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Waystones-X (Unofficial Waystones Fork)

Waystones-X (Unofficial Waystones Fork)

by Unknown • Downloads: 0 • Followers: 0
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Waystones-X (Unofficial Waystones Fork)

title_combined

Teleport back to activated waystones. For Survival, Adventure or Servers. (Waystones mod fork.)

hub modrinth curse mcmodcn 67 maven forge cord

trailer

yt Trailer

pretty variants

Fixes:

  • Nether portals aren't generated when teleporting to the Nether (@kuzuanpa)
  • Fixed some rendering bugs (@kuzuanpa)

New features:

  • New textures by DarkBum.
  • Clicking an activated Waystone will open the teleport menu, instead of needing to shift-click it (much more intuitive)
  • If configured, Waystones show nametags with their name.
  • Duplicate Waystone names are disallowed.
  • If a player exits the Waystone creation menu without properly naming it, the creation/naming menu will be shown upon next interaction (instead of creating an empty-named Waystone).
  • GUI Configuration.
  • Configurable worldgen.
  • Automatic activation upon naming.
  • Configurable Village Names mod compatibility.
  • Configurable teleportation XP level cost. Flat cost, distance cost, flat cross-dim cost.
  • Configurable global teleportation cooldown. Cooldown status indicator.
  • Waystone list sorting by Name and Distance.
  • Waystone list filtering.
  • "Undiscovering/Forgetting" Waystones.
  • Waystone renaming.
  • Pinned Waystones which appear at the top of the list.
  • Global Waystones are stored in the save NBT, no more conflicts.
  • Sandstone, Mossy, (Mossy) Stonebrick, Netherbrick, Endstone Waystone variants.
  • Journeymap and Xaero's Minimap integration: adding waypoints upon interaction with Waystones

Worldgen configuration system:

You can define a list of rules under the structureWaystoneRules key in the config. Each rule can have the following properties:

  • structure: Vanilla or modded structure id this rule applies to (for example village, temple_desert).
  • chance: Spawn probability from 0 to 1 (0 = never, 1 = always).
  • type: Waystone variant override: auto, stone, sandy, or mossy. auto keeps structure/default logic.
  • name: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures.
  • forceGlobal: true/false. If true, the Waystone is forced to become global. Requires name to be set.
  • autoActivateGlobal: true/false. Only relevant when forceGlobal=true. true immediately registers as global, false waits until player activation.
  • dimensionWhitelist: Allowed dimension IDs, comma-separated (for example 0,-1,1) or * for all.
  • biomeWhitelist: Allowed biome IDs, comma-separated (for example 2,17,21) or * for all.

Example: structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35

Currently supported structure ids:

  • village
  • temple_desert
  • temple_jungle
  • stronghold
  • fortress
  • end_spike
  • world_spawn

Dependencies

village buttons cant_warp

Building

./gradlew build.

Credits

  • BlayTheNinth for the original mod.
  • New textures by DarkBum.
  • kuzuanpa for some bugfixes.
  • Textures and ideas from BetterWaystonesMenu.
  • brandyyn for some fixes.
  • Omgise for Chinese translation.
  • GT:NH buildscript.

License

This project is a fork of Waystones by BlayTheNinth.

  • Original Waystones code: MIT License (Copyright 2016 BlayTheNinth) (archive)
  • New contributions: LGPLv3 (Copyright 2025 jack)

The combined work is distributed under LGPLv3 terms. The original MIT-licensed portions remain available under MIT terms.

Buy me a coffee

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  • Monero: 893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ

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All Versions

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1.7.10
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[1.0.16] 1.0.16 by Unknown on Oct 09, 2026
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  • Fixed client/server clock differences adding extra teleport cooldown
  • Fixed zero cooldown handling and cooldown progress displays
  • Added independent waystoneCooldown for placed waystones
  • Fixed inventory teleport menus and tooltips using the warp stone cooldown
  • Fixed XP checks incorrectly blocking free inventory teleports

[1.0.15] 1.0.15 by Unknown on Jun 11, 2026
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  • Structures are now registered regardless of worldgen setting to prevent crashes when this config is toggled
  • Nether fortress mixin now correctly bails out if worldgen is disabled
  • Fixed activation & teleport sound not playing with Sound Physics installed
  • Waystone variant no longer stored in nbt, inferred from block type
  • Fix dedicated server crash (loading net/minecraft/client/resources/I18n) by @Vonbraunz

[1.0.14] 1.0.14 by Unknown on Jun 04, 2026
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  • Using DimensionManager.getStaticDimensionIDs() to get a list of dimension names, more accurate for mods that don't conflate dimensions with providers
  • Added proper localization for vanilla and warpdrive dimension names

[1.0.13] 1.0.13 by Unknown on May 13, 2026
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  • Option to make waystones indestructible, except their for owner by @DrParadox7
  • Added 67 publishing

[1.0.12] 1.0.12 by Unknown on Apr 06, 2026
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  • Fixed globalNoCooldown option having no effect
  • Hardened server-side validation of warps
  • Added client-side option to disable the teleport sound
  • Updated Chinese translations
  • Fixed Nether and End Waystone rendering with Angelica
  • Fix variant bug upon TE creation
  • Explicitly load target chunk before teleporting for compatibility with Alternative Chunkloading and Hodgepodge

[1.0.11] 1.0.11 by Unknown on Mar 03, 2026
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  • Journeymap compat (add waypoint upon waystone interaction)
  • Xaero's minimap compat, idem
  • Catalogue Vintage integration

[1.0.10.0] 1.0.10.0 by Unknown on Mar 01, 2026
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  • Fixed Gui config crash with latest gtnhlib

[1.0.9] 1.0.9 by Unknown on Feb 18, 2026
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  • Added new waystone variants: sandy, mossy, stonebrick, mossy stonebrick, nether and end.
  • Village waystones now generate on village path/surface blocks.
  • Added configurable structure worldgen rules (structureWaystoneRules).
  • Added structure rule filters for dimensions and biomes.
  • Added structure waystone spawning in desert temple, jungle temple, stronghold, fortress, end spike and world spawn.
  • Fixed structure rules ignoring enableWorldgen.
  • Renamed config keys to variable-style names (camelCase).
  • Improved teleport placement to avoid spawning inside waystones/walls.
  • Global waystones are no longer free by default.
  • Creative warps no longer count toward survival cooldown.
  • Reworked waystone overlay charging animation and clipping.
  • Fixed end/nether overlay rendering issues.
  • Fixed end worldgen decorating crash.
  • Added waystone item icons for all variants and flat inventory icon support.
  • Added end portal-like particles for end waystones.
  • Moved dimension warp command to FentLib.
  • Added new waystone textures + modernity textures (as virtual resource pack) (by DarkBum).

When upgrading, regenerate your config!

[1.0.8] 1.0.8 by Unknown on Feb 02, 2026
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  • New textures and logo by DarkBum.
  • Added cancel button to name/rename Waystone GUI.

[1.0.5] Waystones-X 1.0.5 by Unknown on Jan 30, 2026
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Persistent tooltip bug hotfix.
[1.0.4] Waystones-X 1.0.4 by Unknown on Jan 30, 2026
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Updated Chinese translation by Omgise.
[1.0.3] Waystones-X 1.0.3 by Unknown on Jan 30, 2026
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## Some more work on [Waystones-X](https://github.com/JackOfNoneTrades/WaystonesFork)
I have backported and integrated several features from the [BetterWaystonesMenu](https://modrinth.com/mod/betterwaystonesmenu/gallery) mod:
  • Two different sorting modes (when you click it, the button list gets rebuilt)
  • Filtering by name
  • Deletion ("Unlearning") of waystones
  • Config button
Some other stuff was added:
  • General GUI facelift
  • Pinning and unpinning
  • Filtering cross-dim waystones if cross-dim teleport is disabled in the config
  • Global waystones are not stored in the config anymore, but in save nbt. Singleplayer global waystones don't impede on server waystones and vice versa.

+ Bugfixes
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