You are in a cave, a very deep cave. You have been mining for many hours in search of diamonds. It's getting late, you are tired. Suddenly you see a white square in the corner of your screen and it disappears as quickly as it appeared. You swear it looked like the name of another player, but you brush it off as a simple rendering bug...
But what if it wasn't?
''Who's There?'' adds in entities that will sometimes appear when exploring caves. They are invisible and have names that look like the names of players. They walk around you and make noises to make you uneasy while you are mining.
On top of that, a variant of the Ghost Player simply named ''White Eyes'' can spawn, stalking the player through the caves.
In the distance you see what looks like another player. You rub your eyes, telling yourself that such a thing is impossible, you're in singleplayer! When you look back at your screen, the figure is still there, standing completely still. You heard of Herobrine before, but that thing isn't Herobrine, it's different somehow...

Made with MCreator
All Versions
+ Add Version- Empty Alex using Empty Steve texture
- Empty Alex using Empty Steve texture
- Empty Alex using Empty Steve texture
- Empty Alex using Empty Steve texture
- Proper name list (available in configuration file) {how to add names: ["name1", "name2", (...)] }
- A bunch of config options to modify different parts of the mod
- "ghosts" entity tag
- "protected_from_spawn_deny" entity tag
Changes:
- Empty Players will now sometimes walk towards the nearest player or sprint jump to attack them
- Empty Players now have a chance to spawn with a torch or an iron sword
- White Eyes no longer have a shadow
- Entities can no longer be pushed by fluids
- Mobs will no longer target players that are affected by the 'Jumpscare' effect
- 'Jumpscare' effect will now make the player look in random directions upwards erratically and swing their main
Fixes:
- Entities no longer interact with players in creative/spectator
- Random sounds playing even when the player isn't in a cave
- White Eyes jumpscare chance being 100%
- Proper name list (available in configuration file) {how to add names: ["name1", "name2", (...)] }
- A bunch of config options to modify different parts of the mod
- "ghosts" entity tag
- "protected_from_spawn_deny" entity tag
Changes:
- Empty Players will now sometimes walk towards the nearest player or sprint jump to attack them
- Empty Players now have a chance to spawn with a torch or an iron sword
- White Eyes no longer have a shadow
- Entities can no longer be pushed by fluids
- Mobs will no longer target players that are affected by the 'Jumpscare' effect
- 'Jumpscare' effect will now make the player look in random directions upwards erratically and swing their main
Fixes:
- Entities no longer interact with players in creative/spectator
- Random sounds playing even when the player isn't in a cave
- White Eyes jumpscare chance being 100%
- Proper name list (available in configuration file) {how to add names: ["name1", "name2", (...)] }
- A bunch of config options to modify different parts of the mod
- "ghosts" entity tag
- "protected_from_spawn_deny" entity tag
Changes:
- Empty Players will now sometimes walk towards the nearest player or sprint jump to attack them
- Empty Players now have a chance to spawn with a torch or an iron sword
- White Eyes no longer have a shadow
- Entities can no longer be pushed by fluids
- Mobs will no longer target players that are affected by the 'Jumpscare' effect
- 'Jumpscare' effect will now make the player look in random directions upwards erratically and swing their main
Fixes:
- Entities no longer interact with players in creative/spectator
- Random sounds playing even when the player isn't in a cave
- White Eyes jumpscare chance being 100%
- Proper name list (available in configuration file) {how to add names: ["name1", "name2", (...)] }
- A bunch of config options to modify different parts of the mod
- "ghosts" entity tag
- "protected_from_spawn_deny" entity tag
Changes:
- Empty Players will now sometimes walk towards the nearest player or sprint jump to attack them
- Empty Players now have a chance to spawn with a torch or an iron sword
- White Eyes no longer have a shadow
- Entities can no longer be pushed by fluids
- Mobs will no longer target players that are affected by the 'Jumpscare' effect
- 'Jumpscare' effect will now make the player look in random directions upwards erratically and swing their main
Fixes:
- Entities no longer interact with players in creative/spectator
- Random sounds playing even when the player isn't in a cave
- White Eyes jumpscare chance being 100%
Additions:
- White Eyes
- Empty Steve
- Empty Alex
- Random sounds (knocking, breathing)
- ''SpawnWhiteEyes'' config
- ''GhostSpawnTimer'' config
- ''SpawnEmptyPlayer'' config
- ''EmptyPlayerChance'' config
- ''EmptyPlayerCanSpawnSurface'' config
Changes:
- The block breaking sound when a ghost player spawns can now be heard from further away
- Ghost players now have a chance to be shy, meaning they will despawn when looked at and play a sound
- Reduced the spawn timer to 1 minute
Additions:
- White Eyes
- Empty Steve
- Empty Alex
- Random sounds (knocking, breathing)
- ''SpawnWhiteEyes'' config
- ''GhostSpawnTimer'' config
- ''SpawnEmptyPlayer'' config
- ''EmptyPlayerChance'' config
- ''EmptyPlayerCanSpawnSurface'' config
Changes:
- The block breaking sound when a ghost player spawns can now be heard from further away
- Ghost players now have a chance to be shy, meaning they will despawn when looked at and play a sound
- Reduced the spawn timer to 1 minute
Additions:
- White Eyes
- Empty Steve
- Empty Alex
- Random sounds (knocking, breathing)
- ''SpawnWhiteEyes'' config
- ''GhostSpawnTimer'' config
- ''SpawnEmptyPlayer'' config
- ''EmptyPlayerChance'' config
- ''EmptyPlayerCanSpawnSurface'' config
Changes:
- The block breaking sound when a ghost player spawns can now be heard from further away
- Ghost players now have a chance to be shy, meaning they will despawn when looked at and play a sound
- Reduced the spawn timer to 1 minute
Additions:
- White Eyes
- Empty Steve
- Empty Alex
- Random sounds (knocking, breathing)
- ''SpawnWhiteEyes'' config
- ''GhostSpawnTimer'' config
- ''SpawnEmptyPlayer'' config
- ''EmptyPlayerChance'' config
- ''EmptyPlayerCanSpawnSurface'' config
Changes:
- The block breaking sound when a ghost player spawns can now be heard from further away
- Ghost players now have a chance to be shy, meaning they will despawn when looked at and play a sound
- Reduced the spawn timer to 1 minute
Additions:
- Config File
Changes:
- When the player looks at a Ghost Player a sound can be played and the Ghost Player will despawn
- /spawnghost will now make the player look at the nearest ghost
Additions:
- Config File
Changes:
- When the player looks at a Ghost Player a sound can be played and the Ghost Player will despawn
- /spawnghost will now make the player look at the nearest ghost
Additions:
- Config File
Changes:
- When the player looks at a Ghost Player a sound can be played and the Ghost Player will despawn
- /spawnghost will now make the player look at the nearest ghost
Additions:
- Config File
Changes:
- When the player looks at a Ghost Player a sound can be played and the Ghost Player will despawn
- /spawnghost will now make the player look at the nearest ghost
- Additions:**
- Player Name List. It contains 4 slots for player names and gets updated every time a new player joins the world
- /playernamelist command
- /setplayername command
- Changes:**
- Ghost Players now spawn every 3 minutes
- A Ghost Player cannot spawn if there's already one in a radius of 70
- Ghost Players will now take a random player name from the player name list
- Additions:**
- Player Name List. It contains 4 slots for player names and gets updated every time a new player joins the world
- /playernamelist command
- /setplayername command
- Changes:**
- Ghost Players now spawn every 3 minutes
- A Ghost Player cannot spawn if there's already one in a radius of 70
- Ghost Players will now take a random player name from the player name list
- Additions:**
- Player Name List. It contains 4 slots for player names and gets updated every time a new player joins the world
- /playernamelist command
- /setplayername command
- Changes:**
- Ghost Players now spawn every 3 minutes
- A Ghost Player cannot spawn if there's already one in a radius of 70
- Ghost Players will now take a random player name from the player name list
- Additions:**
- Player Name List. It contains 4 slots for player names and gets updated every time a new player joins the world
- /playernamelist command
- /setplayername command
- Changes:**
- Ghost Players now spawn every 3 minutes
- A Ghost Player cannot spawn if there's already one in a radius of 70
- Ghost Players will now take a random player name from the player name list