All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Warband

Warband

by Legendile • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Warband

A vanilla+ mob AI and difficulty overhaul where the world fights back with strategy.

Warband makes hostile mobs smarter, not spongier. Regions learn from the players who spend time there, squads coordinate around roles and terrain, and illagers become rival factions with grudges, bounty hunters, and strongholds.

  • Tactical mob squads with leaders, bruisers, marksmen, support roles, morale, regrouping, flanking, pressure, and last-known-position searches
  • Regional or distance-based difficulty with depth scaling, dimension pressure, death mercy, and multiplayer presence
  • Mob-family tactics: skeleton smoke screens and dusk perches, spider webs and leap-strikes, creeper stalking, zombie surrounds, blaze high-ground pressure, witch potion support, piglin morale, hoglin stampedes, phantom harassment, natural jockey acquisition, and more
  • Multiplayer-aware pressure with threat memory, anti-dogpile targeting, local smart-mob budgets, death mercy areas, and limited shared squad intel
  • Illager factions with doctrines, banners, named ranks, mansion/outpost strongholds, Warmarshals, faction territories, grudges, heat that decays and shifts with rival kills, bounty hunters, raid finale boss summons, and rival interceptions
  • Nemesis scars: a named illager that escapes you comes back adapted to how you fought it — burn its squad and it returns fire-immune, shoot it and it returns helmeted
  • Siege and anti-cheese: squads mine through walls, creepers breach shelters, illagers open doors, mobs climb ladders, scatter from creepers and TNT, and break out of boats. Breaches heal themselves by default — reinforce with obsidian or metal and they hold
  • Audible intent: mobs sound off when they commit to a tactic, react when they half-notice a hidden player, and give an all-clear once they lose your trail — so crouching and darkness are something you can play around instead of guess at
  • Boss upgrades, anti-farm behavior, golem support tools, goat horn interactions, debug commands, and a broad config/warband.properties tuning surface
  • Modded mobs can be opted into Warband's behaviour pools via customMobPools, gaining the matching tactics and roles and squadding up with their vanilla counterparts

Full Documentation -> Wiki

The wiki covers tactics, mob families, difficulty modes, multiplayer behavior, illager factions, commands, configuration, compatibility, anti-farm behavior, boss abilities, and testing tools.

Requirements

  • Fabric API

Warband is server-side and can be added to an existing world.

Compatibility

  • Illager Invasion: soft, automatic support; its illagers join the faction system.
  • The Lost Castle: its castle is treated as a faction seat.
  • Structure mods: mansions and outposts are detected by structure tag, so compatible pillager strongholds can opt in.
  • Ascendant Armory: supported from the Ascendant Armory side. Warband-stamped mobs can influence core drops when both mods are installed.
  • True Ending: auto-detected. When loaded, Warband's Ender Dragon phase abilities are suppressed so True Ending's dragon overhaul runs unobstructed; Wither abilities are unaffected.
  • Zombie Break & Build: auto-detected. When loaded, Warband's siege mining stands down so the two don't both dig at the same wall — that mod owns mob block manipulation. Creeper breaching, and everything else, is unaffected.
  • Stormie's Spiders: auto-detected. When loaded, Warband defers its ceiling-crawl goal to Stormie's realistic climbing; web throws, sticky paths, and leap-strikes still apply.
  • Other mods' hostile mobs: modded mobs that extend a vanilla class are picked up automatically; others can be opted in by entity id with customMobPools.

License

MIT.

How to Install Warband (Mod)

Warband by Legendile is verified for Fabric across Minecraft versions 26.1, 26.1.1, 26.1.2, 26.2 (latest release: 1.5.0, file size: 368 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (26.1, 26.1.1, 26.1.2, 26.2) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Warband file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Fabric
2mo ago 1
26.1.x
Fabric
3mo ago 1
26.1.x
Fabric
5mo ago 1
26.1.x
Fabric
5mo ago 1
26.1.x
Fabric
5mo ago 1
26.1.x
Fabric
5mo ago 1
26.1.x
Fabric
5mo ago 1
26.1.x
Fabric
5mo ago 1
26.1.x
Fabric
5mo ago 1
[1.5.0] Warband 1.5.0 by Legendile on Sep 14, 2026
Download
## 1.5.0

First release for Minecraft 26.2.

  • Updated to Minecraft 26.2.
  • Mobs now scatter from a primed sulfur cube, 26.2's new mob. Its explosive form goes off with the same force as a creeper, so it is treated as the same kind of threat. Sulfur cubes are otherwise left alone — they are not hostile, so Warband gives them no tactics.
  • Every name, title and message the mod shows can now be translated. Warband ships English and falls back to it, so nothing changes if you have no language file.
  • Illager mods are now recognised through datapack tags instead of a built-in list. Illager Invasion works as before with no additional setup.
  • Fixed siege miners stalling before a wall or repeatedly resetting block-crack progress. They now find the first real obstruction ahead, walk into digging range, and finish the breach before reconsidering their route.
  • Fixed creeper breaching and siege mining being starved by lower-priority combat movement, and made blast avoidance reliably outrank both.
  • Fixed core anti-cheese features only appearing on mobs that happened to win the random squad roll. Qualifying solo zombies, illagers, ravagers and creepers now receive the advertised mining or breaching behavior.
  • Fixed squadsEnabled=false also disabling unrelated door opening, blast avoidance, ladder climbing, siege mining and creeper breaching.
[1.4.0] Warband 1.4.0 by Legendile on Jul 30, 2026
Download
Last major release for 26.1.2.

  • Added siege mining: zombies, illagers and ravagers break through walls to reach a target they cannot path to. Breaches heal themselves after siegeMiningRestoreSeconds (90 by default), so a siege forces a fight without permanently damaging your base; set siegeMiningPermanent=true to keep the damage. Only blocks in the siegeMiningBlockTag can be broken — obsidian, deepslate, metal blocks, containers and beds are excluded, so reinforcing a wall keeps it standing. Respects mobGriefing, and digging shows block cracks and sound before a block gives way. Dig time scales with block hardness, so soft cover gives way quickly and tough cover genuinely costs the attacker time.
  • Added creeper breaching: a creeper that cannot reach you closes on the wall in between and detonates against it.
  • Added ladder and vine climbing, so mobs no longer stall at the bottom of a shaft.
  • Added creeper, TNT and warden avoidance: nearby mobs scatter instead of walking into a blast.
  • Added boat and minecart escape, so a hostile parked in a vehicle breaks out.
  • Added difficulty-scaled bow cadence and accuracy for skeletons, tuned with rangedAccuracyBonusMax and rangedCadenceBonusMax.
  • Added ghast fireball volleys and varied blaze fireball timing and spread.
  • Added door opening for illagers, piglins and drowned: they work the handle instead of being stopped by a closed door, and shut it behind them. Zombies still break doors down rather than opening them.
  • Added tactical barks: mobs make a short sound when they commit to a tactic, so you can hear whether a squad is advancing, circling, pulling back, calling for help, about to lunge, or hunting for you. Six cues rather than one per tactic, each spoken in that mob's own voice, quiet and throttled, and silent for tactics that already announce themselves. Disable with tacticalBarksEnabled.
  • Added Zombie Break & Build compatibility: when that mod is installed, Warband stands its own siege mining down rather than both mods tearing at the same wall. It does mob block manipulation far more thoroughly, so it owns the domain — everything else in Warband is unaffected, and creeper breaching stays Warband's since that is an explosion rather than mining. Set siegeMiningDeferToOtherMods=false to run both.
  • Added nemesis scars: a named illager that escapes you remembers *how* the fight went and comes back adapted to it. Burn its squad down and it returns immune to fire; shoot it from range and it returns helmeted; cut it down in melee and it no longer staggers; blow it up and it returns armoured. The revenge party announces what changed, and /warband intel lists each survivor's scar.
  • Added perception cues: mobs now react when they half-notice you — stopping, turning to look and sniffing the air — and give a distinct all-clear sound once they have lost your trail. Crouching and darkness already shortened how far mobs could see you; this makes that audible, so hiding is something you
...
[1.3.2] Warband 1.3.2 by Legendile on Jun 03, 2026
Download
## 1.3.2

  • Added /warband intel <player> for ops to inspect another player's faction state.
  • Added /warband clear <player> [faction] for ops to wipe grudges and heat from a player, optionally scoped to one faction.
  • Added spider rain shelter: out-of-combat spiders path to the nearest covered tile when caught in the rain.
[1.3.1] Warband 1.3.1 by Legendile on May 31, 2026
Download
## 1.3.1

  • Fixed a server crash during raid scans caused by an overly large entity-lookup box.
[1.3.0] Warband 1.3.0 by Legendile on May 30, 2026
Download
## 1.3.0

  • Added proactive AI: skeletons perch on high ground at dusk, spiders pre-web approach paths, idle zombies cluster into hordes.
  • Added spider leap-strike and ceiling-crawl drop attack.
  • Added bounty hunter ambush hold when closing without line of sight.
  • Added natural jockey acquisition: smart skeletons mount nearby spiders, smart baby zombies mount nearby chickens.
  • Added vex bond: vexes die when their summoning evoker dies.
  • Added zombie stacking to reach perched players.
  • Added raid predation: raiders pillage every animal in range once no village defenders remain.
  • Added raid finale bounty hunter on high-ominous raids.
  • Added rival faction interception during raids.
  • Added faction-colored trophy banner drops on Warmarshal and patrol-captain kills.
  • Added passive faction heat decay over time.
  • Added rival-kill heat reduction: killing a faction helps their rival forgive you.
  • Added faction territories: kills inside a faction's territory hit harder; kills in their rival's territory hit softer.
  • Added difficulty floor for spawner, trial spawner, and summoned mobs.
  • Added Stormie's Spiders compatibility.
  • Changed sun-shelter: undead seek shade at dawn predictively instead of waiting to burn.
  • Changed witches to throw real splash potions for buffs.
  • Changed zombie encirclement to surround from all angles instead of stacking on one flank.
  • Changed retreat behavior to apply only to illagers, piglins, and drowned. Other monsters fight to the death.
  • Changed retreat trigger: smart mobs pull back earlier when no allies are nearby.
  • Changed backup calls to alert nearby idle squads.
  • Fixed jockeys steering their mounts away from the player instead of engaging.
  • Fixed spider webs not firing.
  • Fixed sun-shelter not triggering.
[1.2.1] Warband 1.2.1 by Legendile on May 27, 2026
Download
## 1.2.1

  • Tuned bounty hunters down: less bonus health, less speed, no enchanted armor, and no long Speed effect.
  • Improved bounty hunter pursuit: smaller hitbox scale for two-block gaps and wind-charge jumps for vertical targets.
  • Improved bounty hunter rewards with stronger vanilla loot: more emeralds, XP bottles, and occasional supplies.
  • Fixed faction-seat state: Warmarshal crowns/broken seats persist, broken seats stop creating new heat/grudges, and Illager Invasion Invokers are prioritized as Warmarshals when present.
  • Removed Warband's vanilla-difficulty scaling hooks; Easy/Normal/Hard no longer scale Warband difficulty or boss ability damage.
[1.2.0] Warband 1.2.0 by Legendile on May 27, 2026
Download
## 1.2.0

  • Added Illager War advancements, including mansion entry, faction milestones, bounty, crusade, and Warmarshal kill progress.
  • Added modded stronghold support: Illager Invasion forts/labyrinths are faction camps, and The Lost Castle is a faction seat.
  • Added new hostile tactics: spider ceiling crawl, elevated-target hops, ranged repositioning, stealth/status-aware detection, bogged poison back-dash, stray jump shots, and more reliable Enderman disrupt/provoke behavior.
  • Added optional Overworld depth difficulty for harder deepslate caves, with /warband difficulty showing raw/applied depth bonus.
  • Added the bounty hunter overhaul: diamond gear, melee/ranged weapon swapping, parkour pursuit, taunts, glowing mark, stalk teleport, one revive, ominous summon cue, and /warband debug bounty.
  • Added faction-war escalation and feedback: heat states, war/crusade patrols, in-world event cues, better witness rules, and clearer /warband intel.
  • Changed config presets to CUSTOM, VANILLA_PLUS (vanilla+ accepted), and FANTASY; Vanilla+ disables the more RPG-facing systems by default.
  • Changed REGIONAL spawn protection: safeRadius now applies in REGIONAL mode, with a separate regionalSpawnRampBlocks ramp and tighter defaults.
  • Fixed Warmarshal Illusioner conversion reliability in worlds without Illager Invasion.
  • Fixed revenge and bounty patrols not immediately pathing toward the target player.
  • Fixed revenge and bounty leader nametags rendering through walls.
  • Fixed rare false-death states where normal Warband-stamped mobs could play death animation/audio but keep fighting.
  • Fixed faction heat not tracking when bounty hunters were disabled.
  • Fixed revenge grudges expiring from missed random spawn rolls instead of real failed spawn attempts.
[1.1.0] Warband 1.1.0 by Legendile on May 27, 2026
Download
## 1.1.0

  • Split bossAbilitiesEnabled into witherAbilitiesEnabled and enderDragonAbilitiesEnabled so each boss can be toggled independently. Existing bossAbilitiesEnabled values are read once as the default for both new keys.
  • Auto-disable Warband Ender Dragon abilities when [True Ending](https://modrinth.com/mod/true-ending) is loaded — detects both the Fabric mod (mr_true_ending) and the datapack distribution (via the true_ending data namespace), and re-checks on /reload.
  • Added /warband reload (op-only) to re-read config/warband.properties without restarting the world.
  • factorVanillaDifficulty default flipped to false. Vanilla difficulty already scales mob stats on its own and Warband already respects vanilla via the global ceiling; the extra floor was double-dipping and caused sudden jumps when toggling vanilla difficulty.
  • Regional difficulty ramps faster by default:
  • regionalIncreaseDelaySeconds 10 → 0
  • regionalBlendRate 0.08 → 0.20
  • regionalAccelerationPerSample 0.01 → 0.03

Warband Icon
Download Warband
Select game version
Select platform