WorldEdit Tick Spreader
Spread WorldEdit operations across multiple ticks.
That's all.
Semi-configurable, single command /wets (/worldedit-tick-spreader), one permission (wets), two possible arguments:
/wets (sorted | not-sorted)- whether blocks will be placed in a sorted arrangement or not. Sorted is default./wets <blocks-per-tick>- Changes the amount of blocks that will be placed per tick. Negative numbers result in a lot of blocks per tick (9223372036854775807). Default is 1.
Sorted placing and block count per tick, affected by commands, are per-player.
All Versions
+ Add Version- Fixed an issue during startup where the plugin would fail to load altogether.
- Added support for non-player actors:
- This includes console, command blocks, WE API users, and more.
- They all get treated as one single actor, meaning they share the same blocks-per-tick placement rate and sorted placement arrangement.
- blocks-per-tick and sorted placement mode can be configured by running the
wetscommand as not a player (console, command block, etc.)
- Fixed a number of issues:
- Game would be left in a weird state in single-player after quitting to the main menu while an operation was being worked on.
- Game would be in a weird state in single-player when re-entering a world after quitting to the main menu.
- Added support for non-player actors:
- This includes console, command blocks, WE API users, and more.
- They all get treated as one single actor, meaning they share the same blocks-per-tick placement rate and sorted placement arrangement.
- blocks-per-tick and sorted placement mode can be configured by running the
wetscommand as not a player (console, command block, etc.)
- Fixed issue where if the operation target contains block entities they wouldn't get replaced
- Fixed issue where WorldEdit would claim this plugin bundles parts of WorldEdit
- Fixed issue where if the operation target contains block entities they wouldn't get replaced