
World Alive is a particle based, client side mod that adds Birds, Butterflies, Insects and more. Use command /worldalive to change the settings you want. Join the discord for suggestions/bug reports
This mod is based on the 'Cosy Critters & Creepy Crawlies' mod by PigCart
Birds
Birds can flock together, perch and call out. Each bird is biome specific, meaning you will only see for example: toucans in jungles, and robins in forests.
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List of birds includes:
- Crow (from previous mod)
- Seagull
- Robin
- Flamingo
- Magpie
- Barn Owl
- Red Cardinal
- Parakeet
- Toucan
- Japanese Snow Fairy
- Turkey Vulture
- Blue Tit
- Mallard Duck

Flamingos chilling in da water
Crawlers and bugs
Butterflies will spawn in most biomes and are also biome specific like birds.
List of butterflies includes:
- Blue morpho
- Monarch
- Painted Lady
- Flaming Cresent (spawns in the crimson forest)
- Warping Cresent (spawns in the warped forest)

Butterflies look weird in a still photo but trust me they are cool lmao
There are 2 variants of geckos: Green geckos and Mediterranian house geckos.

Green geckos spawn on trees in the jungle, the other one spawns on sand in deserts

Cicadas spawn on trees in hot biomes, and plains. They play their sound.
All Versions
+ Add Version###### Sep 7, 2026
- added Minecraft 1.21.1 (Fabric) support
- fixed the barn owl's flying texture
- fixed birds getting stuck
- fixed birds floating on half slabs
###### Sep 7, 2026
- added Minecraft 1.21.1 (Fabric) support
- fixed the barn owl's flying texture
- fixed birds getting stuck
- fixed birds floating on half slabs
###### Sep 7, 2026
- added Minecraft 1.21.1 (Fabric) support
- fixed the barn owl's flying texture
- fixed birds getting stuck
- fixed birds floating on half slabs
###### Sep 7, 2026
- added Minecraft 1.21.1 (Fabric) support
- fixed the barn owl's flying texture
- fixed birds getting stuck
- fixed birds floating on half slabs
###### Sep 7, 2026
- added Minecraft 1.21.1 (Fabric) support
- fixed the barn owl's flying texture
- fixed birds getting stuck
- fixed birds floating on half slabs
- # v1.2.1
- added Minecraft 1.20.1 (Fabric) support
- fixed the glitch where birds sometimes just disapear when startled
- seasonal birds are now on by default (this is for my future seasons mod still in development)
- # v1.2.1
- added Minecraft 1.20.1 (Fabric) support
- fixed the glitch where birds sometimes just disapear when startled
- seasonal birds are now on by default (this is for my future seasons mod still in development)
- # v1.2.1
- added Minecraft 1.20.1 (Fabric) support
- fixed the glitch where birds sometimes just disapear when startled
- seasonal birds are now on by default (this is for my future seasons mod still in development)
- # v1.2.1
- added Minecraft 1.20.1 (Fabric) support
- fixed the glitch where birds sometimes just disapear when startled
- seasonal birds are now on by default (this is for my future seasons mod still in development)
- # v1.2.0
- added new birds: turkey vulture, blue tit, japanese snow fairy
- added highly requested bird editor
- ducks no longer spawn in oceans, and no longer perch in lava, they also have a cap as a lot of them would spawn
- fixed birds (especially seagulls) spawning already out of despawn range and instantly disappearing when spawned far below/above the player, e.g. looking down at a lake from a mountain
- fixed some behind the scenes logic with birds migrating with the seasons veil mod (not out yet)
- # v1.2.0
- added new birds: turkey vulture, blue tit, japanese snow fairy
- added highly requested bird editor
- ducks no longer spawn in oceans, and no longer perch in lava, they also have a cap as a lot of them would spawn
- fixed birds (especially seagulls) spawning already out of despawn range and instantly disappearing when spawned far below/above the player, e.g. looking down at a lake from a mountain
- fixed some behind the scenes logic with birds migrating with the seasons veil mod (not out yet)
- # v1.2.0
- added new birds: turkey vulture, blue tit, japanese snow fairy
- added highly requested bird editor
- ducks no longer spawn in oceans, and no longer perch in lava, they also have a cap as a lot of them would spawn
- fixed birds (especially seagulls) spawning already out of despawn range and instantly disappearing when spawned far below/above the player, e.g. looking down at a lake from a mountain
- fixed some behind the scenes logic with birds migrating with the seasons veil mod (not out yet)
###### Jul 27, 2026
- duck texture problem is fixed
- added seasonal birds: with Seasons Veil installed (my upcoming seasons mod) , birds can now have realistic presence through the year
- archetypes (resident, summer visitor, winter visitor, passage migrant) control when a bird is around, read against each biome's actual climate
- migrating birds get an automatic flyover near the end of the season - a flock crossing the sky in a vee, loose, or line formation
- flock size, song frequency, flock tightness and spawn caps can now vary by season
- added config options: seasonal birds toggle, migration warm direction, migration chat announcements, and bird sound range multiplier
###### Jul 27, 2026
- duck texture problem is fixed
- added seasonal birds: with Seasons Veil installed (my upcoming seasons mod) , birds can now have realistic presence through the year
- archetypes (resident, summer visitor, winter visitor, passage migrant) control when a bird is around, read against each biome's actual climate
- migrating birds get an automatic flyover near the end of the season - a flock crossing the sky in a vee, loose, or line formation
- flock size, song frequency, flock tightness and spawn caps can now vary by season
- added config options: seasonal birds toggle, migration warm direction, migration chat announcements, and bird sound range multiplier
###### Jul 27, 2026
- duck texture problem is fixed
- added seasonal birds: with Seasons Veil installed (my upcoming seasons mod) , birds can now have realistic presence through the year
- archetypes (resident, summer visitor, winter visitor, passage migrant) control when a bird is around, read against each biome's actual climate
- migrating birds get an automatic flyover near the end of the season - a flock crossing the sky in a vee, loose, or line formation
- flock size, song frequency, flock tightness and spawn caps can now vary by season
- added config options: seasonal birds toggle, migration warm direction, migration chat announcements, and bird sound range multiplier
- Birds
- Spiders
- Moths
- The Hat Man (allegedly)
v1.0.0 - "World Alive"
A full rebrand:
New critters & sights
- New birds: Flamingo, magpie, seagull, barn owl, parakeet, red cardinal, robin, toucan
- Butterflies - blue morpho, painted lady, monarch, the flaming crescent (crimson forest) and the warping crescent (warped forest).
- Cicada - an insect/ bug idk lmao that chills on logs and makes that loud ass noise
- Desert mirages - distant oasis and village illusions that shimmer on the horizon and fade away as you get close
- Horizon wanderers - far-off riders on land, and ships out at sea. Spot one and it turns away
Ambience & sound overhaul
- Every bird now calls both while perched and in flight with a per flock call cap
- master bird-call volume slider in the config.
- Cicada calls cut off the moment their tree/block is broken.
A more seamless world
- Cross into a new biome and its wildlife is already there, instead of waiting for the previous area's to despawn.
- Previous flocks linger and thin out naturally behind you, rather than being cleared - turn around and they're still there.
- Wildlife spawns off-screen so nothing pops into view.
- Birds
- Spiders
- Moths
- The Hat Man (allegedly)
v1.0.0 - "World Alive"
A full rebrand:
New critters & sights
- New birds: Flamingo, magpie, seagull, barn owl, parakeet, red cardinal, robin, toucan
- Butterflies - blue morpho, painted lady, monarch, the flaming crescent (crimson forest) and the warping crescent (warped forest).
- Cicada - an insect/ bug idk lmao that chills on logs and makes that loud ass noise
- Desert mirages - distant oasis and village illusions that shimmer on the horizon and fade away as you get close
- Horizon wanderers - far-off riders on land, and ships out at sea. Spot one and it turns away
Ambience & sound overhaul
- Every bird now calls both while perched and in flight with a per flock call cap
- master bird-call volume slider in the config.
- Cicada calls cut off the moment their tree/block is broken.
A more seamless world
- Cross into a new biome and its wildlife is already there, instead of waiting for the previous area's to despawn.
- Previous flocks linger and thin out naturally behind you, rather than being cleared - turn around and they're still there.
- Wildlife spawns off-screen so nothing pops into view.
- Birds
- Spiders
- Moths
- The Hat Man (allegedly)
v1.0.0 - "World Alive"
A full rebrand:
New critters & sights
- New birds: Flamingo, magpie, seagull, barn owl, parakeet, red cardinal, robin, toucan
- Butterflies - blue morpho, painted lady, monarch, the flaming crescent (crimson forest) and the warping crescent (warped forest).
- Cicada - an insect/ bug idk lmao that chills on logs and makes that loud ass noise
- Desert mirages - distant oasis and village illusions that shimmer on the horizon and fade away as you get close
- Horizon wanderers - far-off riders on land, and ships out at sea. Spot one and it turns away
Ambience & sound overhaul
- Every bird now calls both while perched and in flight with a per flock call cap
- master bird-call volume slider in the config.
- Cicada calls cut off the moment their tree/block is broken.
A more seamless world
- Cross into a new biome and its wildlife is already there, instead of waiting for the previous area's to despawn.
- Previous flocks linger and thin out naturally behind you, rather than being cleared - turn around and they're still there.
- Wildlife spawns off-screen so nothing pops into view.


