Wispy Shaders V1.4
A performance-optimized shader pack initially based on Mellow Shaders and outperforms many other so claimed 'potato' shaders. Works on all major versions
Credits
- Original Shader: Mellow Shaders by TheCMK
- Performance Optimizations: l_aggy
Features
(All information and statistics is based on V1.3)
- Ultra-optimized for integrated graphics (iGPUs)
- 40%+ improvement on Balanced compared to MakeUp-Ultrafast with all effects off
- Color grading and biome‑specific lighting for all dimensions.
- Cinematic post‑processing: bloom, sharpening, tonemapping, TAA, motion blur, film grain, vignette.
To-do
- More benchmarking
- Adding features (Can't really optimize more)
- Bugfix some features
Performance Profiles
-
iGPU (8 Chunks) tested on i5-4570 (HD4600) on CachyOS
-
dGPU (24 Chunks) tested on R9 8940HX (5060 Laptop=4060 desktop) on Windows 11
-
Choose a profile in shader settings that matches your hardware:
| Profile | FPS (iGPU) | FPS (dGPU) | Description |
|---|---|---|---|
| ULTRA_PERFORMANCE | 190+ | 440+ | Maximum FPS, minimal effects |
| PERFORMANCE | 190+ | ?? | Good balance for iGPU |
| BALANCED | 180+ | ?? | A mix of features |
| QUALITY | 120+ | ?? | More effects |
| ULTRA_QUALITY | 120+ | 380+ | Lowest FPS, All features |
Installation
- Install Iris Shaders or OptiFine
- Download Wispy Shaders
- Place the ZIP file in
.minecraft/shaderpacks/ - Select Wispy in Video Settings → Shaders
- Choose a performance profile
Optimizations
DisabledDeleted expensive composite passes by default- Fast gamma correction
- Simplified post-processing
- Optimized every composite pass and fog,lighting,sky,water,taa,bloom e.t.c
- Reduced shader complexity
- Too many to count now mainly faster math less calls,lookups and samples check source for more
Links
- Original Mellow: https://modrinth.com/shader/mellow
- Report Issues: https://github.com/epxlsol/wispy-shader/issues
Note: This is a performance-focused fork. For the original experience with all features, use Mellow Shaders.
All Versions
+ Add Version- Fixed sharpening and film grain
- Water waves and improvements in the nether is being worked on
- Better clouds + cloud fix works entirely from ingame settings
- Fixed some slider defaults
- Fixed end
- Fixed end
- Fixed DH again
- Fixed stained glass
- Fixed clouds again
- more improvements soon
- Added Cel shading
- Fixed default options being bad
- Vanilla entity shadows work
- Some other minor fixes
- Fixed Nether not working
- Removed hurt vignette making red circle tint
- Removed/altered heavily implemented feature
- Improved bloom performance
- Fixed sky rendering without DH too me too long help
- Fixed entity shadow flicker
- Fixed DH sky glitch
- Added more color grading/ temperature features
- Added some actual visual features
- Removed Broken setting and cleaned it up
- Better wavy plants
- e.t.c
- Did Bug fixes and futher optimisations
- Need to fix DH fog glitch
- Added more options in shader options(needs polish)
- Make sure you customize your options (recommend ultra_performance)
- (Quick fix) better water colour and presets on Performance configs.
- Replace sin() with fast triangle wave