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Wabi-Sabi Structures

Wabi-Sabi Structures

by WightofShadows • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Title card

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Wabi-Sabi Structures adds a plethora of new structures that generate throughout your Minecraft world, all designed with the Japanese philosophy of "Wabi-Sabi" in mind - embracing imperfection while still being aesthetically interesting.

Our structures uniquely complement Minecraft's generation with little extra spices. Expect anything from patches of natural crops, to various cozy cabins, degraded stables, dangerous towers, ominous monoliths, underground eggs of mysterious creatures, and more. Our aim is to provide newfound excitement in exploring new terrain, in a way that allows each world, biome, and dimension to have enhanced variety.

Features

Currently, Wabi-Sabi Structures contains over 70 new structures, including several in the Nether and End. Variants, loot, and block randomization are present for many structures to increase variability in generation.

In addition, many of our structures utilize mechanics present in vanilla Minecraft in order to showcase these features to players or alleviate issues in the base game - a tower in the Forest that teaches lighting and extinguishing Campfires, factory ruins in the Nether with a Basalt generator, an orchard in the End featuring different Note Block instruments, to name just a few. The loot found in certain structures might also include items that cannot be obtained otherwise in survival Minecraft, but in a way that is not game-breaking.

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Compatibility

As of the 1.1.1 update, Wabi-Sabi Structures supports the following biome mods:

The mod will work alongside other mods that add new biomes, but currently our new structures will not spawn in the modded biomes. We plan to add full support for more popular biome mods in the future.


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Installation

Fabric

Fabric logo

  1. Download the Fabric installer.
  2. Install a version of Fabric Loader compatible with the version of the mod you are using.
  3. Locate your .minecraft directory. If there is a "mods" folder inside open it, otherwise create one and open it.
  4. Download Fabric API and Wabi-Sabi Structures and place their .jar files inside the mods folder.
  5. Launch Minecraft with the newly created Fabric installation.
Forge

Forge logo small

  1. Download and install a version of Forge compatible with the version of the mod you are using.
  2. Locate your .minecraft directory. If there is a "mods" folder inside open it, otherwise create one and open it.
  3. Download Wabi-Sabi Structures and place the .jar file inside the mods folder. Launch Minecraft with the newly created Forge installation.

Frequently Asked Questions

Q&A

Q: When is the next update coming out???

A: We work at our own pace, so updates will come when we are ready! We don't give exact release dates until we are certain that the update will be released on a specific day.

Q: Will you port to version X.Y.Z??

A: We will attempt to port to newly released Minecraft versions that are compatible with the mod loaders we support. However, our schedules may not align exactly with the mod loader's releases, so be patient. We will not be backporting to older versions.

Q: Is the mod required on the client to join a server with it?

A: No! The mod can be installed on the server side and players can join the server without needing to install the mod themselves. You can even join other servers with the mod installed, without problems.

Q: Where can I report a bug?

A: You can report bugs on the Issues tracker on our GitHub. Alternatively, you can join our Discord and report bugs in the #support channel.

Q: I have a super awesome structure idea! Where can I put my suggestion?

A: We love suggestions, and we have a #suggestions channel on our Discord where you can put them! Note that we do not accept all suggestions and that we may take creative liberties to modify your idea if we do, but it is a huge help for inspiration!

Q: Can I put this in my modpack?

A: Yes, just make sure that the modpack is hosted on Modrinth or Curseforge and linked to this page.

Q: Can I make a video with this mod?

A: Absolutely, whether it's a mod showcase, let's play, etc. you are allowed. We would appreciate if you put a link to this page in the description. Let us know when you've uploaded your video and we may put it on the page!

Q: Can I upload this on another website?

A: If you do you give all bodily control of your Optic Nerves to Tonkis! (In case you are confused, the answer is no.)

Credits

  • Wpgradford: Project lead, Main builder, Pack scripter, Discord / X setup
  • Wight of Shadows: Main builder, Pack scripter / Mod compiler, Title card artist, GitHub / Modrinth setup
  • Wilva: Builder, Logo artist
  • Nate Pinkston: Composed music and helped with recording / editing for the trailers

Special thanks to mathgeniuszach for help with the Fabric mod

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Check out our other projects!

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Revamped Shipwrecks Revamped Shipwrecks

Unwrecked Ships Unwrecked Ships

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.11
Fabric Forge Neoforge Quilt
22h ago 1
1.21.11
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.20.x
Fabric Forge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
1.20.x
Fabric Forge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
1.20.x
Fabric Forge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
1.20.x
Datapack
22h ago 1
1.19.x
Datapack
22h ago 1
1.20.x
Forge
22h ago 1
1.20.x
Fabric
22h ago 1
1.19.x
Forge
22h ago 1
1.19.x
Fabric
22h ago 1
[3.0.5] Wabi-Sabi Structures 3.0.5 by WightofShadows on Oct 13, 2026
Download
### Updates:
  • Updated to 1.21.11 (This version is **NOT** backwards compatible!)

### Changes:
  • Added Nautilus Armor to the following structures' loot_tables: Concrete Mill Ruins (Shore variant) & Marine Observation Hub
  • Adjusted multiple structures' loot_tables to include Spears
[3.0.5] Wabi-Sabi Structures 3.0.5 by WightofShadows on Oct 13, 2026
Download
### Updates:
  • Updated to 1.21.11 (This version is **NOT** backwards compatible!)
  • Updated pack format

### Changes:
  • Added Nautilus Armor to the following structures' loot_tables: Concrete Mill Ruins (Shore variant) & Marine Observation Hub
  • Adjusted multiple structures' loot_tables to include Spears
### Updates:
  • Updated to 1.21.9 block IDs (This version is **NOT** backwards compatible!)
### Updates:
  • Updated to 1.21.9 block IDs (This version is **NOT** backwards compatible!)
  • Updated pack format to 88
### Changes:
  • Redesigned the Wheat Patch structure
  • Added 1.21.5 blocks to a few structures
  • Added Egg variants to a few loot tables
  • Formatted mod package files to be more readable and include more information

### Fixes:
  • Added 9 unique custom Wandering Traders in place of the previous one, that _always_ had the same trades

### Updates:
  • Updated tooltips & Dyed Armor to 1.21.5 syntax
### Changes:
  • Redesigned the Wheat Patch structure
  • Added 1.21.5 blocks to a few structures
  • Added Egg variants to a few loot tables

### Fixes:
  • Added 9 unique custom Wandering Traders in place of the previous one, that _always_ had the same trades

### Updates:
  • Updated tooltips & Dyed Armor to 1.21.5 syntax
  • Updated pack format to 71
  • Modified bundles in loot to be dyed different colors
  • Fixed treasure enchants on non-treasure loot
  • Removed some console spam
  • Modified bundles in loot to be dyed different colors
  • Fixed treasure enchants on non-treasure loot
  • Removed some console spam
  • Updated pack format to 57
  • Fixed broken loot_table
  • Added support for NeoForge
  • Fixed broken loot_table

### Additions:
  • Added Shrine of Preservation

### Balance Tweaks:
  • Added capped processors to valuable blocks in multiple structures

### Updates:
  • Converted file structure to 1.21 syntax
### Additions:
  • Added Shrine of Preservation

### Balance Tweaks:
  • Added capped processors to valuable blocks in multiple structures

### Updates:
  • Converted file structure to 1.21 syntax
### Additions:
  • Added Howlers' Garrison

### Changes & Balance Tweaks:
  • A number of mobs now can spawn as babies or have a chance to not spawn at all
  • Added armadillo scutes to multiple old loot tables
  • Updated Strider Stable to be more visually interesting
  • Converted remaining baked spawners into ones that are processed in
  • Hide Tannery Oak now spawns with paths and has randomized tanning racks
  • Firewatch Tower Large Variant can now include a villager
  • Added loot to decorated pots in many structures
  • Spider Cellar now has less potions in loot
  • Reduced tnt amount in Abandoned Small Castle
  • Reduced treasure pool in Basalt Castle
  • Removed goat horn from Woody Camp loot table
  • Removed wither skeleton spawners from Hellish Orphanage, replaced by jigsawed in wither skeletons

### Fixes:
  • Fixed multiple broken processors
  • Updated loot tables to 1.20.6 syntax
  • Updated multiple structures to include loot in furnaces/smokers
### Additions:
  • Added Howlers' Garrison

### Changes & Balance Tweaks:
  • A number of mobs now can spawn as babies or have a chance to not spawn at all
  • Added armadillo scutes to multiple old loot tables
  • Updated Strider Stable to be more visually interesting
  • Converted remaining baked spawners into ones that are processed in
  • Hide Tannery Oak now spawns with paths and has randomized tanning racks
  • Firewatch Tower Large Variant can now include a villager
  • Added loot to decorated pots in many structures
  • Spider Cellar now has less potions in loot
  • Reduced tnt amount in Abandoned Small Castle
  • Reduced treasure pool in Basalt Castle
  • Removed goat horn from Woody Camp loot table
  • Removed wither skeleton spawners from Hellish Orphanage, replaced by jigsawed in wither skeletons

### Fixes:
  • Fixed multiple broken processors
  • Updated loot tables to 1.20.6 syntax
  • Updated multiple structures to include loot in furnaces/smokers
  • Quick hotfix for grass -> short_grass in candlemaker house processor
  • Updated pack format properly
  • Quick hotfix for grass -> short_grass in candlemaker house processor
  • Updated pack format properly
Forge, Fabric, and now Quilt support all packaged as one!

### Additions:

  • Melon Patch, in many variants
  • Melon Field, in 2 variants
  • Turtle Soup Kitchen
  • Sand Ship, in 2 variants
  • Xocolatl Farm

### Remasters:

  • Redesigned Spruce Cabin: It now adapts to terrain and generates the standalone cabin with a long, winding road to the well using jigsaws
  • Redesigned Frost Reactor Plant: It now adapts to terrain and gens the basement as a separate jigsaw piece, alongside having randomized lamps, towers, and surrounding ruins
  • Redesigned Wandering Trader Cart Temperate: It _can_ now have a varying chain of additional carts behind the initial cart/s, which come in 8 different variants, and added a new initial variant
  • Added a jigsaw road extension to Concrete Mill Ruins Desert, which always leads to a T-intersection with 1 of 4 unique end pieces on each side
  • Redesigned Abandoned Small Castle with a surrounding moat, and changed its Golden Helmet armor trim
  • Old Stable stall contents and horses are now randomized in old and new variants

### Other Changes:

  • Updated grass -> short_grass mentions to allow for full 1.20.3/1.20.4 compatibility
  • Introduced a randomized Armor Stand jigsaw system that randomizes the contents and orientations of basic Armor Stands in numerous structures
  • Renamed Infested Tower to Stony variant
  • Added more processors to Old Stable and Concrete Mill Ruins Desert
  • Adjusted rarity of Abandoned Small Castle
  • Adjusted loot tables in Basalt Castle, Hellish Orphanage, Infested Tower Stony, and Strider Stable
  • Reduced frequency of Buckets in generic drinking water loot table
  • Sunken Steamboat now attempts to change its Spawners from Zombies to Drowned if it gens in water
  • Added planter pot loot tables to certain Decorated Pots in both old and new structures

Much more is in the works for the coming updates!
### Additions:

  • Melon Patch, in many variants
  • Melon Field, in 2 variants
  • Turtle Soup Kitchen
  • Sand Ship, in 2 variants
  • Xocolatl Farm

### Remasters:

  • Redesigned Spruce Cabin: It now adapts to terrain and generates the standalone cabin with a long, winding road to the well using jigsaws
  • Redesigned Frost Reactor Plant: It now adapts to terrain and gens the basement as a separate jigsaw piece, alongside having randomized lamps, towers, and surrounding ruins
  • Redesigned Wandering Trader Cart Temperate: It _can_ now have a varying chain of additional carts behind the initial cart/s, which come in 8 different variants, and added a new initial variant
  • Added a jigsaw road extension to Concrete Mill Ruins Desert, which always leads to a T-intersection with 1 of 4 unique end pieces on each side
  • Redesigned Abandoned Small Castle with a surrounding moat, and changed its Golden Helmet armor trim
  • Old Stable stall contents and horses are now randomized in old and new variants

### Other Changes:

  • Updated grass -> short_grass mentions to allow for full 1.20.3/1.20.4 compatibility
  • Introduced a randomized Armor Stand jigsaw system that randomizes the contents and orientations of basic Armor Stands in numerous structures
  • Renamed Infested Tower to Stony variant
  • Added more processors to Old Stable and Concrete Mill Ruins Desert
  • Adjusted rarity of Abandoned Small Castle
  • Adjusted loot tables in Basalt Castle, Hellish Orphanage, Infested Tower Stony, and Strider Stable
  • Reduced frequency of Buckets in generic drinking water loot table
  • Sunken Steamboat now attempts to change its Spawners from Zombies to Drowned if it gens in water
  • Added planter pot loot tables to certain Decorated Pots in both old and new structures

Much more is in the works for the coming updates!
NOTICE: Changes from WSS 1.2.0 are included as part of this changelog.

### Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak and Cherry variants
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Bamboo Firework Site, in 3 variants
  • Concrete Mill Ruins, Shore variant
  • Bee Farm, Cherry variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

### Changes & Balance Tweaks:

  • Updated to Minecraft 1.20
  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Renamed original Bee Farm to Bee Farm Forest
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added new 1.20 features to a number of old structures, including but not limited to: Abandoned Small Castle, Badlands Dwelling, Candlemaker House, Lumpy Tower, Mossy Roof House, Old Stable, Spider Cellar, Spruce Berry Farm, Spruce Cabin, Tall Birch House
  • Added suspicious Archaeology blocks with custom loot tables to: Basalt Castle, Concrete Mill Ruins, Llama Sanctuary (Hills variant), Marine Observation Hub, Monster Egg + Banquet, River Boat (Barge variant), Sphinx Hidey Hole
  • Modified several existing loot tables to include 1.20 loot, such as Armor Trims or pre-trimmed armor
  • All loot tables are now sequenced based on the world seed, like in vanilla
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the loot is drastically reduced
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Modified processor for Wandering Trader Cart (Temperate variant) to account for more modded biomes
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

### Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console
NOTICE: This is the final update for Minecraft 1.19. We will no longer be supporting this version moving forward.

### Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak variant
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Concrete Mill Ruins, Shore variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

### Changes & Balance Tweaks:

  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the amount of loot in each is drastically reduced
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

### Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console
NOTICE: Changes from WSS 1.2.0 are included as part of this changelog.

### Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak and Cherry variants
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Bamboo Firework Site, in 3 variants
  • Concrete Mill Ruins, Shore variant
  • Bee Farm, Cherry variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

### Changes & Balance Tweaks:

  • Updated to Minecraft 1.20
  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Renamed original Bee Farm to Bee Farm Forest
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added new 1.20 features to a number of old structures, including but not limited to: Abandoned Small Castle, Badlands Dwelling, Candlemaker House, Lumpy Tower, Mossy Roof House, Old Stable, Spider Cellar, Spruce Berry Farm, Spruce Cabin, Tall Birch House
  • Added suspicious Archaeology blocks with custom loot tables to: Basalt Castle, Concrete Mill Ruins, Llama Sanctuary (Hills variant), Marine Observation Hub, Monster Egg + Banquet, River Boat (Barge variant), Sphinx Hidey Hole
  • Modified several existing loot tables to include 1.20 loot, such as Armor Trims or pre-trimmed armor
  • All loot tables are now sequenced based on the world seed, like in vanilla
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the loot is drastically reduced
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Modified processor for Wandering Trader Cart (Temperate variant) to account for more modded biomes
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

### Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console
NOTICE: Changes from WSS 1.2.0 are included as part of this changelog.

### Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak and Cherry variants
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Bamboo Firework Site, in 3 variants
  • Concrete Mill Ruins, Shore variant
  • Bee Farm, Cherry variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

### Changes & Balance Tweaks:

  • Updated to Minecraft 1.20
  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Renamed original Bee Farm to Bee Farm Forest
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added new 1.20 features to a number of old structures, including but not limited to: Abandoned Small Castle, Badlands Dwelling, Candlemaker House, Lumpy Tower, Mossy Roof House, Old Stable, Spider Cellar, Spruce Berry Farm, Spruce Cabin, Tall Birch House
  • Added suspicious Archaeology blocks with custom loot tables to: Basalt Castle, Concrete Mill Ruins, Llama Sanctuary (Hills variant), Marine Observation Hub, Monster Egg + Banquet, River Boat (Barge variant), Sphinx Hidey Hole
  • Modified several existing loot tables to include 1.20 loot, such as Armor Trims or pre-trimmed armor
  • All loot tables are now sequenced based on the world seed, like in vanilla
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the loot is drastically reduced
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Modified processor for Wandering Trader Cart (Temperate variant) to account for more modded biomes
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

### Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console
NOTICE: This is the final update for Minecraft 1.19. We will no longer be supporting this version moving forward.

### Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak variant
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Concrete Mill Ruins, Shore variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

### Changes & Balance Tweaks:

  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the amount of loot in each is drastically reduced
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

### Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console
NOTICE: This is the final update for Minecraft 1.19. We will no longer be supporting this version moving forward.

### Additions:

  • Carrot Patch, in many variants
  • Potato Patch, in many variants
  • Woody Camp, in 7 variants
  • Old Fort
  • Vigilante Fort
  • Hide Tannery, Oak variant
  • Dark Witch Keep
  • Zen Chair Museum
  • Mushroom House
  • Sunken Steamboat
  • Concrete Mill Ruins, Shore variant
  • Wandering Trader Cart, Cold variant
  • Sphinx Hidey Hole, Icy variant
  • Forgotten Remnants, in 6 variants (found underground)
  • Ender Claw, in 4 variants (found in the End)
  • Added a new variant of Badlands Dwelling
  • Added a new variant of River Boat
  • Added a new variant of Totem Pole

### Changes & Balance Tweaks:

  • Renamed original Wandering Trader Cart to Wandering Trader Cart Temperate
  • Merged the old Small Sphinx and Sandy Hidey Hole structures into a combined structure, the Sphinx Hidey Hole (Sandy variant)
  • Adjusted rarities for a bunch of structures - most notably, reduced frequency of Badlands Dwelling, Concrete Mill Ruins (Desert variant), Frost Reactor Plant, Llama Sanctuary (Plateau variant), Old Stable, Rot Tree, and Wandering Trader Cart (Temperate variant)
  • Added some more modded biomes to existing biome tags for various newish structures
  • Underground structures that spawn in water now attempt to force source blocks and reduce weird air pockets
  • All Marine Observation Hub Barrels now have loot, but the amount of loot in each is drastically reduced
  • Slightly modified design of the sphinx in Sphinx Hidey Hole
  • Reduced the amount of Candles that generate in Candlemaker House
  • Added processors for Beetroot Patches
  • Monster Eggs now generate with random air pockets, to make them easier to locate in Creative mode
  • Reduced weight of burning Rot Tree variant
  • Altered generic flame dispenser loot table to always include loot
  • Nerfed Old Stable loot
  • Various other internal/file structure changes

### Fixes:

  • Fixed an incorrect item id for Marine Observation Hub Smoker loot
  • Fixed Old Tiny House having multiple Armor Stands instead of one
  • Fixed Cauldron processor in Muddy Badlands Well (Clean variant)
  • Removed unused generic loot table that was causing errors in console
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