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WETS (WorldEdit Tick Spreader)

WETS (WorldEdit Tick Spreader)

by emilyy-dev • Downloads: 0 • Followers: 0
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WorldEdit Tick Spreader

Spread WorldEdit operations across multiple ticks.

That's all.

Semi-configurable, single command /wets (/worldedit-tick-spreader), one permission (wets), two possible arguments:

  • /wets (sorted | not-sorted) - whether blocks will be placed in a sorted arrangement or not. Sorted is default.
  • /wets <blocks-per-tick> - Changes the amount of blocks that will be placed per tick. Negative numbers result in a lot of blocks per tick (9223372036854775807). Default is 1.

Sorted placing and block count per tick, affected by commands, are per-player.

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.x 1.19.x
Fabric
4h ago 1
1.20.x 1.19.x 1.18.x +5
Paper
4h ago 1
1.19.3
Fabric
4h ago 1
1.20.x 1.19.x 1.18.x +5
Paper
4h ago 1
1.19.3
Fabric
4h ago 1
1.19.x 1.18.x 1.17.x +4
Paper
4h ago 1
1.19.3
Fabric
4h ago 1
1.19.x 1.18.x 1.17.x +4
Bukkit Paper Spigot
4h ago 1
[0.0.4] Fabric 0.0.4 by emilyy-dev on Oct 15, 2026
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Minor maintenance update, now the mod works on 1.19.1 and newer versions.
[0.0.3] Paper 0.0.3 by emilyy-dev on Oct 15, 2026
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  • Fixed an issue during startup where the plugin would fail to load altogether.
  • Added support for non-player actors:
  • This includes console, command blocks, WE API users, and more.
  • They all get treated as one single actor, meaning they share the same blocks-per-tick placement rate and sorted placement arrangement.
  • blocks-per-tick and sorted placement mode can be configured by running the wets command as not a player (console, command block, etc.)
[0.0.3] Fabric 0.0.3 by emilyy-dev on Oct 15, 2026
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  • Fixed a number of issues:
  • Game would be left in a weird state in single-player after quitting to the main menu while an operation was being worked on.
  • Game would be in a weird state in single-player when re-entering a world after quitting to the main menu.
  • Added support for non-player actors:
  • This includes console, command blocks, WE API users, and more.
  • They all get treated as one single actor, meaning they share the same blocks-per-tick placement rate and sorted placement arrangement.
  • blocks-per-tick and sorted placement mode can be configured by running the wets command as not a player (console, command block, etc.)
Fix startup error preventing the plugin from loading
[0.0.2] Fabric 0.0.2 by emilyy-dev on Oct 15, 2026
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  • Fixed issue where if the operation target contains block entities they wouldn't get replaced
[0.0.2] Paper 0.0.2 by emilyy-dev on Oct 15, 2026
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  • Fixed issue where WorldEdit would claim this plugin bundles parts of WorldEdit
  • Fixed issue where if the operation target contains block entities they wouldn't get replaced
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