
Wavify
Dynamic ocean and shoreline waves for Minecraft
Wavify adds ambient water waves to oceans, beaches, shores, and islands to make Minecraft's water feel more alive and dynamic.
Waves are most noticeable along coastlines, where larger swells can roll toward beaches and rocky terrain. Waves may also interact with nearby blocks, creating more dramatic shorelines and cliffside water effects. During full moons, some waves can emit a subtle nighttime glow.
Wavify is client-side. You can run it on any server without the server needing to install anything.

About This Project
Wavify is an independently maintained fork inspired by the original Tidal mod.
This project exists to keep the wave system playable and functional on newer Minecraft versions while also addressing bugs, crashes, and gameplay issues encountered during testing. It is not an official continuation of the original project and is not affiliated with or endorsed by the original author.
The focus of this fork is:
- Updating compatibility for newer Minecraft versions
- Fixing reproducible bugs and crashes
- Improving general stability and gameplay behavior
- Continuing maintenance when possible
Because the original project was still in an early/experimental state, some unfinished systems and edge cases may still exist.

Known Issues
Some issues and limitations may still be present, including:
- Incomplete or missing wave sound effects
- Limited configuration options
- Rendering or overlay systems that may still need optimization
- Occasional unusual wave behavior or performance spikes in certain environments
If you encounter problems, please report them with as much detail as possible so they can be reproduced and investigated properly.

Chunk Reloading
Wave generation relies on environmental calculations that are performed in the background. If waves appear incorrect or fail to spawn properly, you can refresh nearby chunk data using:
F3 + A

The most maintained version is 26.2 Fabric. However, I will be fixing bugs on other versions if/when I can.
- Requires: Fabric API, MidnightLib
- Optional: Mod Menu, for the in-game config screen

Q: Do I need this on the server?
No. Wavify is client-side only, so it works on any server without the server installing it.
Q: Waves aren't spawning, or they're going the wrong way.
Reload nearby chunks with F3 + A. Wave placement is calculated in the background, and reloading forces it to recalculate.
Q: Can I use your mod in a modpack?
Yes, feel free to include it.

- Superkat32 — original author of the mod this fork is based on



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- Modded worldgen, especially tectonic and terralith, should now work better with wavify, covering more surface area of the beaches.
- streams reflowing should now work with wavify; the river waves follow the direction of the stream.
- Transparent and darkened waves with Sodium’s Improved Transparency should not happen anymore
- Glow in the dark config: it’s now a Full Moon Glow toggle, off by default, using the real moon phase. Off, waves are lit normally on a full-moon night; on, they glow; at noon they never do.
- Height and opacity configs: Wave Y Offset now goes from -1 to 1 and only moves ocean and shore waves. River waves get their own River Wave Y Offset, because they sit lower than ocean waves a. separate Wave Opacity and Foam Opacity sliders replace Transparency and Apply To Foam.
- Removed midnight lib as a dependency in favor of cloth config.
- Modded worldgen, especially tectonic and terralith, should now work better with wavify, covering more surface area of the beaches.
- streams reflowing should now work with wavify; the river waves follow the direction of the stream.
- Transparent and darkened waves with Sodium’s Improved Transparency should not happen anymore
- Glow in the dark config: it’s now a Full Moon Glow toggle, off by default, using the real moon phase. Off, waves are lit normally on a full-moon night; on, they glow; at noon they never do.
- Height and opacity configs: Wave Y Offset now goes from -1 to 1 and only moves ocean and shore waves. River waves get their own River Wave Y Offset, because they sit lower than ocean waves a. separate Wave Opacity and Foam Opacity sliders replace Transparency and Apply To Foam.
- Removed midnight lib as a dependency in favor of cloth config.
- Modded worldgen, especially tectonic and terralith, should now work better with wavify, covering more surface area of the beaches.
- streams reflowing should now work with wavify; the river waves follow the direction of the stream.
- Transparent and darkened waves with Sodium’s Improved Transparency should not happen anymore
- Glow in the dark config: it’s now a Full Moon Glow toggle, off by default, using the real moon phase. Off, waves are lit normally on a full-moon night; on, they glow; at noon they never do.
- Height and opacity configs: Wave Y Offset now goes from -1 to 1 and only moves ocean and shore waves. River waves get their own River Wave Y Offset, because they sit lower than ocean waves a. separate Wave Opacity and Foam Opacity sliders replace Transparency and Apply To Foam.
- Removed midnight lib as a dependency in favor of cloth config.
- Modded worldgen, especially tectonic and terralith, should now work better with wavify, covering more surface area of the beaches.
- streams reflowing should now work with wavify; the river waves follow the direction of the stream.
- Transparent and darkened waves with Sodium’s Improved Transparency should not happen anymore
- Glow in the dark config: it’s now a Full Moon Glow toggle, off by default, using the real moon phase. Off, waves are lit normally on a full-moon night; on, they glow; at noon they never do.
- Height and opacity configs: Wave Y Offset now goes from -1 to 1 and only moves ocean and shore waves. River waves get their own River Wave Y Offset, because they sit lower than ocean waves a. separate Wave Opacity and Foam Opacity sliders replace Transparency and Apply To Foam.
- Removed midnight lib as a dependency in favor of cloth config.
- Modded worldgen, especially tectonic and terralith, should now work better with wavify, covering more surface area of the beaches.
- streams reflowing should now work with wavify; the river waves follow the direction of the stream.
- Transparent and darkened waves with Sodium’s Improved Transparency should not happen anymore
- Glow in the dark config: it’s now a Full Moon Glow toggle, off by default, using the real moon phase. Off, waves are lit normally on a full-moon night; on, they glow; at noon they never do.
- Height and opacity configs: Wave Y Offset now goes from -1 to 1 and only moves ocean and shore waves. River waves get their own River Wave Y Offset, because they sit lower than ocean waves a. separate Wave Opacity and Foam Opacity sliders replace Transparency and Apply To Foam.
- Removed midnight lib as a dependency in favor of cloth config.
- Modded worldgen, especially tectonic and terralith, should now work better with wavify, covering more surface area of the beaches.
- streams reflowing should now work with wavify; the river waves follow the direction of the stream.
- Transparent and darkened waves with Sodium’s Improved Transparency should not happen anymore
- Glow in the dark config: it’s now a Full Moon Glow toggle, off by default, using the real moon phase. Off, waves are lit normally on a full-moon night; on, they glow; at noon they never do.
- Height and opacity configs: Wave Y Offset now goes from -1 to 1 and only moves ocean and shore waves. River waves get their own River Wave Y Offset, because they sit lower than ocean waves a. separate Wave Opacity and Foam Opacity sliders replace Transparency and Apply To Foam.
- Removed midnight lib as a dependency in favor of cloth config.
- Modded worldgen, especially tectonic and terralith, should now work better with wavify, covering more surface area of the beaches.
- streams reflowing should now work with wavify; the river waves follow the direction of the stream.
- Transparent and darkened waves with Sodium’s Improved Transparency should not happen anymore
- Glow in the dark config: it’s now a Full Moon Glow toggle, off by default, using the real moon phase. Off, waves are lit normally on a full-moon night; on, they glow; at noon they never do.
- Height and opacity configs: Wave Y Offset now goes from -1 to 1 and only moves ocean and shore waves. River waves get their own River Wave Y Offset, because they sit lower than ocean waves a. separate Wave Opacity and Foam Opacity sliders replace Transparency and Apply To Foam.
- Removed midnight lib as a dependency in favor of cloth config.
fixed inconsistent waves around small objects
added wet sand configs
- river waves fixed
- wave jittering fixed






