
a faithful continuation of the original public domain windchimes mod made by hibi.
the goal of this project is to keep the original mod's content updated for modern minecraft versions on both fabric & neoforge and enhance it with quality of life features.
recipes
you can find all recipes in your recipe book after picking up string.
alternatively you can use a recipe viewer mod to see all recipes immediately.
sable features
decorate your airships and other sable contraptions with wind chimes that react to changes in momentum by swinging and making sounds.
behaviour such as entity/projectile collision, direct interaction and redstone control all behave as you'd expect.

All Versions
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- added support for Minecraft 26.3
- added support for Minecraft 26.3
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
### new
- living entities ring chimes when walking, sneaking or sprinting through them
- projectiles ring chimes when flying through them
### changed
- added three swing strengths: quiet when sneaking, medium when walking and loud when sprinting
- redstone strength now controls ring strength: 1–5 quiet, 6–10 medium and 11–15 loud
- bamboo chimes are more floaty than copper ones, which are floatier than iron chimes
- updated and retuned ring duration and volume for each strength
- updated accessibility subtitle
## sable integration on 1.21.1
### new
- added optional automatic Sable support
- wind chimes obey gravity on tilted Sable sublevels
- chimes swing and ring in response to acceleration, braking, turning and other sudden direction changes
- chimes show subtle air resistance while contraptions travel at constant speed
- chimes on sublevels in motion ring when they strike stationary living entities
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
### changes
- slight change to item textures
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
### changes
- slight change to item textures
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
### changes
- slight change to item textures
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
### changes
- slight change to item textures
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
### changes
- slight change to item textures
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
### changes
- slight change to item textures
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
### changes
- slight change to item textures
- blocks with a maximum height of half a block or less can be placed in the block below a wind chime e.g. bottom slab, pressure plate, button
### changes
- slight change to item textures