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vstuff

vstuff

by flarelog • Downloads: 0 • Followers: 0
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Something is happening...

a faint whisper of the number 4 can be heard in the rope caverns...

VSTUFF

Vstuff 4.0.0 is currently being developed (has been for a while now)! Progress is slow and intermitent but it'll get there! Current list for the content in 4.0.0 includes:

  • Phys Ropes (Not just lame distance joints!)
  • Levituff improvements
  • Making thruster force rational
  • Moving to connecting ropes on only rope anchor blocks
  • Creative Rope Editor
  • Redoing styler menu to show preview
  • New Rope/rope cutter texture
  • Animated Levituff texture + stoecutter variants
  • Rope types
  • Chain rope item
  • Nails
  • Winch! (Essentially the rope pulley)
  • Neon light rope
  • Lantern rope
  • Hose
  • Electric Cable
  • Handle
  • and most of what's already in the mod!

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1.20.1
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[3.0.2] vstuff 3.0.2 by flarelog on Jul 01, 2026
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# VStuff 3.0.2!

While we work on 4.0.0 (The big cool update that has phys ropes & a lot more awesome stuff, ~~join the discord for updates-~~), here's another patch for 3.x, bringing the following changes/fixes:

  • Levituff sounds should now be optimized and won't lag an insane amount (https://github.com/yayEvy/vstuffcontinued/issues/12) (Flare) (For real this time-)
  • Add permissions to commands (Bry)
  • Revert rope item model back to the old one, the new one is for 4.x onwards (Flare)
  • Remove attachment logging (Flare)
  • Remove other log stuff (Bry)
[3.0.1] vstuff 3.0.1 by flarelog on May 17, 2026
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VStuff 3.0.1

Mostly just fixes and improvements from the initial release of 0.3.0 that should've been out a while ago, but we're idiots so its coming now

# changelog:

  • Optimized Levituff sounds (Flare)
  • Add client config for disabling Levituff sounds (Flare)
  • Change casing restyle sound (Wren)
  • Add multishot functionality to rope arrows (Wren)
  • Fix VStuff stress impacts being non existent (Wren)
  • Optimize Levituff forces (Wren)
  • Improve levituff forces (Wren)
  • Improved Phys Grabber functionality & usage (Flare)
  • Allow Phys Grabber to scrolling functionality to change the distance of held ship, while holding the bound keybind (Bry)
  • Assembling ships that have a rope attached to them will now keep the rope when assembled into a ship (Flare)
  • Add command system for creating ropes. /vstuff create-new-rope. Can set the two points to create from & style (Bry)
  • Fix Reaction Wheel ponder visual bugs & fix shaft model in vertical blockstates (Flare)
  • Change mod versioning system
[0.3.0] vstuff 0.3.0 by flarelog on Apr 10, 2026
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The VStuff team is proud to present....

# VStuff 0.3.0!

# Changelog:
### Big Additions
  • Model rework for the **Phys Pulley**
  • Phys Pulleys have been **improved** visually, with rope extension/retraction, have gotten **more stable** and it's just better than ever before
  • The Rotational Thruster has been renamed and remodeled to the **Mechanical Thruster!**
  • Most of the rope textures have been remade to be **pixel consistent and a lot nicer in general!**
  • Introducing: **The Rope Arrow!** Works in a similar way to the thrower, by selecting a first position, then you are able to shoot that rope arrow out of a **bow/crossbow!**
  • Introducing the Reaction Wheel! Originally planned for Create: Propulsion, but was later scrapped by Delta, who then was very kind and let me use it for VStuff! RPM results in direct torque and force depends on RPM Speed and direction. Will eventually have a seperate mode you can switch it too, as it was originally planned, but that will come later!
  • Introducing Levituff, A floaty and quite whimisical block that is found underground in patches!

#### Smaller changes:
  • the rope creation is now more streamlined and allows for easier use
  • outlines when selecting positions are now displayed only to player using the item (correct behavior)
  • vstuff now uses vs built in joint persistence, greatly improving the reliability of persistence
  • the complete style system is now data-driven, allowing for the addition of more styles, categories, and restyling recipes through datapacks
  • items being able to open the styling menu is now determined via a TagKey.
  • solid color renderer has been added, using a hex code instead of a predetermined texture.
  • the packet system has been reworked
  • configs are better now
  • also rope knot rendering (is off by default)

# VStuff 0.3.0 requires the newly released VS [2.4.11](https://modrinth.com/mod/valkyrien-skies/version/1.20.1-forge-2.4.11)!

Thank you to Wren, Jcm23, and Bry, for their immense work as well on the update, VStuff would be dead if it was still just me

0.3.x updates will follow in the coming weeks, with new things and or fixes, so stay tuned!



Changes to 0.2.5 and also just in general, didn't want to count this as 0.2.6 but otherwise have fun :D

Changelog:
  • Added Grabber SFX
  • Added Assembler SFX
  • Removed some old & unused configs
  • Made creating a rope respect if the rope sounds config is off
  • Nerfed the energy core recipe
  • Added cooldown to assemlber
  • Made assembler stack to 16
  • Fixed chain texture & rendering
  • Fixed rope not consuming in survival

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[0.2.5] vstuff 0.2.5 by flarelog on Jan 23, 2026
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Small update! This really only exists because we (as in all the vstuff devs aside from jcm) have an SMP starting tomorrow, with nether and brass disabled at first, so we needed a way to get ships Day 1, and I decided to speedrun this today!

Changelog:
  • Added Expendable Assembler! Single use item used to assemble blocks into ships
  • Tweaked some tooltips a bit

So yes, this is just 0.2.4x-fix4 but with a new item :P
See you all when we release 0.3.0! Tysm for all the support <3

(also to my girlfriend for making the texture lol)
MORE fixes for 0.2.4!

Changelog:
  • Make Pulley Anchor directional (can now be placed on sides of blocks, and under blocks)
  • Remove damping values on joints that I forgot to remove while testing something in dev, and then it somehow made it way into fix 3
  • Make VS Depdendency not require 2.4.8.1 specifically, have a minimum of 2.4.0 (but for the love of god dont use that old of a version)

Happy VStuffing! And report any issues to https://github.com/yayEvy/vstuffcontinued/issues PLEASE ty!
More fixes for 0.2.4!

Changelog:
  • Fixed rope thrower not rendering the rope if the first position was world
  • Fixed rope thrower not creating the joint while using the physx backend
  • Fixed weird warping and wrong positions to pulley anchor, which was causing swinging when using it
  • Adjust Phys Grabber values and forces to work well (i think) with the new VS weights that were introduced in I forgot what 2.4 update

As always, enjoy and please report any issues to https://github.com/yayEvy/vstuffcontinued/issues
Another fix update for 0.2.4
Changelog:

  • Fix pulley goggle info not being updated on servers
  • Fix pulley rope restoring it self when cut using rope cutters
Fix update for 0.2.4 to fix some oversights, apologies for the issues, happy vstuffing!

Changelog:

  • Removed pulley anchor collision
  • Forced pulley to have a min length of 1
  • Fix pulley not ticking on relog
  • Remove damping for setJointLength (which was causing extension to be slugish)

Please report any issues to https://github.com/yayEvy/vstuffcontinued/issues
[0.2.4] vstuff 0.2.4 by flarelog on Dec 29, 2025
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## VSTUFF 0.2.4

Added:
  • VS 2.4 support (no longer supports vs 2.3)
  • Rope Thrower (Select first point, then throw it to create a rope) (works with dispensers!)
  • Pulley Anchor (Required connection point for phys pulleys)
  • 2 Christmas rope styles (slightly late shh)
  • Spanish & Russian Translations! (Thank Delta and Tronco!),


Fixes/changes:
  • Proper rope persistence
  • Phys pulley rework (stable now, see ponder for usage)
  • Reworked ponders
  • Ropes render in the water now
  • Fix rope textrure stretching
  • Fix rope lighting issues

Please report all issues to https://github.com/yayEvy/vstuffcontinued/issues
  • it works on servers again, forgot to add literally one damn line that i didnt commit so it ended up not being in the fix1 build
  • Made the Phys Grabber max weight a configurable value
  • Fixed a bug with rope coloring in which coloring wool ropes would result in conversion to plain ropes of the desired color
  • Fixed dyes being used when rope coloring in creative mode
[0.2.3] vstuff 0.2.3 by flarelog on Nov 19, 2025
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# Note, Phys Pulleys are VERY unstable right now, especially with lower ship mass, so if you use them, be sure to either dont use ligher ships or just extend/retract at a slow rate)

Changelog
  • Create 6 Compat (6.0.7+)
  • Phys Grabber (Method of dragging ships around)
  • Energy Core & Empty Energy Core
  • Bug fixes
  • Rope coloring
[0.2.2] vstuff 0.2.2 by flarelog on Oct 01, 2025
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  • ropes that are ship to world no longer get removed after world reloads.
[0.2.1] vstuff 0.2.1 by flarelog on Sep 30, 2025
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  • fixed vstuff 0.2.0 not loading on servers
  • added config for canConnectRope (whether it can connect to full blocks or not)
  • removed a lot of development logging in console
[0.2.0] vstuff 0.2.0 by flarelog on Sep 26, 2025
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Vstuff 0.2.0 full changelog:

Additions:
  • Phys Pulley
  • Rotational Thruster
  • Rope Styles GUI

QOL:
  • Rope selection improvements
  • Config for almost everything in the mod
  • Bug fixes

Removed:
  • idk really :P
[0.1.8] vstuff 0.1.8 by flarelog on Sep 02, 2025
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  • changed sounds to LEASH_KNOT_PLACE & LEASH_KNOT_BREAK
  • added distance check to ropes, max length is now 100, seems reasonable tbh, whos making ropes that long anyway :clueless:
  • fixed being able to make ropes across dimensions (dont ask)
[0.1.7] vstuff 0.1.7 by flarelog on Sep 02, 2025
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  • fixed issue from 0.1.6 where ropes would need to be cut twice after game/server restarts
  • added sounds to creating/cutting ropes
  • if you dont like the rope sounds, toggle them off with /ropesounds
  • renamed items


[0.1.6] vstuff 0.1.6 by flarelog on Aug 02, 2025
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HUGE patch update!
  • fixed rope persistence on SERVERS (its been broken for a few versions now)
  • singeplayer should remain working too
  • updated mod logo for now, to not confuse people thinking the phys pulley is already in the mod
  • updated some text for the rope item
  • updated the mod description

Ropes will now always persist, and and even restarting, rejoining, then cutting the rope will now actually REMOVE it, and wont bug and be a ghost rope or smthm, really sorry for that issue, but its resolved on servers now too, singeplayer worlds should still work.
[0.1.5] vstuff 0.1.5 by flarelog on Jul 22, 2025
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  • fixed ghost ropes (where you would make a rope, leave, rejoin, cut it, but the rope would still be there, just not visually, and would not go away until world restart, not *that* major :clueless:)
[0.1.4] vstuff 0.1.4 by flarelog on Jun 22, 2025
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IM GOING INSANE
(fixed smthn with ropes not going away when cut idk how i messed that one up LOL)
[0.1.3] vstuff 0.1.3 by flarelog on Jun 21, 2025
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  • fixed (hopefully for good) stuff with constraint persistence
[0.1.2] vstuff 0.1.2 by flarelog on Jun 20, 2025
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  • fixed ropes going away if the chunks they were in were unloaded then reloaded
[0.1.1] vstuff 0.1.1 by flarelog on Jun 13, 2025
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  • fixed some issues with ropes rendering dark at high altitudes and stuff with lighting in general
  • fixed ropes seeming to sag when at max length, when they shouldve been stretched out all the way
  • fixed ropes being jittery, they are 100% smooth now
[0.1.0] vstuff 0.1.0 by flarelog on Jun 12, 2025
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### FIRST MAJOR RELEASE!

  • Textures are all redone, with the ropes using the rope pulley texture from create
  • Bug fixes :)
  • Item stacking changes + recipe changes !
  • create is now required, note create 6 is NOT supported, as vs does not support it yet.
  • ropes that work in survival
  • shaders work.. mostly :clueless:

ty :D
[0.0.5] vstuff 0.0.5 by flarelog on Jun 08, 2025
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  • fixed rope constraints breaking if moved really fast
  • made cutter and lead stackable to 64
[0.0.4] vstuff 0.0.4 by flarelog on Jun 07, 2025
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  • fixed stuff with rope persistence
  • magnets dont have a recipe anymore, i redid them a bit and they arent quite finished.
[0.0.3] vstuff 0.0.3 by flarelog on Jun 02, 2025
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initial beta
  • ropes
  • magnets
  • survival compat
  • recipes
  • ship lead and lead cutter

known issues:
  • ropes are red
  • magnets aren't working mostly, (mostly fixed in dev) but they're not gonna break worlds
  • constraints can break if one ship is too heavy (but its a ridiculously high weight, so not too much of an issue currently?

### planned features/fixes for 0.0.4
  • everything above
  • retractable ropes?
  • create compat, not depend


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