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Melee Weapons
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Rapier: A small, light, piercing sword (2.0+)
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Shortsword: A small, light sword
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Sickle: Slightly slower than the sword, with slightly higher damage
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Glaive: A balanced sweeping weapon with extra reach (2.0+)
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Longsword: A heavier sword at the cost of speed. can swap between one-handed and two-handed grips using the default keybind 'V'
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Scythe: A two-handed heavy hitter with extra reach
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Greatsword: A huge, slow, two-handed sword
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Katana: A two-handed sword with extra speed
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Hatchet: A small, light axe
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Morningstar: Smaller than an axe, but faster (2.0+)
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Hammer: Heavier and slower than an axe
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Battleaxe: A huge, slow axe
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Warhammer: The blunt side can stun shields like an axe, and the sharp side can sweep enemies like a sword. You can swap between them using the default keybind 'V'
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Halberd: Has a two-handed sweeping mode with extra range, and a one-handed piercing mode with even more range, but less speed and damage. Swap between them using the default keybind 'V' (2.0+)
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Ranged Weapons
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Longbow: A long-range bow that takes longer to charge.
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Chain Crossbow: A crossbow that can hold multiple projectiles, and then be fired in quick succession.
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Heavy Arrow: Loses less speed than a normal arrow, and can travel farther
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Dynamite Arrow: An arrow than can only be loaded into a crossbow, and explodes on impact. Takes extra durability off of the crossbow.
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Enchantments
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Withering: An enchantment for melee weapons, applying the Wither effect to any entity hit. Removes the poison effect of any entity hit. Incompatible with Fire Aspect, Frostbite, and Polluting
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Frostbite: An enchantment for melee weapons, applying the Frostbite effect to any entity hit. Incompatible with Fire Aspect, Withering, and Polluting
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Polluting: An enchantment for melee weapons, applying the Poison effect to any entity hit. Incompatible with Fire Aspect, Frostbite, and Withering
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Freeze: An enchantment for bows that applies the frostbite effect to any entity hit. Incompatible with Flame.
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Leech: An enchantment for shields that heals the player when they block with the shield, but the shield takes more durability damage, and when the shield is struck down with an axe, the player takes partial damage.
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Cleaving: Increases shield stun time of axes and similar weapons by +1 sec per level.
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Capacity: Increases the magazine size of Chain Crossbows. (2.0+)
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Auto Load: Automatically loads Crossbows while in your inventory. Takes twice as long as manually loading them. Incompatible with Quick Charge. (2.0+)
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Nether's Scourge: Makes weapons deal more damage against Nether mobs. Incompatible with Sharpness and other damage enchantments. (2.0+)
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End's Bane: Makes weapons deal more damage against End mobs. Incompatible with Sharpness and other damage enchantments. (2.0+)
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Effects
- Frostbite: This effect mimics the effects of powdered snow, making the entity slower, and take damage over time. Can be removed by fire. Can be brewed into a potion using blue ice.
Extra Notes
https://modrinth.com/mod/axes-are-weapons is recommended for versions before 1.21.11 because of changes it makes to enchanting that affects the custom weapons.
Curseforge link: https://www.curseforge.com/minecraft/mc-mods/weaponsexpanded
For bug reports and issues, or suggestions for translations you can email me at weaponsexpanded@gmail.com or submit a report to the issue tracker at https://github.com/AngelicTheAngel/weapons_expanded/issues
Thank you everyone who downloaded my mod, the support is unbelievable and I would never have gotten here if all of you hadn't been kind enough to try out my mod.
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- Updated Spanish translations ([#25](https://github.com/AngelicTheAngel/weapons_expanded/issues/25))
- Updated Spanish translations ([#25](https://github.com/AngelicTheAngel/weapons_expanded/issues/25))
- Updated Spanish translations ([#25](https://github.com/AngelicTheAngel/weapons_expanded/issues/25))
- Fixed a bug causing the Fletcher trades to not properly load
- Added:**
- Added Fletcher trades
- Added Config option for Fletcher trades
- Added:**
- Added Fletcher trades
- Added Config option for Fletcher trades
- Added:**
- Added Rapier
- Added Glaive
- Added Morningstar
- Added Halberd
- Added Capacity Enchantment
- Added Auto Load Enchantment
- Added Nether's Scourge Enchantment
- Added End's Bane Enchantment
- Added separate in-hand models for the Scythe, Longsword, and Greatsword
- Reimplemented Weaponsmith trades
- Added various new config options for managing Chain Crossbow stats, enchantments, villager trades, potion recipes, etc.
- Changed:**
- Renamed Broadsword to Shortsword
- Rebalanced Shortsword, Sickle, Warhammer, Scythe, Longsword, Greatsword, and Hatchet stats
- Reduced Chain Crossbow default magazine size from 4 to 3
- Reworked the Scythe into a two-handed sweeping weapon with extra range
- Reworked the Heavy Arrow into an arrow that loses less speed and travel farther than a normal arrow
- Adjusted Dynamite Arrow recipe and added an alternative recipe
- Changed Warhammer recipe
- Changed Warhammer sweeping model
- Adjusted Hammer, Shortsword, Scythe, Longsword, and Greatsword textures
- Adjusted Netherite textures of most weapons to use more vanilla colors
- Bugs:**
- Fixed a bug that caused players to take damage whenever any shield was stunned
- Added:**
- Added Rapier
- Added Glaive
- Added Morningstar
- Added Halberd
- Added Capacity Enchantment
- Added Auto Load Enchantment
- Added Nether's Scourge Enchantment
- Added End's Bane Enchantment
- Added separate in-hand models for the Scythe, Longsword, and Greatsword
- Reimplemented Weaponsmith trades
- Added various new config options for managing Chain Crossbow stats, enchantments, villager trades, potion recipes, etc.
- Changed:**
- Renamed Broadsword to Shortsword
- Rebalanced Shortsword, Sickle, Warhammer, Scythe, Longsword, Greatsword, and Hatchet stats
- Reduced Chain Crossbow default magazine size from 4 to 3
- Reworked the Scythe into a two-handed sweeping weapon with extra range
- Reworked the Heavy Arrow into an arrow that loses less speed and travel farther than a normal arrow
- Adjusted Dynamite Arrow recipe and added an alternative recipe
- Changed Warhammer recipe
- Changed Warhammer sweeping model
- Adjusted Hammer, Shortsword, Scythe, Longsword, and Greatsword textures
- Adjusted Netherite textures of most weapons to use more vanilla colors
- Bugs:**
- Fixed a bug that caused players to take damage whenever any shield was stunned
- Fixed a bug causing the config to never load
- Added a config option to allow/disallow Dynamite Arrows to destroy blocks
- Added a config option to allow/disallow Dynamite Arrows to destroy blocks
- Added a config option to allow/disallow Dynamite Arrows to destroy blocks
- Fixed a bug causing the config to never load properly
- Fixed Axe-like items not being in enchantable/durability item tag
- Fixed a visual bug regarding the chain crossbow that caused the incorrect arrow type to be displayed
- Fixed the "Disable extra durability damage for axes" config option not applying to the Hammer variants
- Fixed Axe-like items not being in enchantable/durability item tag
- Fixed a visual bug regarding the chain crossbow that caused the incorrect arrow type to be displayed
- Fixed the "Disable extra durability damage for axes" config option not applying to the Hammer variants
- Fixed Axe-like items not being in enchantable/durability item tag
- Fixed a visual bug regarding the chain crossbow that caused the incorrect arrow type to be displayed
- Fixed the "Disable extra durability damage for axes" config option not applying to the Hammer variants
- Fixed Axe-like items not being in enchantable/durability item tag
- Fixed a visual bug regarding the chain crossbow that caused the incorrect arrow type to be displayed
- Fixed the "Disable extra durability damage for axes" config option not applying to the Hammer variants
- Fixed the hatchet variants not being compatible with Better Combat
- Added support for [Enchantment Descriptions](https://modrinth.com/mod/enchantment-descriptions)
- Fixed the Warhammer not being in the proper tags
- Fixed the Netherite Warhammer not being fireproof
- Added Traditional Chinese translation thanks to Saxzer
- Fixed [issue #17](https://github.com/AngelicTheAngel/weapons_expanded/issues/17)
- Added Warhammer
- Added Cleaving enchantment
- Changed Hammer compatible enchants (No longer can have Fortune or Silk Touch)
- Swapping between one-handed and two-handed grips on the Longsword now resets the attack cooldown
- Added [simplified chinese translation](https://github.com/AngelicTheAngel/weapons_expanded/pull/18)
- Added Frostbite Potion
- Changed the name of the "Nether Warrior" advancement to "Nether Maniac"
- Updated to 26.1
- There are a few unresolved bugs, but I wanted to get out a working 26.1 version of the mod for people playing on the newest version
- Weaponsmith trades removed temporarily because of new changes to villager trading systems
- Animations for the Chain Crossbow are slightly bugged
- There are probably more that I may not know about, so please report them to the [github](https://github.com/AngelicTheAngel/weapons_expanded/issues) if you find any
- Added bastard sword functionality for longswords, allowing you to swap between one-handed and two-handed wielding modes (default keybind is 'v')
- Changed recipe for Sickle variants
- Updated tooltip for two-handed weapons
- Grouped smelting recipes in the furnace and blast furnace
- Added config option to disable the axe durability change
- Added support for a gui config in modmenu (requires https://modrinth.com/mod/cloth-config)
- Added config option to use alternate two-handed sword logic to fix [issue #10](https://github.com/AngelicTheAngel/weapons_expanded/issues/10)
- Updated textures for various weapons
- Increased chances of all Piglin types to spawn with an alternate weapon
- Removed previous advancements for all weapon types and instead made three new advancements
- Added the custom weapons to loot generation in various structures
- Added the custom weapons to Weaponsmith villager trades
- Added a server-side config to toggle custom loot generation, entity equipment, and villager trades
- Added German and Spanish translations; If anyone has suggestions or corrections for any translations, email me at weaponsexpanded@gmail.com or submit a issue on the [github repository](https://github.com/AngelicTheAngel/weapons_expanded/issues)
- Combined weapon advancements into branches in the advancement tree
- Fixed [issue #9](https://github.com/AngelicTheAngel/weapons_expanded/issues/9), which caused the Longbow to not take durability damage
- Tweaked speed and damage values for the Longbow and Heavy Arrow
- Added smelting and blasting recipes for the custom weapons to convert them into nuggets
- The wooden variants of weapons can now be used as fuel
- Added the Dynamite Arrow
- Zombie variants can now spawn with a sickle or a scythe in place of a sword
- Piglin variants can now spawn with a longsword in place of a sword
- Piglin Brutes can now spawn with a battleaxe in place of an axe
- Slightly tweaked Katana textures