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World Events

World Events

by mattbaconz • Downloads: 0 • Followers: 0
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🌍 World Events & World Events Pro

The Ultimate Immersion Engine

Atmospheric weather, psychological horror, realistic physics, and custom rewards.

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⚡ Why choose World Events?

Static worlds bore players. World Events puts something on the clock every session: a Blood Moon, a Meteor Shower, Diamond Fever, a treasure chest with coords in chat, a schematic supply drop, or a timed Keep Inventory window. Random or scheduled. One event or several at once. You own the YAML and the GUI.

  • 🚀 100+ ready events across 32 types (weather, horror, combat, mining, farming, physics, gamerules, and more)
  • 👻 Hidden / horror events like Paranoia and Silent Mobs that mess with players without a big warning banner
  • 🌲 Physics that shows up in-game — falling trees, meteor craters, acid rain that forces shelter
  • 📦 Structure Drop — paste a WorldEdit / FAWE .schem at a random safe spot, broadcast coords, skip claims, optional loot + restore
  • 🎮 Game Rule — flip Paper gamerules for the duration (keep_inventory, do_mob_spawning, …) then restore
  • 🎨 In-game editor — create, edit, start, and stop live
  • ✨ Stacked boss bars with MiniMessage gradients and carousel-style multi-event display
  • ⚙️ Paper / Purpur / Spigot, 1.20.6 – 26.2.x

100% Fully Configurable

📂 Explore the categories

🌪️ Atmosphere & weather

  • Acid Rain — get under cover or take damage
  • Solar Flare — sunlight burns; shade or water helps
  • Meteor Shower — impacts, explosions, spectacle (block break, fire, falling blocks, explosion power, and protected-land drops are YAML knobs)
  • The Mist — visibility drops hard

👁️ Psychological horror

  • Paranoia — fake footsteps, hisses, whispers
  • Silent Mobs — quiet, hard-to-spot hostiles
  • Hidden events — optional runs with no boss-bar tell

⚔️ Combat & survival

  • Blood Moon — buffed, geared mobs (including high-HP "boss" style packs)
  • Vampirism — heal from damage you deal
  • Exploding Mobs — deaths can go boom
  • Mob Surge — spawn rates spike
  • The Floor Is Lava — keep moving or burn

💎 Mining & economy

  • Diamond Fever — juiced ore / stone luck
  • Auto-Smelt — ores come out refined
  • Treasure Hunt — loot chest + broadcast coords
  • Structure Drop — your schematic, random safe paste, chat coords (needs WorldEdit or FAWE; skips if missing)
  • Game Rule — e.g. Keep Inventory for the event timer
  • Bumper Harvest — crop yield multipliers

GUI Editor

🛠️ Administration

Modern Admin Tools

Player

  • /wevent toggle — mute event spam for yourself
  • /wevent list — what's running and how long is left

Admin

  • /wevent editor — GUI create / edit / start / stop
  • /wevent start <event> / /wevent stop [event] — fire or kill live
  • /wevent extend <event> <sec> — add time live
  • /wevent inspect <event> — dump type, duration, weight, effect keys, and config hints
  • /wevent info — scheduler status (interval, max concurrent, cooldown, active count)
  • /wevent cooldowns / /wevent clearcooldowns
  • /wevent debug — soft-depend / version check
  • /wevent reload — reload configs without a full restart

Deep tweaks still live under events/ YAML when you want them. The editor covers duration, weight, rewards, conditions, and sounds — use inspect when you need the effect-data knobs.

Event Inspection


Built for Speed

🏎️ Performance

Timers stay lean; griefy effects check protection hooks first. The gallery shot above is from our own profiling (~0.02% CPU on that run). Measure yours under real player load.


Seamless Integration

🔌 Integrations

  • 🛡️ WorldGuard, GriefPrevention, Towny, Lands — meteors / explosions / structure pastes respect claims
  • 📐 WorldEdit / FAWE — optional; required only for Structure Drop (fails soft if neither is installed)
  • 📱 Floodgate — Bedrock-friendlier boss bars and messages
  • 💰 Vault — money / reward hooks
  • 🔑 LuckPerms — temporary permission events
  • ⚔️ ItemsAdder / Nexo — custom loot and gear
  • 📊 PlaceholderAPI — %worldevents_active%, %worldevents_active_plain%, %worldevents_type%, %worldevents_time%, %worldevents_next_run%
  • ➕ MythicMobs / AuraSkills when those plugins are present

🚀 World Events Pro

For networks, Folia hosts, and creators who need more than the free loop.

Get WorldEvents Pro

  • ⚡ Folia support
  • 💾 MySQL / SQLite + optional Redis sync
  • 🎥 Twitch triggers + Discord webhooks
  • 💻 Scripting (JavaScript / Groovy soft-depends)
  • 🏆 Voting, betting, achievements, YAML modifiers, playlists, chains, Boss Rush

Free stays free. Pro is the network toolkit.


📋 Requirements

Free Pro
Server Paper / Purpur / Spigot Paper / Purpur / Folia
Minecraft 1.20.6 – 26.2.x 1.20.6 – 26.2.x
Java 21+ recommended 21+ recommended

❓ Support

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[1.9.7] World Events 1.9.7 by mattbaconz on Oct 15, 2026
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  • Fixed:** Meteor Shower's end-of-event error and callbacks from stopped or replaced events.
  • Fixed:** Meteor blast damage now follows per-block protection checks and enters block recovery. Canceled explosions no longer place crater material.
  • Fixed:** Pending recovery records remain until restoration succeeds; failed writes remain retryable. Repeated stop requests no longer repeat completion rewards.
  • Changed:** Unreadable recovery data is preserved and prevents startup until repaired. Back up affected worlds and plugin data, preserve block_restore.yml and use a full restart.
[1.9.5] World Events 1.9.5 by mattbaconz on Oct 15, 2026
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  • Fixed:** Treasure Hunt spawn and claim messages now use the server's selected language on existing installations with older language files.
  • Added:** Treasure Hunt spawn, claim and location-failure messages in English, Spanish, German, Indonesian, Russian and Vietnamese.
  • Fixed:** Completed Treasure Hunts no longer leave stale block-restoration work that can cause a shutdown error.
[1.9.4] World Events 1.9.4 by mattbaconz on Oct 15, 2026
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  • Added:** STRUCTURE_DROP can spawn MythicMobs and vanilla mobs at the paste origin (mythic-mobs, mobs, optional mob-scatter-radius). Guards stay after the schematic restores.
[1.9.3] World Events 1.9.3 by mattbaconz on Oct 15, 2026
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  • Fixed:** Stone Fortune no longer applies to deepslate. Deepslate Fortune is now its own default event (DEEPSLATE / COBBLED_DEEPSLATE). Existing events/mining.yml is patched on load without stripping comments.
[1.9.1] World Events 1.9.1 by mattbaconz on Oct 15, 2026
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  • Added:** Event conditions can allow or deny WorldGuard regions (regions / denied-regions).
  • Added:** Conditions editor and /wevent inspect show the lists. Fail-closed if WorldGuard is missing.
[1.9.0] World Events 1.9.0 by mattbaconz on Oct 15, 2026
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  • Added:** STRUCTURE_DROP (WorldEdit/FAWE schematic paste, chat coords, skip protected land, restore) and GAME_RULE (temporary world gamerules)
  • Added:** /wevent inspect; meteor editor knobs (break blocks, fire, falling blocks, explosion power, drop-in-protected)
  • Changed:** Minecraft 1.20.6–26.2.x; Core is Paper/Purpur/Spigot (Folia needs Pro)
[1.8.35] World Events 1.8.35 by mattbaconz on Oct 15, 2026
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  • Fixed:** Meteor shower falling-block landings and explosion breaks are tracked for rollback; in-flight meteors are removed on event end.
  • Fixed:** Crater blocks use configured meteor-materials instead of hardcoded obsidian/magma.
[1.8.34] World Events 1.8.34 by mattbaconz on Oct 15, 2026
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  • Fixed:** Treasure hunt chests no longer open empty — loot persists correctly on Paper
  • Fixed:** GUI-created TREASURE_HUNT events now seed default loot
  • Fixed:** GUI loot-pool selection stores name:8:100; empty pool rolls are retried
[1.8.33] World Events 1.8.33 by mattbaconz on Oct 15, 2026
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  • Fixed:** Removing netherite from meteor materials no longer falls back to a hardcoded NETHERITE_BLOCK list; defaults use non-farmable blocks
  • Fixed:** Treasure hunt empty loot no longer fills chests with diamonds and other valuables
  • Fixed:** Temporary LuckPerms permissions now expire with the event and revoke for offline players
  • Fixed:** Meteor impacts cancel when the event ends; Volatile Chickens / Tree Feller respect protection hooks; effect listeners no longer double-register
[1.8.32] World Events 1.8.32 by mattbaconz on Oct 15, 2026
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  • Fixed:** BUFF_SPAWNED_MOBS SPEED (and other potions) now stick; existing matching mobs are buffed when the event starts
  • Fixed:** WorldGuard regions correctly block meteor (and other event) block damage
[1.8.31] World Events 1.8.31 by mattbaconz on Oct 15, 2026
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  • Fixed:** No longer crashes on Paper 26.2 with missing net.kyori.examination.Examinable
  • Fixed:** Event IDs with hyphens or underscores resolve interchangeably (meteor-shower / meteor_shower)
  • Note:** Disable armageddon and cosmic-bombardment too if you want all meteor showers off; check event-states.yml
[1.8.30] World Events 1.8.30 by mattbaconz on Oct 15, 2026
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  • Fixed: GUI clicks no longer crash with InventoryView ICCE on Paper 1.20.6
[1.8.28] World Events 1.8.28 by mattbaconz on Oct 15, 2026
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  • Fixed: Closing the event GUI no longer crashes with InventoryView IncompatibleClassChangeError on Paper 1.20.6
  • Fixed: Inventory no longer stays locked after closing the GUI or manually starting an event from the menu
[1.8.27] World Events 1.8.27 by mattbaconz on Oct 15, 2026
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  • Fixed: Plugin enable no longer crashes on Paper 1.20.6+ (Sound.valueOf / IncompatibleClassChangeError)
  • Fixed: Event list GUI no longer breaks inventory clicks when events are active (Enchantment.UNBREAKING)
  • Fixed: Event start/end/ambient sounds play correctly with legacy sound names
[1.8.26] World Events 1.8.26 by mattbaconz on Oct 15, 2026
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  • Fixed: Event rewards (money, XP, items, commands) now pay out when events end.
  • Fixed: Vault economy hook retries on /wevent reload if economy was unavailable at startup.
  • Added: scheduling.min-players-online — automatic events only start when at least that many players are online.
[1.8.25] World Events 1.8.25 by mattbaconz on Oct 15, 2026
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  • Fixed:** GUI reward money, created events, and event edits no longer reset after /wevent reload or restart.
  • Changed:** GUI event changes auto-save to events/custom/gui-events.yml.
[1.8.24] World Events v1.8.24 by mattbaconz on Oct 15, 2026
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  • Fixed:** Legacy potion effect names (DAMAGE_RESISTANCE, FAST_DIGGING, INCREASE_DAMAGE, etc.) now work on Paper 1.20.5+.
  • Fixed:** BUFF_SPAWNED_MOBS events without target-mobs now default to all hostile mobs instead of logging warnings.
  • Fixed:** AuraSkills XP multiplier integration now uses the current v2 API.
[1.8.23] World Events 1.8.23 by mattbaconz on Oct 15, 2026
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  • Changed:** Added betting.types message keys to bundled language files (en, de, es, ru, id, vi).
[1.8.22] World Events 1.8.22 by mattbaconz on Oct 15, 2026
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  • Fixed: %time% and %symbol% in countdown warnings and pre-start announcements now show the real seconds/symbol instead of literal placeholder text.
[1.8.21] World Events 1.8.21 by mattbaconz on Oct 15, 2026
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  • Changed: Version alignment release with Pro v1.1.27 (no Core gameplay changes).
[1.8.20] World Events 1.8.20 by mattbaconz on Oct 15, 2026
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  • Fixed:** Block- and projectile-based event effects no longer trigger in worlds disabled via world-settings.
  • Fixed:** Affected events include GRAVITY_TREES, TREE_FELLER, VOLATILE_CHICKENS, FISHING_FORTUNE, MODIFY_BLOCK_DROPS, BUFF_SPAWNED_MOBS, EXPLODING_MOBS, SILENT_MOBS, and MOB_SPAWN_MULTIPLIER.
[1.8.19] World Events 1.8.19 by mattbaconz on Oct 15, 2026
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  • Fixed:** Boss bars in stacked mode no longer stay visible at 0:00 after events end.
  • Fixed:** BUFF_SPAWNED_MOBS now reads potion-effects from event config (documented key). effects still works as a legacy alias.
[1.8.18] World Events v1.8.18 by mattbaconz on Oct 15, 2026
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  • Fixed**: %time% and %symbol% in countdown warnings and pre-start announcements now render correctly instead of showing the literal placeholder text in chat.
[1.8.17] World Events 1.8.17 by mattbaconz on Oct 15, 2026
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  • Fixed:** POTION_EFFECT events no longer strip potion effects from players outside the event world/scope when the event ends.
  • Fixed:** ACID_RAIN only forces and restores rain in worlds enabled in world-settings and matching event scope.
  • Fixed:** THE_MIST no longer removes blindness from players outside the event audience when the event ends.
[1.8.16] World Events 1.8.16 by mattbaconz on Oct 15, 2026
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  • Fixed:** %worldevents_active% and related placeholders no longer show raw MiniMessage tags in scoreboards/TAB.
  • Added:** %worldevents_active_plain% for unformatted active event names.
  • Fixed:** Event announcements, countdown warnings, and pre-start previews render gradient/legacy display names correctly.
  • Fixed:** Meteor shower crater blocks (obsidian/magma) now respect WorldGuard, GriefPrevention, Towny, and Lands build protection.
[1.8.15] World Events 1.8.15 by mattbaconz on Oct 15, 2026
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  • Fixed: Potion effects and The Mist no longer apply in worlds disabled in world-settings (e.g. lobby hubs).
  • Fixed: Joining or entering an enabled world mid-event now applies active player effects correctly.
  • Fixed: Leaving an enabled world strips WorldEvents potion effects instead of keeping them in other worlds.
  • Fixed: Low Gravity respects world-settings and syncs on world change like other player effects.
[1.8.14] World Events 1.8.14 by mattbaconz on Oct 15, 2026
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  • Fixed:** End-of-event reward-all rewards no longer go to players in worlds where events are disabled in world-settings.
  • Fixed:** Participant rewards also respect enabled worlds and event scope (including localized radius).
[1.8.13] World Events 1.8.13 by mattbaconz on Oct 15, 2026
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  • Fixed: Countdown warning messages now respect disabled worlds, event world conditions, player notification preferences, and localized radius.
[1.8.12] World Events 1.8.12 by mattbaconz on Oct 15, 2026
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  • Added: Localized events with optional random or fixed centers and radius limits.
  • Added: Localized placeholders for announcements: %x%, %y%, %z%, %world%, and %radius%.
  • Changed: Boss bars, sounds, player effects, block effects, mob effects, treasure hunts, and mob waves now respect localized event radius.
  • Added: Config examples for the new localized event setup.
[1.8.11] World Events 1.8.11 by mattbaconz on Oct 15, 2026
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  • Added: Event descriptions can now be configured with description: in event YAML.
  • Added: Start announcements now support %description% and <description> placeholders.
  • Changed: Event descriptions automatically appear under start announcements when no description placeholder is used.
  • Added: Default Blood Moon descriptions so players better understand what the event does.
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