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Wizard Villagers

Wizard Villagers

by KevzCz • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions
This is an unofficial fork and 1.21.1 port of MrSterner's GuardVillagers. Find the original Fabric port here and the original Forge version here.

Fixes & New Features

  • Guards can now shoot normally using the crossbow (no more glitching out and not firing)
  • Guards can now use the bow goal from MrSterner's code
  • Spell Engine, Wizards, Spellblades and Such compat!
    • Guards can use Wands & Spellblades
    • Basic Wands allow guards to use basic spells (e.g., Fireball)
    • Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
    • No friendly fire for spells!
    • Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced

Spells

Wizards

Fire, Frost, Arcane wand / staff for Basic
Netherite wand / staff, Ruby Fire, Smaragdant Frost, Crystal Arcane staff for Advanced
- Basic: Fireball, Frost Shard, Arcane Bolt - Advanced: Meteor, Blizzard, Arcane Missles

Spellblades and Such

Fire, Frost, Arcane Spellblade for Basic
Fire, Frost, Arcane Claymore for Advanced
- Basic: Fire, Frost, Arcane Spellstrike - Advanced: Fire, Frost, Arcane Burst

Elemental Wizards RPG (OPTIONAL)

Air, Aqua, Terra wand / staff for Basic
Netherite wand / staff, Aeternium Wind, Crystal Aqua, Ruby Terra staff for Advanced
- Basic: Air Cutter, Water Whip, Stone Spear - Advanced: Aeroburst, Explosive Bubbles, Shattering Stone

Archers (OPTIONAL)

  • New guards will have a chance to get this skill -> Magic Arrow
  • Base 5% to trigger and scales up with Ranged Damage up to 15%

Archers Expansion (OPTIONAL)

  • New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
  • Base 5% to trigger and scales up with Ranged Damage up to 15%

Paladins & Priests || LnE Paladins (OPTIONAL)

  • New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier

By default, the config sets the base drop-chance of equipment to 0.


Dependencies


Support

Need help or want to report a bug?


Showcase

Here's a video of around 30 guards fighting a Wither:

How to Install Wizard Villagers (Mod)

Wizard Villagers by KevzCz is verified for Fabric across Minecraft versions 1.21, 1.21.1 (latest release: 1.2.5+1.21.1, file size: 806 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21, 1.21.1) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Wizard Villagers file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
7d ago 1
1.21.1
Fabric
24d ago 1
1.21.1
Fabric
2mo ago 1
1.21.1
Fabric
3mo ago 1
1.21.1
Fabric
3mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Fabric
8mo ago 1
1.21.1
Fabric
8mo ago 1
1.21.1
Fabric
8mo ago 1
1.21.1
Fabric
8mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
11mo ago 1
1.21.1
Fabric
last yr. 1
1.21
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
Fix barrier spells block other guards from entering
  • Added RPG Dialogue & Villager Compat
  • Added Jade compat
  • More improvements to Special Guards creation
  • Fixed a few goal issues
  • Added Contracts: can be found inside loot tables that can call upon defined guards
  • Improved the UI of the guards to fit hearts, armor values, names and buttons
Updated to Spell Engine 1.10.0+
Updated to Spell Engine 1.9.16

More API and stuff for Special Guards
Updated to the latest version of spell engine (1.9.10+)

Added spell summon support
Potentially fixed a server crash
Proper healing / status effect targeting towards allies and attackers
Guards should no longer stand still in front of a stationary mob
Fix off-hand passive spells from trinkets able to be casted repeatedly
Kind of improved support AI
  • Guards now are able to use the spell's animations to cast
  • Many improvement on the AI and they now are able to cast more spells (spell engine built-ins, druids, bards, etc...)
  • Added Special Guards datapack implementation - Special guards that have a chance to replace guards upon village spawning
  • Added Guard Armor Theme (to replace the hardcode of armor overwrite)
Updated to spell engine 1.9.6 to fix crash
Updated to 1.9.5, supports ARROW_EFFECT

Now can use the set effects of item sets

Now can hire guards, default 5 emeralds (configurable)

Improved inventory GUI of Guards, added tooltips & fixed model render
Now works with 1.9.0+ of Spell Engine
Still unstable!

Now looks at armor slots as well for spells
Guards can now find spells on their mainhand, offhand and their new spellbook slot! They can cast almost every spell (if they aren't too complicated or are using custom handlers). Slight warning, this can be a buggy mess!
Fix missing compat implementations

Improved Spell cast goal
Potentially fix logs spam when c2me is installed
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