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Whimscape

Whimscape

by kavast • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Whimscape logo

Whimscape is a crisp 16x16 pixel art look with a sprinkle of extra vibrance. It keeps things recognizable and for the most part close to Default in color.

Features

  • Completely retextured
  • Custom models for many blocks and items
  • Random texture variants for many blocks
  • Textures for item variants:
    • Axolotl Buckets
    • Enchanted Books (single enchantments)
  • A custom font
  • A clean GUI with less blindingly bright panels
  • Quality of life improvements:
    • Less obstructive idle shield position in first person view
    • Less obstructive fire effect in first person view
    • Hoppers show their direction from above
    • Infested blocks have a red outline in item form
    • Waxed blocks and items have a glint animation in inventory

OptiFine or alternatives required:

  • Emissive textures
  • Custom entity models
  • Custom colors for birch, underwater, sky, fog
  • Portal and glass connected textures

Other supported mods (for latest release, may vary in older versions):

  • AppleSkin
  • Crafting Tweaks
  • Dungeons and Taverns
  • EMI
  • Farmer's Delight
  • Just Enough Items (JEI)
  • Lanterns Belong on Walls
  • Mod Menu
  • oωo
  • Punchy!
  • Roughly Enough Items (REI)
  • TrashSlot
  • Visuality
  • Waystones

Add-on packs:

Link to Fresh Animations patch

Link to Whimscape Leaves add-on pack

Shader pack settings

I recommend these shader settings for compatibility.

Complementary Shaders (Reimagined/Unbound):

  • RP Support: Integrated PBR+
  • Performance Settings → Real-Time Shadows: High or above or OFF (if using the Whimscape Leaves add-on)
  • Atmosphere → Rain / Weather → Weather Texture Opacity: 900
  • Materials → IntegratedPBR+ Materials → Other IPBR+ Features → IPBR+ Emissive Mode: labPBR > IPBR+
  • Materials → IntegratedPBR+ Materials → Other IPBR+ Features → IPBR+ Compatibility Mode: On

Frequently Asked Questions

Can I use Whimscape on my server?

Yes.

Can I use Whimscape in my videos/streams?

Yes.

Can I put Whimscape in my modpack?

Yes.

Can I create and share my own mod support add-ons for Whimscape?

Yes.

Can you add support for [mod]?

For any mod with more than a few assets: I probably won't be able to get to it. The list of mods I'd like to support is ever-growing.

For a popular mod with very few assets, or a mod that causes loading errors, open an issue on the tracker.

Can I port Whimscape to Bedrock/another game?

No.

Do you take commissions?

No.

Issues?

Please report bugs on the Whimscape issue tracker on GitHub. In other places I'm likely to miss reports or see them much later.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
26.3 26.2 26.1.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
26.2 26.1.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
26.1.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
26.1.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.16.x
Minecraft
16h ago 1
1.16.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.19.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.21.x 1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.21 1.20.x
Minecraft
16h ago 1
1.21 1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.20.x
Minecraft
16h ago 1
1.19.4
Minecraft
16h ago 1
1.19.3
Minecraft
16h ago 1
1.19.x
Minecraft
16h ago 1
  • Fixed nether brick fence texture layout
  • Fixed poplar leaves missing their .mcmeta files for mipmap_strategy
  • Added mod support: Crafting Tweaks button textures
  • Changed fence models and textures to work better with the Diagonal Fences mod
  • JEI: Added GUI texture: interactive_ingredient_tooltip_background
  • Added assets for 26.3 features
  • Added mod support: Crafting Tweaks button textures
  • Fixed block model shading for 26.3: added "shade_direction_override" to elements that use the removed "shade" property
  • Fixed armor trim palettes for 26.3: added textures/palettes folder and .mcmeta files for trim textures
  • Changed map and empty map item textures to match the new explorer maps (26.3+)
  • Changed map decoration textures (26.3+):
  • player
  • player_off_limits
  • player_off_map
  • Changed fence models and textures to work better with the Diagonal Fences mod
  • JEI:
  • Added GUI texture: interactive_ingredient_tooltip_background
  • Roughly Enough Items (REI):
  • Fixed button and panel textures missing due to being split into separate files
  • Waystones:
  • Added block textures:
  • Prismarine waystone
  • Purpur waystone
  • Red nether bricks waystone
  • Mud bricks waystone
  • Warp portal
  • Waystone runes
  • Sharestone runes
  • Fleeting memorial
  • Added item textures:
  • Portal scroll
  • Epitaph
  • Twinbound feather
  • Warp stone variants
  • Added gui/sprites textures
  • Fixed sandstone waystone texture missing because of renamed file
  • Fixed sharestone item model missing runes texture
  • Added mod support: Crafting Tweaks button textures
  • Changed fence models and textures to work better with the Diagonal Fences mod
  • JEI:
  • Added GUI texture: interactive_ingredient_tooltip_background
  • Fixed missing renamed GUI textures
  • Waystones:
  • Added block textures:
  • Prismarine waystone
  • Purpur waystone
  • Red nether bricks waystone
  • Mud bricks waystone
  • Warp portal
  • Waystone runes
  • Sharestone runes
  • Fleeting memorial
  • Added item textures:
  • Portal scroll
  • Epitaph
  • Twinbound feather
  • Added gui/sprites textures
  • Fixed sharestone item model missing runes texture
  • Added mod support:
  • Punchy! compatibility files
  • Polytone sky/fog colors, birch leaf color, map colors for stone and water
  • Lanterns Belong on Walls
  • Added assets for cinnabar and sulfur block sets
  • Added item textures:
  • Sulfur spike
  • Sulfur cube spawn egg
  • Bucket of sulfur cube
  • "Bounce" music disc
  • Added sulfur cube textures
  • Added noxious gas, sulfur cube goo and geyser particle textures
  • Added GUI textures:
  • Friends list sprites
  • Pause menu button icons
  • Added item models with flipped third-person textures for copper pickaxe and sword
  • Fixed quartz pillar and purpur pillar
  • Changed item model diagonal_rod_rotated: increased third-person scale to match the default handheld item model
  • Changed pointed dripstone:
  • Block models now inherit from templates
  • Item model rotation and position in third-person view adjusted
  • Rearranged some textures
  • Removed item models of shovels
  • Removed obsolete data from the shield item model
  • Added mod support:
  • Punchy! compatibility files
  • Polytone sky/fog colors, birch leaf color, map colors for stone and water
  • Lanterns Belong on Walls
  • Added LabPBR emissive texture for redstone torch
  • Added item models with flipped third-person textures for copper pickaxe and sword
  • Changed item model diagonal_rod_rotated: increased third-person scale to match the default handheld item model
  • Removed item models of shovels
  • Added mod support:
  • Punchy! compatibility files
  • Polytone sky/fog colors, birch leaf color, map colors for stone and water
  • Lanterns Belong on Walls
  • Changed item model diagonal_rod_rotated: increased third-person scale to match the default handheld item model
  • Removed item models of shovels
  • Fixed redstone dust dot texture having a semitransparent errant pixel
  • Changed armor trims to use the default trim palette size
  • Changed stonecutter textures slightly
  • Changed entity textures:
  • Cats and ocelot touched up
  • Chicken beak and foot color adjusted
  • Horses, donkey, mule:
  • Adjusted details and shading
  • Changed white and black horse colors
  • Redesigned the "black dots" markings
  • Stray overlay color adjusted
  • Squid color changed
  • Piglins tweaked
  • Wolf tweaked
  • Changed item textures:
  • Squid spawn egg
  • Removed Illager Invasion armor trim compatibility asset (obsolete)
  • Farmer's Delight:
  • Added block models:
  • Basket template (custom texture coordinates)
  • Gleaming salad (custom texture coordinates)
  • Some default models to keep compatibility with earlier versions of the mod
  • Added block textures:
  • Platter (rice roll medley)
  • Wooden basket
  • Gleaming salad
  • Rope fence
  • Rope fence gate
  • Added item textures:
  • Gleaming salad
  • Bowl of gleaming salad
  • Onion soup
  • Added cooking pot JEI widget texture
  • Fixed cabbage stages 0-2 not rendering
  • Fixed tomatoes on rope using default models
  • Fixed bamboo basket using default textures
  • Changed placeable food models/textures to better fit their new hitboxes
  • Changed basket textures slightly
  • Added custom entity models:
  • Sheep baby
  • Temperate cow baby
  • Added painting: "Fern"
  • Fixed beds and signs for 26.2
  • Fixed striped wolf textures having a wrong colored pixel
  • Fixed redstone dust dot texture having a semitransparent errant pixel
  • Changed armor trims to use the default trim palette size
  • Changed the painting "Cavebird" slightly
  • Changed stonecutter textures slightly
  • Removed Enderscape and Illager Invasion armor trim compatibility assets (obsolete)
  • Farmer's Delight:
  • Added block models:
  • Basket template (custom texture coordinates)
  • Gleaming salad (custom texture coordinates)
  • Some default models to keep compatibility with earlier versions of the mod
  • Added block textures:
  • Platter (rice roll medley)
  • Wooden basket
  • Gleaming salad
  • Rope fence
  • Rope fence gate
  • Added item textures:
  • Gleaming salad
  • Bowl of gleaming salad
  • Onion soup
  • Added cooking pot JEI widget texture
  • Fixed cabbage stages 0-2 not rendering
  • Fixed tomatoes on rope using default models
  • Fixed bamboo basket using default textures
  • Changed placeable food models/textures to better fit their new hitboxes
  • Changed basket textures slightly
  • Added painting: "Fern"
  • Fixed striped wolf textures having a wrong colored pixel
  • Fixed redstone dust dot texture having a semitransparent errant pixel
  • Changed armor trims to use the default trim palette size
  • Changed the painting "Cavebird" slightly
  • Changed stonecutter textures slightly
  • Removed Enderscape and Illager Invasion armor trim compatibility assets (obsolete)
  • Farmer's Delight:
  • Added block models:
  • Basket template (custom texture coordinates)
  • Gleaming salad (custom texture coordinates)
  • Some default models to keep compatibility with earlier versions of the mod
  • Added block textures:
  • Platter (rice roll medley)
  • Wooden basket
  • Gleaming salad
  • Rope fence
  • Rope fence gate
  • Added item textures:
  • Gleaming salad
  • Bowl of gleaming salad
  • Onion soup
  • Added cooking pot JEI widget texture
  • Fixed cabbage stages 0-2 not rendering
  • Fixed tomatoes on rope using default models
  • Fixed bamboo basket using default textures
  • Changed placeable food models/textures to better fit their new hitboxes
  • Changed basket textures slightly
  • Added golden dandelion block and item texture
  • Added textures for 26.1 baby models
  • Added Lunge enchanted book
  • Fixed textures/entity folder structure and filenames for 26.1
  • Fixed held minecart items to refer to the new location of minecart textures
  • Fixed CEM of cold cow, warm chicken and warm pig
  • Fixed mooshroom textures missing ears when using default models
  • Changed CEM:
  • Moved custom parts of cow and pig into their default texture files
  • Changed entity textures:
  • Rabbits redesigned to fit the new model in 26.1
  • Cats and ocelot touched up
  • Camel saddle removed from main texture
  • Temperate chicken beak and foot color adjusted
  • Horses, donkey, mule:
  • Adjusted details and shading
  • Changed white and black horse colors
  • Removed saddles from textures
  • Redesigned the "black dots" markings
  • Stray overlay color adjusted
  • Squid color changed
  • Piglins tweaked
  • Wolves tweaked
  • Changed item textures:
  • Squid spawn egg
  • Changed the blocks atlas: added entity/minecart directory, removed single minecart entries
  • Renamed grass models and textures to short_grass
  • Removed custom entity models of baby mobs
  • Removed overlay folders of past pack formats
  • Removed redundant files from the main assets folder:
  • Block model files identical to the default files
  • Spawn egg item models and item definitions
  • blockstates/chain.json
  • blockstates/grass.json
  • blockstates/grass_path.json
  • blockstates/wooden_door.json
  • models/block/grass.json
  • models/item/chain.json
  • models/item/grass.json
  • models/item/clock_<00-15>.json
  • textures/entity/pig/pig.png
  • textures/entity/pig/pig_saddle.png
  • textures/entity/llama/decor folder
  • textures/entity/sheep/sheep_fur.png
  • textures/entity/strider/strider_saddle.png
  • textures/entity/wolf/wolf_armor.png
  • textures/entity/wolf/wolf_armor_overlay.png
  • textures/entity/chicken.png
  • textures/entity/elytra.png
  • textures/environment/moon_phases.png
  • textures/environment/sun.png
  • textures/map/map_icons.png
  • textures/misc/enchanted_glint_entity.png
  • textures/models folder
  • textures/trims/models folder
  • textures/item/keys folder (previously used by Dungeons and Taverns)
  • Added Lunge enchanted book
  • Fixed CEM of cold cow, warm chicken and warm pig
  • Changed entity textures:
  • Cats and ocelot touched up
  • Temperate chicken beak and foot color adjusted
  • Horses, donkey, mule:
  • Adjusted details and shading
  • Changed white and black horse colors
  • Redesigned the "black dots" markings
  • Stray overlay color adjusted
  • Squid color changed
  • Piglins tweaked
  • Wolves tweaked
  • Changed item textures:
  • Squid spawn egg
  • Added item textures:
  • Nautilus armor variants
  • Nautilus spawn egg
  • Zombie nautilus spawn egg
  • Added entity textures:
  • Baby nautilus
  • Nautilus
  • Zombie nautilus
  • Coral zombie nautilus
  • Nautilus saddle
  • Nautilus armor variants
  • Added GUI textures:
  • sprites/container/slot/nautilus_armor
  • sprites/container/slot/nautilus_armor_inventory
  • Added mod support:
  • Trade Cycling button texture
  • Chat Patches GUI textures
  • Cloth Config GUI textures
  • YetAnotherConfigLib color picker texture
  • Fixed JEI textures
  • Fixed loading error with the Enderscape mod
  • Changed item textures:
  • Breeze spawn egg
  • Nautilus shell
  • Changed block models:
  • Moved the templates for bars, chains, fences, gates, lanterns and torches to a subfolder to avoid broken textures when a mod uses the original templates
  • Added LabPBR emissive textures for improved compatibility with the IPBR+ mode in Complementary Shaders
  • Enable these shader settings in Materials > IntegratedPBR+ Materials > Other IPBR+ Features:
  • IPBR+ Emissive Mode: labPBR > IPBR+
  • IPBR+ Compatibility Mode: On
  • Added mod support:
  • Trade Cycling button texture
  • Chat Patches GUI textures
  • Cloth Config GUI textures
  • YetAnotherConfigLib color picker texture
  • JEI history button texture
  • Waystones: blackstone, deepslate and end stone waystone textures
  • Added rails emissive texture for OptiFine/Continuity
  • Added end portal texture
  • Fixed missing textures when using platinum armor trims in the Illager Invasion mod
  • Changed fire and campfire fire textures: removed darkest shade
  • Changed item textures:
  • Horse armor: redesigned
  • Diamond items, lapis lazuli: changed outline color slightly
  • Nautilus shell
  • Changed entity textures:
  • Spider custom models' leg textures tweaked
  • Allay eyes lowered by a pixel
  • Horse armor and saddles
  • Husk: color tweak
  • Skeleton and stray: new face design
  • Lead knot top face texture tweaked to match the sides
  • Changed copper trim colors to match other copper
  • Changed paintings: burning_skull, donkey_kong, pointer, skeleton, sunset, void
  • Changed effect icons: darkness, saturation
> **NOTE**: Most nautilus textures are not in yet.

  • added item textures:
  • spears
  • spawn eggs: camel husk, parched
  • leather horse armor overlay
  • backstabbing enchanted book for Farmer's Delight (1.21.5+)
  • charts and missing keys for Dungeons and Taverns
  • added entity textures:
  • camel husk, camel husk saddle
  • parched, parched_e
  • horse armor: netherite, leather overlay
  • added paintings: backyard, orb
  • added breath of the nautilus effect icon
  • added LabPBR emissive textures for copper lanterns to improve compatibility with Complementary Shaders IPBR+
  • added GUI textures:
  • container/nautilus
  • sprites/container/inventory/effect_background
  • sprites/container/inventory/effect_background_ambient
  • sprites/container/slot/spear
  • added .mcmeta files with mipmap_strategy/alpha_cutoff_bias fields for some blocks
  • fixed sun and moon texture paths (1.21.11)
  • fixed minecart with chest item model (1.21.11)
  • added entity/minecart_chest.png
  • added entity/minecart_chest to the blocks atlas
  • removed from textures/item: chest_minecart_back.png, chest_minecart_front.png, chest_minecart_side.png and chest_minecart_top.png
  • changed item textures:
  • horse armor: redesigned
  • diamond items, lapis lazuli: changed outline color slightly
  • changed entity textures:
  • horse armor and saddles
  • husk: color tweak
  • bogged, skeleton and stray: new face design
  • changed paintings: burning_skull, donkey_kong, pointer, skeleton, sunset, tides, unpacked, void
  • changed effect icons: bad_omen, darkness, oozing, raid_omen, saturation, trial_omen
  • added assets for the new features in Minecraft 1.21.9
  • added textures for Farmer's Delight:
  • pale oak cabinet block textures
  • copper knife item texture
  • gui\sprites textures
  • added end portal texture
  • added dialog warning button textures
  • fixed custom sheep model textures z-fighting when colored and sheared
  • fixed chains for 1.21.9+
  • fixed an incorrect color on exposed copper bulbs and weathered copper grate
  • fixed gui/container/villager.png result slot position for 1.21.9+
  • fixed potted crimson fungus and potted warped fungus missing their glowing parts in 1.21.2+
  • fixed Dungeons and Taverns asset location
  • changed block textures:
  • lightning rod tweaked
  • chain.png renamed to iron_chain.png
  • waxed block items' glint animation quickened
  • iron bars texture layout changed
  • changed item textures:
  • brewing stand
  • chain changed slightly and renamed to iron_chain
  • waxed copper doors
  • changed entity textures:
  • spider custom models' leg textures tweaked
  • allay eyes lowered by a pixel
  • breeze_wind texture brightened slightly
  • changed copper trim colors to match other copper
  • changed pack overlay folder structure to align with the format numbers of full releases
  • format_18-19 is now format_18
  • format_18-27 is now format_18-22
  • consolidated format_18-43 into format_18-42
  • renamed block model template_lantern_hanging to template_hanging_lantern
  • removed redundant block model files: lantern, lantern_hanging, soul_lantern, soul_lantern_hanging
  • added some LabPBR emissive textures for improved compatibility with the IPBR+ mode in Complementary Shaders
  • enable these shader settings in Materials > IntegratedPBR+ Materials > Other IPBR+ Features:
  • IPBR+ Emissive Mode: labPBR > IPBR+
  • IPBR+ Compatibility Mode: On
  • added rails emissive texture for OptiFine/Continuity (1.20.2-1.21.1)
  • added lava chicken music disc texture
  • fixed the broken elytra item using default texture in recent game versions
  • changed fire and campfire fire textures: removed darkest shade
  • added enchanted book variants via an item model definition instead of CIT (1.21.5+)
  • added painting 'passage'
  • added happy ghast harness and rope textures
  • added dried ghast textures
  • added item textures:
  • harnesses
  • happy ghast spawn egg
  • music disc 'tears'
  • added GUI textures:
  • locator bar background, arrows, dots
  • sprites\toast\now_playing
  • sprites\icon\music_notes
  • pale oak hanging sign
  • fixed missing textures when using platinum armor trims in the Illager Invasion mod
  • fixed chorus flower not using its custom item model in recent game versions
  • changed ghastling texture: tweaked tentacles
  • changed lead knot top face texture, making it match the sides
  • changed light blue and yellow bundles: small color tweaks to outlines
  • changed enchanted book texture
  • removed enchanted book CIT (1.21.5+)
  • added paintings 'pond' and 'sunflowers'
  • added item sprites for boats, minecarts, lanterns, comparator, repeater, brewing stand, amethyst buds/cluster, pointed dripstone and iron bars (1.21.4+)
  • held and dropped items are still shown as 3D models
  • in game versions before 1.21.4, the 3D models are still shown in every display context
  • added GUI textures: tab and text field widgets
  • added entity textures: happy ghast and ghastling
  • added dormant creaking heart block textures (1.21.5+)
  • added light_emission fields to many block model elements, replacing OptiFine/Continuity emissive textures (1.21.2+)
  • added soul lantern emissive texture for OptiFine/Continuity (1.20.2-1.21.1)
  • added waxed block item textures with a glint animation
  • fixed EMI mod support: added a missing sprite to widgets.png
  • fixed active/awake creaking heart block texture (1.21.5+)
  • changed GUI:
  • button disabled textures
  • header and footer separator textures
  • gui\sprites\trial_available texture
  • changed block and item models:
  • brewing stand bottles
  • amethyst buds/cluster display tweaks
  • lantern display tweaks
  • replaced negative-sized elements in cauldrons, hoppers, open barrel, outlined blocks
  • moved shield idle position in first person view to be even less in the way and better match its third person position
  • waxed blocks: removed outline from items
  • changed block textures:
  • brewing stand bottles
  • end portal frame eye
  • heavy core: changed top and bottom
  • lantern emissive texture tweak for OptiFine/Continuity (1.20.2-1.21.1)
  • sunflower
  • torch flame animations
  • composter/note block/jukebox/pitcher crop/scaffolding top: slight tweak to a single color
  • changed item textures:
  • chorus fruits
  • cookie
  • buckets
  • ominous bottle
  • sunflower
  • torch flame animations
  • tiny tweaks to some other items
  • changed entities: tweaks to cow, ghast, shield and slime textures
  • changed paintings 'earth', 'wind', 'fire' and 'water'
  • removed unused cauldron block models
  • added soul lantern emissive texture
  • added waxed block item textures with a glint animation
  • fixed EMI mod support: added a missing sprite to widgets.png
  • changed GUI button disabled textures
  • changed block and item models:
  • brewing stand bottles
  • amethyst buds/cluster display tweaks
  • lantern display tweaks
  • replaced negative-sized elements in cauldrons, hoppers, open barrel, outlined blocks
  • moved shield idle position in first person view to be even less in the way and better match its third person position
  • waxed blocks: removed outline from items
  • changed block textures:
  • brewing stand bottles
  • end portal frame eye
  • lantern emissive texture
  • sunflower
  • torch flame animations
  • composter/note block/jukebox/pitcher crop/scaffolding top: slight tweak to a single color
  • changed item textures:
  • chorus fruits
  • cookie
  • buckets
  • sunflower
  • torch flame animations
  • tiny tweaks to some other items
  • changed entities: tweaks to cow, ghast, shield and slime textures
  • changed paintings 'earth', 'wind', 'fire' and 'water'
  • removed unused cauldron block models
  • added soul lantern emissive texture
  • changed block and item models:
  • brewing stand bottles
  • lantern display tweaks
  • changed block textures:
  • brewing stand bottles
  • end portal frame eye
  • lantern emissive texture
  • sunflower
  • torch flame animations
  • composter/note block/jukebox/scaffolding top: slight tweak to a single color
  • changed item textures:
  • chorus fruits
  • cookie
  • buckets
  • sunflower
  • torch flame animations
  • tiny tweaks to some other items
  • changed entities: tweaks to cow, ghast, shield and slime textures
  • removed unused waxed copper item models
  • backport based on 1.17_r2 and 1.19-1.19.2_r3
  • added mod support: TrashSlot
  • added bogged custom entity model with 3D mushrooms
  • added grass block models to only rotate the top texture
  • added bamboo gate models, fixed the texture
  • added variants of axolotl bucket item for 1.21.5 (no CIT needed)
  • added CIT for enchanted books breach, density and wind burst in 1.20.5+
  • added animation to campfire item textures
  • fixed missing, redundant or wrong texture and parent references in many models
  • fixed warnings about unused frames in conduit wind sprites: cropped out unused frames
  • fixed small textures in the Waystones mod limiting mip level from 4 to 3
  • fixed CIT for axolotl buckets in 1.20.5-1.21.4
  • fixed CIT for sweeping edge enchanted book in 1.20.5+
  • fixed warm chicken baby and warm pig showing up as temperate variants when using EMF custom models
  • changed all pig variants' custom models and textures
  • changed slime entity texture slightly (in previous release, missed from changelog)
  • changed conduit wind animation frametime from 3 to 1
  • changed fence and gate models: separated from default templates for mod compatibility
  • changed item textures: all books and smithing templates, spider eyes, egg, gold ingot
  • removed unmodified texture moss_template.png in Waystones mod assets
  • removed mod support: dorianpb's Custom Entity Models
  • added mod support: TrashSlot
  • added grass block models to only rotate the top texture
  • added bamboo gate models and changed the texture
  • added animation to campfire item textures
  • fixed missing, redundant or wrong texture and parent references in many models
  • fixed warnings about unused frames in conduit wind sprites: cropped out unused frames
  • fixed small textures in the Waystones mod limiting mip level from 4 to 3
  • changed pig texture and custom model
  • changed chicken textures
  • changed slime entity texture slightly
  • changed conduit wind animation frametime from 3 to 1
  • changed fence and gate models: separated from default templates for mod compatibility
  • changed item textures: all books and smithing templates, spider eyes, egg, gold ingot
  • changed donkey, mule and zombie horse spawn egg textures: 1-pixel tweak
  • changed chestplate armor trim item overlay slightly
  • added mod support: EMI
  • added mod support: Fabric creative inventory page buttons texture
  • added mod support: Mod Menu GUI textures
  • added mod support: oωo library GUI textures
  • added mod support: Roughly Enough Items (REI)
  • added mod support: TrashSlot
  • added mod support: Visuality particle textures
  • added mod support: Waystones
  • added matching inventory models for wall blocks with custom texture mapping
  • added grass block models to only rotate the top texture
  • added comparator and repeater models
  • added textures for comparator block's subtraction mode
  • added animation to campfire item textures
  • fixed missing, redundant or wrong texture and parent references in many models
  • fixed tropical fish fin patterns being one-sided
  • fixed warnings about unused frames in conduit wind sprites: cropped out unused frames
  • fixed carved pumpkin texture not matching jack o'lantern
  • changed some GUI elements
  • changed many glyphs in the font
  • changed fence and gate models: separated from vanilla models for mod compatibility
  • changed wall torch block model slightly
  • changed grass and fern base texture colors: reduced saturation of darker shades
  • changed conduit wind animation frametime from 3 to 1
  • changed block textures: dead bush, comparator, redstone torch, repeater, sea lantern
  • changed many spawn egg item models and textures
  • changed item textures: all books, banner patterns, brown candle, brown dye, egg, gold ingot, pufferfish, spider eyes, redstone torch
  • changed entity textures: chicken, elder guardian, guardian, pig, wolf, slime
  • changed pig custom model
  • added mod support: Waystones
  • added 'bouquet' and 'cavebird' paintings
  • added block and item textures for bush, cactus flower, dry grasses, firefly bush, leaf litter, wildflowers
  • added cold and warm variants for chicken, cow and pig
  • added sheep wool and undercoat textures
  • added blue and brown egg item textures
  • added leaf particle textures
  • added firefly particle texture
  • added cherry leaves variant texture
  • fixed mooshrooms and temperate cow/pig/chicken for 1.21.5
  • fixed armor enchantment glint for 1.21.5
  • fixed entity saddle textures for 1.21.5
  • fixed textures\gui\sprites\container\slot.png to better match the GUI panels that use it
  • fixed Fabric creative inventory page button texture for 1.21.1, 1.21.4, 1.21.5
  • changed chicken texture
  • changed pig texture and custom model
  • changed lodestone side texture for 1.21.5 to match the new crafting recipe
  • changed egg item texture
  • changed pufferfish item texture colors slightly
  • changed dead bush block texture slightly
  • changed cherry leaves texture slightly
  • changed donkey, mule and zombie horse spawn egg textures: 1-pixel tweak
  • added mod support: Waystones
  • added matching inventory models for wall blocks with custom texture mapping
  • added cherry leaves variant texture
  • changed cherry leaves texture slightly
  • changed pufferfish item texture colors slightly
  • changed dead bush block texture slightly
  • changed spawn eggs: tweaks to mooshroom and witch
  • removed textures\block\sand_s.png
  • added tuff brick wall and polished tuff wall models and textures
  • added matching inventory models for wall blocks with custom texture mapping
  • added slot highlight background texture
  • fixed clock item for 1.21.4
  • fixed wolf armor head tilting on its own
  • changed closed eyeblossom block and item textures slightly
  • removed textures\block\sand_s.png
  • removed blockstates\resin_brick_wall.json
  • Whimscape 1.20.2-1.21.4_r1** (2024 Dec 3)
  • added creaking entity textures
  • added resin block, resin clump, resin bricks and chiseled resin bricks block textures
  • added resin brick wall models and textures
  • added resin brick and resin clump item textures
  • added pale oak leaf particle textures
  • added eyeblossom block and item textures
  • added resin trim palette
  • added 'tides' painting
  • fixed magma cube texture for 1.21.4
  • fixed spawn eggs for 1.21.4
  • fixed infested and waxed block items for 1.21.4
  • fixed gui sprites for 1.21.4: empty slots, toast/system, toast/tutorial, advancements/box_obtained, advancements/box_unobtained
  • fixed two pixels in the bolt armor trim not matching the trim palette
  • changed pale oak door and sign item colors slightly
  • changed active creaking heart textures: color tweak
  • changed chestplate armor trim item overlay slightly
  • changed spawn eggs: tweaks to creaking, mooshroom and witch
  • Whimscape 1.20.2-1.21.3_r1** (2024 Oct 26)
  • added pale oak wood set textures and models
  • added pale moss textures and models
  • added pale oak log and leaf textures
  • added pale oak sapling textures and models
  • added creaking heart textures
  • added creaking spawn egg
  • added bordure indented and field masoned banner pattern item textures
  • added empty air bubble hud texture
  • added mod support: Dungeons and Taverns key item textures
  • added mod support: Visuality particle textures
  • added mod support: Mod Menu GUI textures
  • added mod support: oωo library GUI textures
  • added mod support: Entity Features config button textures
  • added mod support: Roughly Enough Items (REI)
  • added mod support: EMI
  • added mod support: Fabric creative inventory page buttons texture
  • added missing Just Enough Items (JEI) textures
  • fixed errant pixel in fox and wolf spawn egg items
  • fixed tropical fish fin patterns being one-sided
  • changed some GUI elements
  • changed f, G, i, J, j, t, y and some cyrillic glyphs of the font
  • changed enchanted glint textures
  • changed many spawn egg items slightly
  • changed acacia leaves color slightly
  • changed grass and fern base texture colors: reduced saturation of darker shades
  • changed banner pattern item textures
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