This is a mod that introduces a brand new Vulkan based rendering engine to Minecraft in order to bring performance and graphical improvements, but even new features that are only possible thanks to the new graphics APIs.
Developing this mod requires huge amounts of time and effort. If you want to help me continue developing this project, consider buying me a coffee.
Installation
Requirements
- A device (GPU) that supports Vulkan (1.2 or higher)
- Fabric mod loader
Steps
- Move
VulkanMod.jartomodsfolder of your Minecraft Instance.
What about shaders?
If you want to use shaders with VulkanMod, then check out Beryl
Community
If you need help or want to chat feel free to join our Discord server.
Issues
Before asking for help, if your instance is crashing check if your system supports Vulkan and if any of the mods listed in the link below is present in your instance.
Please before reporting any new issue check if it already exists.
Compatibility
Mod compatibility is not guaranteed. When VulkanMod is loaded, mods that make direct calls to OpenGL might crash the game. Check Incompatible mods list to make sure you are not using one of them.
All Versions
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|
A
0.1.8
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- Fixed some FRAPI issues
## **Bugfixes**
- Fixed translucent ordering bug
- Fixed world border not visible (26.1.2)
## Other
- Gui scale option now preserves max value previously set upon window resize
- Improved mod compatibility, specifically with mods affecting terrain rendering (litematica, lighty)
## **Bugfixes**
- Fixed upload sync issues that caused texture corruption
- Fixed translucent sort bug that caused builder thread to crash
- Fixed a frame sync issue when swapchain image is not acquired
- Added new pipeline config class for extended functionality
- Added image view map for using compatible formats in image views
- Added option to use Wayland compositor on Linux (when off, which is default setting, xWayland will be used)
- Improved resource pack compatibility
- Improved framebuffer blit utility
## **Bugfixes**
- Fixed bug with sequential index buffers and vbo
- Updated settings screen
## **Bugfixes**
- Fixed performance regression in 26.1 version
- Fixed transparent blocks bug
- Fixed crash when window is minimized
- Video resolution setting now queries the current window's monitor (same behavior as vanilla)
- Improved compatibility
- Fixed lightmap texture sync
## **Bugfixes**
- Fixed bug with line rendering
## **Compatibility**
- Improved mod compatibility by redirecting some OpenGL calls
- Improved resource pack compatibility
- Improved glsl translation
## **Other**
- Added back device name in debug screen
## **Bugfixes**
- Fixed missed terrain draw parameters update when upload buffer is empty
## **Performance**
- Improved terrain rendering performance when using backface culling, thanks to an improved memory layout and reduced draw calls
## **Features**
- Added an update checker
## **Bugfixes**
- Fixed terrain texture sampling alpha cutout (1.21.11)
- Fixed memory leak when section upload was interrupted
New release that fixes some bugs causing multiple rendering issues.
## **Bugfixes**
- Fixed wrong color packing causing multiple issue, from wrong colors to missing geometry/textures
- Fixed framebuffer clear issue causing black artifacts all over the screen
## **Bugfixes**
- Fixed sampler location retrieval on converted shaders (causing issues on moving blocks rendering)
- 1.21.5 support
- Reduced memory usage (and possibly improved performance depending on architecture)
- Many bugfixes and compatibility improvements
## **Performance**
- Reduced terrain vertex format's size from 20 to 16 bytes
## **Options**
- Added "Builder Threads" setting
## **Compatibility**
- Improved OpenGL compatibility
- Improved Fabric rendering API compatibiltiy
## **Bugfixes**
- Fixed y-axis biome blending bug
- Fixed texture filtering bugs
- Fixed leash and beacon rendering bugs
- Fixed bug where global block entities were not updated on destruction
## **Compatibility**
- Support for Continuity on Minecraft 1.21.4
## **Bugfixes**
- Use uint32 index type if needed (fixes not rendered geometry if the index count was too high)
- Fixed quad normal rendering bug and reduced memory allocations
- Fixed flipped particle rendering
## **Bugfixes**
- Fixed a crash caused by an error in _breeze_wind_ shader
- Fixed texture upload sync bug
## **Compatibility**
- Improved texture compatibility
## **Performance**
- Chunk building speed improvement.
## **Settings**
- Replaced "Fullscreen" and "Windowed Fullscreen" switch options with "Window Mode" option
## **Compatibility**
- Improved framebuffer compatibility
- Fixed a crash when setting texture parameters
- Improved shader conversion
## **Performance**
- CPU terrain rendering performance uplift
- Upload and layout transition command buffers compaction
## **Rendering**
- Add back clouds fog
## **Bugfixes**
- Fixed crash on clouds rendering
- Fixed a bug on gl framebuffer binding
## **Compatibility**
- LambDynamicLights is now working
## **Other**
- Allocated image memory is now tracked
# **Settings**
- Updated "Backface culling" setting name and tooltip
# **Bugfixes**
- Fixed crash on world loading without Fabric API
- Fixed index buffer crash when full
- Fixed block destruction overlay bug
- Fixed quad model culling issues (e.g. grass)
- Fixed issues with quad model's normal not being updated
# **New Features**
- Fabric Rendering API implementation (which will improve mod compatibility substantially)
- CPU backface culling (when enabled it can give up to 30% GPU performance uplift)
- Cloud Rendering optimization (improved performance and fixed vanilla visual glitches)
- Use sorted index buffer on immediate rendering if needed (fixes translucent models rendering)
# **Bugfixes**
- Fixed biome color blending not applied is some cases
# **Compatibility**
- Fixed a crash with ReplayMod on world joining
# **Bugfixes**
- Fixed entity/block entity color format conversion (1.21)
- Fixed inverted render target blit
- Fixed visual artifacts when rendering outline effect
- Fixed a crash when taking a screenshot on some devices
Mod compatibility improvements: Botania, Customizable Player Models, ETF, EMF, ESF, First Person Model, Freecam, Legendary Tooltips, Iceberg, Pick Up Notifier, Remove Reloading Screen
# **Bugfixes**
- Fixed a bug affecting quad sorting
- Fixed visual artifacts on chunk section updates
- Fixed logged error on world joining
- Fixed world icon screenshot recording
# **Compatibility**
- Improved entity rendering compatibility
- Fixed shader's loading when using default namespace
- Improved glsl shader conversion
- Improved OpenGL emulation
- Improved texture compatibility
- Resolved some mixin conflicts
# **Debug**
- Added available devices' info on crash reports
# **Bugfixes**
- Fixed a bug regarding texture binding on Minecraft version 1.21.x
- Fixed a bug affecting iGPUs (mainly Intel)
# **Compatibility**
- Fixed texture binding issues (e.g. JourneyMap)
The Bumblezone and Polytone mods.# **Compatibility**
- Added matrix3f uniform
- Fixed crash when using _The Bumblezone_ mod
- Fixed texture issues with _Polytone_
# **Bugfixes**
- Fixed chunk corruption on chunk loading
- Fixed a crash when resizing window or toggling fullscreen
- Fixed JourneyMap (1.21) crash on waypoint beacon rendering
# **Perfomance**
- Reduced device memory usage (VRAM)
# **Compatibility**
- Fixed Debugify crash on Linux
# **Bugfixes**
- Fixed chunk rendering bug regarding quad index buffer
- Fixed device memory leak on world reloading
- Fixed video settings screen background rendering bug (1.21)
# **Perfomance**
- Slightly improved CPU performance
- Small GPU performance improvement (5% at most)
# **Bugfixes**
- Fixed chunk not updating after going beyond RD and coming back
- Added glint strength uniform
- Added 32 bits quad index buffer for draw calls that use higher index count
- Fix compressed vertex format precision bugs (e.g. fire Z-fighting)
# **Compatibility**
- Implemented FRAPI shader loading
- Fixed JourneyMap 1.20.6+ compatibility
- Prevent drawing when buffer builder and shader formats don't match to prevent visual bugs (e.g. BetterNether Firefly)
# **Perfomance**
- Minor GPU performance uplift thanks to fog function refactor
# **Bugfixes**
- Fixed builder errors leading to no chunk building
- Fixed wrong biome tint
- Fixed crash on texture filter update when image was not initialized
- Fixed DEBUG_LINE_STRIP topology conversion
# **Compatibility**
- Added Fabric fluid sprite handler
- Reverted vanilla chunk border renderer (F3 + G)
- Fixed rendering bug on 1.20.4 version (flipped viewport) when applying post effects (e.g. glowing effect)
- Fixed LINES render type bug
# **Compatibility**
- Implemented DEBUG_LINES topology
- Improved compatibility
- Fixed hard crash on shader compilation when compiler errors occur