagnostic overview displaying active states across Personalities & Stats, Environmental Safety, Combat/Tactics, and Genetics/Breeding.
  • Rule Querying with Flexible Resolution** (/betterdogs get <rule>): Queries active GameRule values with full tab completion and shorthand matching (e.g., cliff_safety resolves to bd_cliff_safety).
  • Permission-Gated Rule Modification** (/betterdogs set <rule> <val>): Allows operators (Permission Level 2) to dynamically adjust boolean toggles and integer modifiers on the fly.
  • Factory Reset & State Sync** (/betterdogs reset, /betterdogs reload): Instantly restores all 80+ companion GameRules to factory defaults or confirms active state synchronization.
  • Added automated unit test suite CommandSuiteTest.

## [1.0.51+1.20.1]
### Added
  • 🥩 **Feeding-Gated Merits & Gift System (WolfGiftGoal.java, WolfGiftHelper.java, WolfPersistentData.java)**:
  • Implemented persistent feeding merits tracking (feedCount) incremented each time the dog is fed.
  • Dogs require $\ge 10$ feeding merits (bd_gift_feed_threshold) before bringing gifts, consuming 10 merits upon delivery.
  • Added accidental player attack demerit penalty (bd_demerit_accidental_attacks) resetting accumulated merits upon friendly fire.
  • 🐾 **Follower Pack Spacing Offset (PersonalityFollowOwnerGoal.java)**:
  • Implemented FollowerSpacingCache and dynamic $\sqrt{N-1}$ pack spread offset expanding follower start/stop distances, eliminating clustering and crowding at the player's feet.
  • Added GameRules bd_tamed_pack_spread_multiplier (default 100) and bd_tamed_pack_spread_max (default 50).
  • 🌸 **Puppy Curiosity AI (BabyCuriosityGoal.java)**:
  • Puppies explore natural vegetation and observe critters when idle.
  • Added automated test suite WolfGiftMeritsTest and BabyCuriosityTest.

## [4.24.56+26.2]
### Changed
  • 🧬 **Full-Spectrum [-100%, +100%] UUID Behavioral Variance (WolfDispositionHelper.java)**:
  • Expanded individual dog UUID offset range to $[-100\%, +100\%]$ (clamped to $[0\%, 100\%]$).
  • Applied base personality values:
  • Fetch Reluctance**: Aggressive ($10\%$), Normal ($30\%$), Pacifist ($60\%$).
  • Storm Fearlessness**: Aggressive ($80\%$), Normal ($40\%$), Pacifist ($10\%$).
  • Quiet Howling**: Aggressive ($10\%$), Normal ($25\%$), Pacifist ($60\%$).

## [5.1.1+26.1.2]

### Changed
  • GameRule Identifier Crash Fix & Harmless Pack Sparring Suite

## [1.0.50+1.21.11]
### Added
  • ❄️ **Dynamic Climate Coat Biome Variants (WolfCoatVariantHelper.java)**:
  • Implemented dynamic climate-appropriate coat textures mapped across biome temperatures: Freezing (Snowy/Ashen), Cold Taiga (Pale/Black/Chestnut/Ashen), Temperate Forest (Woods/Pale), Warm Jungle (Rusty), and Hot Savanna/Badlands/Desert (Spotted/Striped).
  • Implemented 50/50 puppy breeding adaptation: puppies born in new biomes have a 50% chance to inherit their parents' coat variant and a 50% chance to adapt their coat to the local biome's climate temperature.
  • Gated under bd_dynamic_climate_variants GameRule (default: true).
  • Added automated unit test suite ClimateVariantTest.

## [1.0.48+1.21.1]
### Added
  • 🏆 **Dedicated 13 Husbandry Advancements Tree (WolfAdvancementHelper.java)**:
  • Implemented 13 custom advancements nested under Vanilla's Husbandry tree (minecraft:husbandry/tame_an_animal):
  • Man's Best Companion** (tame_wolf, Task): Tame a canine companion with an authentic personality.
  • Who's a Good Dog?** (pet_dog, Task): Pet a tamed dog with an empty hand.
  • Safe and Sound** (soothe_dog, Task): Soothe a trembling or weather-panicked dog during a thunderstorm.
  • Gourmet Canine** (favorite_treat, Task): Discover and feed your companion their individual favorite treat.
  • The Zoomies** (zoomies, Task): Trigger a sprint burst by giving your dog its favorite snack.
  • Fetch Master** (fetch_stick, Task): Throw a stick and have your dog retrieve it for you.
  • Sentinel on Duty** (guard_mode, Task): Place a loyal dog on sentinel guard patrol mode.
  • Morning Surprise** (morning_gift, Task): Receive a morning gift from your sleeping companion.
  • Second Chance** (adopt_dog, Task): Successfully adopt a listed dog using an adoption paper certificate.
  • Pack Conductor** (horn_command, Task): Command a pack of dogs using a Goat Horn.
  • Genetic Restoration** (cure_inbred, Goal): Cure an inbred runt defect with a Golden Apple.
  • Nocturnal Symphony** (chorus_howl, Goal): Witness or participate in a nocturnal pack chorus howl under the moonlight.
  • Apex Dynasty** (giant_lineage, Challenge): Successfully breed a giant-scale (1.25x+) companion dog through generational lineage.
  • Added automated unit test suite AdvancementCriteriaTest.

## [1.0.50+1.20.1]
### Added
  • 🪑 **Dog Mounting & Vehicle/Seat Boarding Command Suite (DogCommandManager.java, MoveToVehicleGoal.java, BetterDogsTags.java)**:
  • Implemented stick/command item interaction allowing players crouching with a command item (Stick, Blaze Rod) to select an owned tamed dog and command it to board a vehicle (Boat, Minecart, Horse, Camel, Saddled Pig/Strider) or stair/chair block within 12 blocks.
  • Added MoveToVehicleGoal enabling dogs to navigate at 1.25x speed directly to the targeted seat and mount smoothly.
  • Added shift-right-click dismounting command when interacting with a seated dog using a command item.
  • Registered #vanilla-outsider-better-dogs:command_items item tag.
  • Added namespaced boolean GameRule bd_allow_unrestricted_dog_riding (default: false).
  • Added automated unit test suite DogCommandTest.

## [4.24.55+26.2]
### Changed
  • 🧬 **Additive Modifier Behavioral Quirk Model (WolfDispositionHelper.java)**:
  • Implemented additive modifier variance model with wide personality spread:
  • Fetch Reluctance**: Aggressive ($0\text{--}5\%$), Normal ($3\text{--}18\%$), Pacifist ($15\text{--}45\%$).
  • Storm Fearlessness**: Aggressive ($90\text{--}100\%$), Normal ($10\text{--}35\%$), Pacifist ($0\text{--}15\%$).
  • Quiet Howling**: Aggressive ($0\text{--}10\%$), Normal ($5\text{--}30\%$), Pacifist ($25\text{--}65\%$).
  • Combined personality baseline percentages with deterministic UUID offsets ($\pm 10\%$ to $\pm 20\%$).

## [5.1.0+26.1.2]

### Added
  • 🐕 **Harmless Pack Play Sparring AI Suite**: Tamed co-owned dogs of the same pack can now initiate safe, playful sparring sessions featuring playful circles, dynamic pouncing, spectator dog reactions, and tail-wagging.
  • 🐺 **Adult Discipline & Hierarchy Correction Snap**: Calm adult dogs deliver non-lethal hierarchy correction snaps (0.5 hearts to adults, 0 damage to puppies with gentle growl) when pounced upon excessively (3-5 pounces), silencing pack alerts and suppressing retaliation.
  • ⏱️ **Play Timeout Penalties & Mood Postures**: Disciplined dogs receive a 10-minute play timeout penalty, adopting a subdued tail posture and emitting gentle submissive whines when petted.
  • 🍖 **Comforting Treat Soothing**: Feeding disciplined dogs comforting treats (bones, cooked/raw meats) soothes their mood and reduces timeout penalties by up to 10% per treat.
  • 👥 **Pack Audience Reactions**: Nearby packmate dogs within 6 blocks spectate sparring matches with excited tail wags.
  • 🏆 **Advancements & GameRules**: Added Roughhousing and Know Your Place husbandry advancements, accompanied by betterdogs:dogPlayFighting and betterdogs:playPenaltyMinutes GameRules.

## [1.0.49+1.21.11]
### Added
  • 💬 **Configurable Subtitle & Actionbar Feedback Options (WolfFeedbackHelper.java, BetterDogsGameRules.java)**:
  • Added namespaced boolean GameRule bd_actionbar_feedback (default: false) to give players and server hosts full control over companion HUD notifications.
  • When disabled (false), HUD/actionbar subtitle text is kept clean and unobtrusive while preserving all natural in-world particle bursts and authentic sound effects.
  • Gated text notifications include: Taming Personality Announcements, Adoption Listing/Cancellation/Adoption alerts, Guard Mode Coordinate Status, and Morning Gift Arrivals.
  • Added automated unit test suite SubtitleFeedbackTest.

## [1.0.47+1.21.1]
### Added
  • ❄️ **Dynamic Climate Coat Biome Variants (WolfCoatVariantHelper.java)**:
  • Implemented dynamic climate-appropriate coat textures mapped across biome temperatures: Freezing (Snowy/Ashen), Cold Taiga (Pale/Black/Chestnut/Ashen), Temperate Forest (Woods/Pale), Warm Jungle (Rusty), and Hot Savanna/Badlands/Desert (Spotted/Striped).
  • Implemented 50/50 puppy breeding adaptation: puppies born in new biomes have a 50% chance to inherit their parents' coat variant and a 50% chance to adapt their coat to the local biome's climate temperature.
  • Gated under bd_dynamic_climate_variants GameRule (default: true).
  • Added automated unit test suite ClimateVariantTest.

## [1.0.49+1.20.1]
### Added
  • ⚡ **Full Brigadier /betterdogs & /bd In-Game Command Suite (BetterDogsCommand.java, CommandSuggestionsHelper.java)**:
  • Implemented complete in-game Brigadier command tree with root /betterdogs and convenient short alias /bd.
  • Welcome & Help** (/betterdogs, /betterdogs help): Displays formatted syntax reference and command guides for players and administrators.
  • Categorized Companion Status** (/betterdogs status): Visual, color-coded diagnostic overview displaying active states across Personalities & Stats, Environmental Safety, Combat/Tactics, and Genetics/Breeding.
  • Rule Querying with Flexible Resolution** (/betterdogs get <rule>): Queries active GameRule values with full tab completion and shorthand matching (e.g., cliff_safety resolves to bd_cliff_safety).
  • Permission-Gated Rule Modification** (/betterdogs set <rule> <val>): Allows operators (Permission Level 2) to dynamically adjust boolean toggles and integer modifiers on the fly.
  • Factory Reset & State Sync** (/betterdogs reset, /betterdogs reload): Instantly restores all 80+ companion GameRules to factory defaults or confirms active state synchronization.
  • Added automated unit test suite CommandSuiteTest.

## [4.24.54+26.2]
### Added
  • 🧬 **Personality + UUID Seeded Behavioral Variance (WolfDispositionHelper.java)**:
  • Deterministically seeded individual behavioral nuances using 64-bit bit-mixing hashing over UUID + WolfPersonality + behavior salt (zero NBT storage).
  • ~5% of dogs are organically reluctant to fetch sticks; non-fetchers either curiously tilt their heads (setIsInterested(true)) or naturally ignore nearby thrown sticks.
  • ~10% of dogs are naturally fearless during thunderstorms, bypassing storm panic and whimpering.
  • ~15% of dogs are quiet observers who refrain from participating in nocturnal group howling choruses.

## [5.0.94+26.1.2]

### Changed
  • Multi-Era Parity Alignment (MC 26.1.2)
## [1.0.48+1.21.11]
### Added
  • 🐺 **Wild Pack Dynamics & Territorial Chorus Howling (WolfHowlHelper.java, GroupHowlGoal.java, WildWolfTerritorialGoal.java)**:
  • Implemented nocturnal skyward chorus howling where wolves tilt their heads skyward (pitch $-45^\circ$) for 3 seconds (60 ticks), prompting nearby pack members within 24 blocks to join in sequential chorus with natural randomized pitch variations.
  • Full moon phases significantly increase the frequency of nocturnal pack howling.
  • Implemented untamed pack territorial dynamics where wild wolves encountering rival wolves within 12 blocks perform threat posturing: Aggressive wolves aggressively challenge and stalk intruders, Pacifist wolves yield and retreat, and Normal wolves hold territorial standoff boundaries.
  • Added automated unit test suite WildPackDynamicsTest.
## [1.0.46+1.21.1]
### Added
  • 💬 **Configurable Subtitle & Actionbar Feedback Options (WolfFeedbackHelper.java, BetterDogsGameRules.java)**:
  • Added namespaced boolean GameRule bd_actionbar_feedback (default: false) to give players and server hosts full control over companion HUD notifications.
  • When disabled (false), HUD/actionbar subtitle text is kept clean and unobtrusive while preserving all natural in-world particle bursts and authentic sound effects.
  • Gated text notifications include: Taming Personality Announcements, Adoption Listing/Cancellation/Adoption alerts, Guard Mode Coordinate Status, and Morning Gift Arrivals.
  • Added automated unit test suite SubtitleFeedbackTest.
## [1.0.48+1.20.1]
### Added
  • 🏆 **Dedicated 13 Husbandry Advancements Tree (WolfAdvancementHelper.java)**:
  • Implemented 13 custom advancements nested under Vanilla's Husbandry tree (minecraft:husbandry/tame_an_animal):
  • Man's Best Companion** (tame_wolf, Task): Tame a canine companion with an authentic personality.
  • Who's a Good Dog?** (pet_dog, Task): Pet a tamed dog with an empty hand.
  • Safe and Sound** (soothe_dog, Task): Soothe a trembling or weather-panicked dog during a thunderstorm.
  • Gourmet Canine** (favorite_treat, Task): Discover and feed your companion their individual favorite treat.
  • The Zoomies** (zoomies, Task): Trigger a sprint burst by giving your dog its favorite snack.
  • Fetch Master** (fetch_stick, Task): Throw a stick and have your dog retrieve it for you.
  • Sentinel on Duty** (guard_mode, Task): Place a loyal dog on sentinel guard patrol mode.
  • Morning Surprise** (morning_gift, Task): Receive a morning gift from your sleeping companion.
  • Second Chance** (adopt_dog, Task): Successfully adopt a listed dog using an adoption paper certificate.
  • Pack Conductor** (horn_command, Task): Command a pack of dogs using a Goat Horn.
  • Genetic Restoration** (cure_inbred, Goal): Cure an inbred runt defect with a Golden Apple.
  • Nocturnal Symphony** (chorus_howl, Goal): Witness or participate in a nocturnal pack chorus howl under the moonlight.
  • Apex Dynasty** (giant_lineage, Challenge): Successfully breed a giant-scale (1.25x+) companion dog through generational lineage.
  • Added automated unit test suite AdvancementCriteriaTest.
## [5.0.55+26.3]
### Changed
  • ✨ **Subtle Particle Feedback for Fetch, Gifts & Treat Feeding (WolfFetchHelper, WolfGiftHelper, DogTreatHelper, WolfParticleHelper)**:
  • Integrated WolfParticleHelper.spawnSubtleParticles to scale subtle interaction cues with bd_particle_density GameRule (NONE: 0, LOW: 1, MEDIUM/HIGH: 2).
  • Reduced stick/item fetch return and scavenged morning gift delivery particles to 2 subtle emerald glints (0.15 spread, 0.02 speed).
  • Softened favorite treat feeding visual feedback from 10 happy villager + 5 heart particles to subtle 2 happy villager + 1 heart particle.
## [5.0.39+26.3]
### Added & Refactored
  • Morning Gift Bringing & Feeding Merits System (WolfGiftGoal, WolfGiftHelper, WolfPersistentData)**:
  • Implemented morning approach AI where healthy, monster-free dogs approach waking owners at $1.25\times$ speed to present scavenged gifts.
  • Enforced 10-meal feeding merit threshold (bd_gift_feed_threshold), consuming 10 merits upon delivery with strict 1-day cooldown tracking.
  • Implemented personality-themed scavenged gift loot pools (Aggressive: combat drops/bones/eyes; Pacifist: berries/apples/flowers; Normal: utility/sticks/feathers) plus 5% rare treasures (gold nuggets, emeralds, name tags, bone meal).
  • Emits happy villager celebration particles via WolfParticleHelper and ambient audio cues upon gift delivery.
  • Added automated test suite MorningGiftTest asserting threshold gating, merit deduction, daily cooldown math, health eligibility, and null safety.
## [5.0.22+26.3]
### Refactored & Polished
  • Minimal Tame Particle Polish (WolfParticleHandler)**: Polished first-time taming particle feedback with a clean, subtle Minimal Signature (~5-6 particles) per personality:
  • Aggressive**: 3 ANGRY_VILLAGER icons + 3 subtle crimson dust sparkles (0xFF3333).
  • Normal**: 3 HAPPY_VILLAGER emerald stars + 3 subtle golden dust sparkles (0xFFD700).
  • Pacifist**: 3 HEART icons + 3 subtle mint dust sparkles (0x00FF88).
## [5.0.22+26.3]
### Refactored & Polished
  • Minimal Tame Particle Polish (WolfParticleHandler)**: Polished first-time taming particle feedback with a clean, subtle Minimal Signature (~5-6 particles) per personality:
  • Aggressive**: 3 ANGRY_VILLAGER icons + 3 subtle crimson dust sparkles (0xFF3333).
  • Normal**: 3 HAPPY_VILLAGER emerald stars + 3 subtle golden dust sparkles (0xFFD700).
  • Pacifist**: 3 HEART icons + 3 subtle mint dust sparkles (0x00FF88).
## [1.0.47+1.21.11]
### Added
  • 🐾 **Puppy Mischief & Adult Disciplinary Correction AI (WolfMischiefHelper.java, BabyMischiefGoal.java, AdultCorrectionGoal.java)**:
  • Puppies playfully bound and stalk towards nearby adult wolves (within 8 blocks) or small critters (chickens, rabbits) at $1.2\times$ speed, nipping playful tail/paw bounces.
  • Adult dogs discipline overly hyperactive misbehaving puppies with a low warning growl (SoundEvents.WOLF_GROWL) and a harmless 0-damage disciplinary tap.
  • Disciplined puppies immediately whimper softly (SoundEvents.WOLF_WHINE) and enter an 8-second (160 ticks) calm submissive state before resuming normal play.
  • Added automated unit test suite PuppyMischiefTest.
## [1.0.45+1.21.1]
### Added
  • 🐺 **Wild Pack Dynamics & Territorial Chorus Howling (WolfHowlHelper.java, GroupHowlGoal.java, WildWolfTerritorialGoal.java)**:
  • Implemented nocturnal skyward chorus howling where wolves tilt their heads skyward (pitch $-45^\circ$) for 3 seconds (60 ticks), prompting nearby pack members within 24 blocks to join in sequential chorus with natural randomized pitch variations.
  • Full moon phases significantly increase the frequency of nocturnal pack howling.
  • Implemented untamed pack territorial dynamics where wild wolves encountering rival wolves within 12 blocks perform threat posturing: Aggressive wolves aggressively challenge and stalk intruders, Pacifist wolves yield and retreat, and Normal wolves hold territorial standoff boundaries.
  • Added automated unit test suite WildPackDynamicsTest.
## [1.0.47+1.20.1]
### Added
  • 💬 **Configurable Subtitle & Actionbar Feedback Options (WolfFeedbackHelper.java, BetterDogsGameRules.java)**:
  • Added namespaced boolean GameRule bd_actionbar_feedback (default: false) to give players and server hosts full control over companion HUD notifications.
  • When disabled (false), HUD/actionbar subtitle text is kept clean and unobtrusive while preserving all natural in-world particle bursts and authentic sound effects.
  • Gated text notifications include: Taming Personality Announcements, Adoption Listing/Cancellation/Adoption alerts, Guard Mode Coordinate Status, and Morning Gift Arrivals.
  • Added automated unit test suite SubtitleFeedbackTest.
## [5.0.21+26.3]
### Changed
  • Dismount Overlay Message Translation (en_us.json & id_id.json)**: Updated text.betterdogs.dog_dismounted overlay text to "%s hopped out of the seat." (Indonesian: "%s keluar dari tempat duduk.") for improved clarity when commanding dogs to dismount vehicles and seats.
## [5.0.21+26.3]
### Changed
  • Dismount Overlay Message Translation (en_us.json & id_id.json)**: Updated text.betterdogs.dog_dismounted overlay text to "%s hopped out of the seat." (Indonesian: "%s keluar dari tempat duduk.") for improved clarity when commanding dogs to dismount vehicles and seats.
## [1.0.46+1.21.11]
### Added
  • 🎾 **Stick Fetching AI & Favorite Treat Zoomies (WolfFetchHelper.java, WolfFetchGoal.java, ZoomiesGoal.java)**:
  • Implemented stick-throwing fetch mini-game where companion dogs actively track down dropped sticks within 16 blocks at $1.25\times$ speed, pick them up, and return them directly to the owner's feet with happy barks and green sparkles (ParticleTypes.HAPPY_VILLAGER).
  • Implemented favorite treat "zoomies" behavior where dogs fed their individual favorite treat enter a 6-second (120 ticks) burst of playful $1.5\times$ sprint loops around the owner with heart/cloud/sparkle trails.
  • Added automated unit test suite FetchAndZoomiesTest.
## [1.0.44+1.21.1]
### Added
  • 🐾 **Puppy Mischief & Adult Disciplinary Correction AI (WolfMischiefHelper.java, BabyMischiefGoal.java, AdultCorrectionGoal.java)**:
  • Puppies playfully bound and stalk towards nearby adult wolves (within 8 blocks) or small critters (chickens, rabbits) at $1.2\times$ speed, nipping playful tail/paw bounces.
  • Adult dogs discipline overly hyperactive misbehaving puppies with a low warning growl (SoundEvents.WOLF_GROWL) and a harmless 0-damage disciplinary tap.
  • Disciplined puppies immediately whimper softly (SoundEvents.WOLF_WHINE) and enter an 8-second (160 ticks) calm submissive state before resuming normal play.
  • Added automated unit test suite PuppyMischiefTest.
## [1.0.46+1.20.1]
### Added
  • 🐺 **Wild Pack Dynamics & Territorial Chorus Howling (WolfHowlHelper.java, GroupHowlGoal.java, WildWolfTerritorialGoal.java)**:
  • Implemented nocturnal skyward chorus howling where wolves tilt their heads skyward (pitch $-45^\circ$) for 3 seconds (60 ticks), prompting nearby pack members within 24 blocks to join in sequential chorus with natural randomized pitch variations.
  • Full moon phases significantly increase the frequency of nocturnal pack howling.
  • Implemented untamed pack territorial dynamics where wild wolves encountering rival wolves within 12 blocks perform threat posturing: Aggressive wolves aggressively challenge and stalk intruders, Pacifist wolves yield and retreat, and Normal wolves hold territorial standoff boundaries.
  • Added automated unit test suite WildPackDynamicsTest.
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