This mod adds waystone blocks that the player can return to once they've been activated, either through a Warp Scroll, a rechargeable Warp Stone, or by using an existing waystone to hop from one to the other.
It can be used in Survival Mode, for Adventure Maps or on Multiplayer Servers as an alternative to /warp and /home commands. Waystones can be made globally available for all players and a configurable inventory button can be set up to allow warping without any additional items.
This mod requires Balm, which must be installed alongside the mod.
On Minecraft 26.1 and above, it also requires Shogi, which powers the highly configurable warp requirements and many other rule-based configurations across my mods.
- Craftable Waystones, Warp Plates and Warp Scrolls
- Teleporting from one place to another using Waystones
- Global Waystones for Community Hubs or Sharing with Friends
- Optional Teleport Button in your Inventory
- Waystone Structure in Villages

The Return Scroll and Warp Stone item icons included are by @JoeCreates and were publicly released under the CC-BY-SA 3.0 license here.
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- Added
/waystones cooldown <targets> add <identifier> <seconds>and/waystones cooldown <targets> set <identifier> <seconds>commands - Fixed bound scrolls showing "invalid" for players who have not activated the target
- Fixed lack of error message when warp requirement block scrolls from teleporting
- Fixed scrolls costing XP when they shouldn't
- Added
/waystones cooldown <targets> add <identifier> <seconds>and/waystones cooldown <targets> set <identifier> <seconds>commands - Fixed bound scrolls showing "invalid" for players who have not activated the target
- Fixed lack of error message when warp requirement block scrolls from teleporting
- Fixed scrolls costing XP when they shouldn't
- Added
/waystones cooldown <targets> add <identifier> <seconds>and/waystones cooldown <targets> set <identifier> <seconds>commands - Fixed bound scrolls showing "invalid" for players who have not activated the target
- Fixed lack of error message when warp requirement block scrolls from teleporting
- Fixed scrolls costing XP when they shouldn't
- Updated to Minecraft 26.3
- Updated to Minecraft 26.3
- Fixed crash when activating waystone in multiplayer
- Fixed crash when activating waystone in multiplayer
- Fixed crash when activating waystone in multiplayer
- Fixed setting waystones to activation visibility no longer working when default visibility is set to global
- Fixed silk-touched waystones still showing up in global/team index
- Fixed unseen, unnamed waystones showing up when default visibility is global
- Fixed world gen features being registered multiple times in some cases, resulting in feature cycle order crashes
- Fixed animations becoming choppy as time passes
- Fixed setting waystones to activation visibility no longer working when default visibility is set to global
- Fixed silk-touched waystones still showing up in global/team index
- Fixed unseen, unnamed waystones showing up when default visibility is global
- Fixed world gen features being registered multiple times in some cases, resulting in feature cycle order crashes
- Fixed animations becoming choppy as time passes
- Fixed setting waystones to activation visibility no longer working when default visibility is set to global
- Fixed silk-touched waystones still showing up in global/team index
- Fixed unseen, unnamed waystones showing up when default visibility is global
- Fixed world gen features being registered multiple times in some cases, resulting in feature cycle order crashes
- Fixed animations becoming choppy as time passes
- Fixed setting waystones to activation visibility no longer working when default visibility is set to global
- Fixed silk-touched waystones still showing up in global/team index
- Fixed unseen, unnamed waystones showing up when default visibility is global
- Fixed animations becoming choppy as time passes
- Fixed setting waystones to activation visibility no longer working when default visibility is set to global
- Fixed silk-touched waystones still showing up in global/team index
- Fixed unseen, unnamed waystones showing up when default visibility is global
- Fixed animations becoming choppy as time passes
- Fixed setting waystones to activation visibility no longer working when default visibility is set to global
- Fixed silk-touched waystones still showing up in global/team index
- Fixed unseen, unnamed waystones showing up when default visibility is global
- Fixed animations becoming choppy as time passes
- Fixed setting waystones to activation visibility no longer working when default visibility is set to global
- Fixed silk-touched waystones still showing up in global/team index
- Fixed unseen, unnamed waystones showing up when default visibility is global
- Fixed animations becoming choppy as time passes
- Fixed world gen features being registered multiple times in some cases, resulting in feature cycle order crashes
- Fixed world gen features being registered multiple times in some cases, resulting in feature cycle order crashes
- Added button to hide waystones if they can't be deleted
- Fixed custom reach distance being ignored in distance validity checks
- Fixed warp modifiers not being applied to waystones
- Fixed warp plates teleporting previously received entities back when the chunk was unloaded in between
- Fixed possible crashes with chunk multithreading mods
- Added button to hide waystones if they can't be deleted
- Fixed custom reach distance being ignored in distance validity checks
- Fixed warp modifiers not being applied to waystones
- Fixed warp plates teleporting previously received entities back when the chunk was unloaded in between
- Fixed possible crashes with chunk multithreading mods
- Added button to hide waystones if they can't be deleted
- Fixed custom reach distance being ignored in distance validity checks
- Fixed warp modifiers not being applied to waystones
- Fixed warp plates teleporting previously received entities back when the chunk was unloaded in between
- Fixed possible crashes with chunk multithreading mods
- Added button to hide waystones if they can't be deleted
- Fixed custom reach distance being ignored in distance validity checks
- Fixed warp modifiers not being applied to waystones
- Fixed warp plates teleporting previously received entities back when the chunk was unloaded in between
- Fixed possible crashes with chunk multithreading mods
- Added button to hide waystones if they can't be deleted
- Fixed custom reach distance being ignored in distance validity checks
- Fixed warp modifiers not being applied to waystones
- Fixed crash when rendering warp requirements that have no renderer
- Added button to hide waystones if they can't be deleted
- Fixed custom reach distance being ignored in distance validity checks
- Fixed warp modifiers not being applied to waystones
- Fixed crash when rendering warp requirements that have no renderer
- Added button to hide waystones if they can't be deleted
- Fixed custom reach distance being ignored in distance validity checks
- Fixed warp modifiers not being applied to waystones
- Fixed crash when rendering warp requirements that have no renderer
- Hotfixed crash when opening teleport screen with xp costs enabled
- Fixed incorrect calculation of level cost in xp cost tooltip
- Added Redstone Torch modifier to Warp Plates, which prevents it from teleporting
- Added world gen tags for new waystone types (empty by default)
- Fixed typo in
defaultVisibilityoption - Allow
TEAMvisibility as configureddefaultVisibilityas well - Fixed
defaultVisibilitynot always being respected - Fixed waystones index not being updated with default visibility, which caused global waystones to not show up immediately
- Hotfixed crash when opening teleport screen with xp costs enabled
- Fixed incorrect calculation of level cost in xp cost tooltip
- Added Redstone Torch modifier to Warp Plates, which prevents it from teleporting
- Added world gen tags for new waystone types (empty by default)
- Fixed typo in
defaultVisibilityoption - Allow
TEAMvisibility as configureddefaultVisibilityas well - Fixed
defaultVisibilitynot always being respected - Fixed waystones index not being updated with default visibility, which caused global waystones to not show up immediately
- Hotfixed crash when opening teleport screen with xp costs enabled
- Fixed incorrect calculation of level cost in xp cost tooltip
- Added Redstone Torch modifier to Warp Plates, which prevents it from teleporting
- Added world gen tags for new waystone types (empty by default)
- Fixed typo in
defaultVisibilityoption - Allow
TEAMvisibility as configureddefaultVisibilityas well - Fixed
defaultVisibilitynot always being respected - Fixed waystones index not being updated with default visibility, which caused global waystones to not show up immediately
- Hotfixed crash when opening teleport screen with xp costs enabled
- Fixed incorrect calculation of level cost in xp cost tooltip
- Added Redstone Torch modifier to Warp Plates, which prevents it from teleporting
- Added world gen tags for new waystone types (empty by default)
- Fixed typo in
defaultVisibilityoption - Allow
TEAMvisibility as configureddefaultVisibilityas well - Fixed
defaultVisibilitynot always being respected - Fixed waystones index not being updated with default visibility, which caused global waystones to not show up immediately
- Added Redstone Torch modifier to Warp Plates, which prevents it from teleporting
- Added world gen tags for new waystone types (empty by default)
- Fixed typo in
defaultVisibilityoption - Allow
TEAMvisibility as configureddefaultVisibilityas well - Fixed
defaultVisibilitynot always being respected - Fixed waystones index not being updated with default visibility, which caused global waystones to not show up immediately
- Added Redstone Torch modifier to Warp Plates, which prevents it from teleporting
- Added world gen tags for new waystone types (empty by default)
- Fixed typo in
defaultVisibilityoption - Allow
TEAMvisibility as configureddefaultVisibilityas well - Fixed
defaultVisibilitynot always being respected - Fixed waystones index not being updated with default visibility, which caused global waystones to not show up immediately


