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๐ Reklama HavolasiA Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.
Java Edition required. Compatible with NeoForge, Fabric, and Bukkit-based platforms (Spigot and Paper).
๐ Make sure that you are using the Java version of Minecraft. WorldEdit does not support Bedrock!
Mod version:
-
Install NeoForge or Fabric.
-
Download WorldEdit from this page (make sure you grab the mod version, not the plugin).
-
Put the WorldEdit mod file into your mods folder.
Plugin version: -
Set up a Bukkit server such as Spigot or Paper (Paper is recommended over Spigot).
-
Download WorldEdit from this page (make sure you grab the plugin version, not the mod).
-
Put the WorldEdit plugin file into your plugins folder.
Check YouTube for tutorials, or read the official documentation
The most complete source of WorldEdit information is our documentation, check them out here!
If you need further help than what the documentation can provide, you can join our Discord server.



Do I need cheats on?
If you're playing on single player: Yes, cheats must be enabled for the world to use WorldEdit, but you can change this in the configuration. If you're running a server: Only opped users can use WorldEdit, though this can be changed too.
Can anyone use it?
On servers, only opped users or users with permissions supplied with a permissions plugin can use WorldEdit. On LAN, anyone can use it if cheats are enabled.
How do you use WorldEdit?
To learn how to use WorldEdit, read the docs. Check YouTube for tutorials too!
I need help!!
You may visit our documentation or Discord Guild.
I have some feature requests...
Visit our issue tracker. However, if you just have a question, please try one of the methods above.
Can I include WorldEdit in my modpack?
You are free to include WorldEdit, without having to asking for explicit permission.
A link back to this page or our GitHub Sponsors would be appreciated, however.
Can I edit the source code?
Visit our GitHub repository. WorldEdit is licensed under GPLv3 and you can compile it with Gradle.
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- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.6 Beta 2:
- Work around a Minecraft DFU bug in MC 26.3 affecting a subset of users
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.6 Beta 2:
- Work around a Minecraft DFU bug in MC 26.3 affecting a subset of users
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.6 Beta 1:
- Update to Minecraft 26.3
- Improve parsing of complex NBT in certain situations
- [Bukkit] Fixed teleportation on recent Folia versions
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.6 Beta 1:
- Update to Minecraft 26.3
- Improve parsing of complex NBT in certain situations
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.5:
- [Bukkit] Improve Folia detection for forks which obfuscate that they're Folia
- [Bukkit] Replace PaperLib to improve compatibility with newer Minecraft versions
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.5:
- [Fabric] Added support for the official Fabric Permissions API
- [Fabric & NeoForge] Update mod manifest information to better integrate with mod menus
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.4:
- Updated to 26.2
- Fixed an error that can occur when generating schematic suggestions in some cases
- Improved error messages when invalid schematic files are present to include the file path
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.4:
- Updated to 26.2
- Fixed an error that can occur when generating schematic suggestions in some cases
- Improved error messages when invalid schematic files are present to include the file path
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.4 Beta 1:
- Updated to 26.2
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.4 Beta 1:
- Updated to 26.2
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.3:
- Updated to 26.1(.1/.2)
- Added a
worldedit:randomtree type to replicate legacy random tree functionality - Improved error handling of invalid schematic paths
- Fixed //generatebiome not being possible to undo
- Fixed a few issues where odd permissions setups would not show friendly permissions error messages
- Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
- Fixed some potential issues when creating
extendregion selectors via the API - Improved accuracy of area calculations for poly2d selections in certain complex situations
- Made the directory watcher thread a daemon to resolve rare shutdown issues on specific hardware/software configurations
- [Bukkit] Improved incompatible version warnings from adapters to reduce chance of false positives in certain contexts
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.3:
- Updated to 26.1(.1/.2)
- Added a
worldedit:randomtree type to replicate legacy random tree functionality - Improved error handling of invalid schematic paths
- Fixed //generatebiome not being possible to undo
- Fixed a few issues where odd permissions setups would not show friendly permissions error messages
- Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
- Fixed some potential issues when creating
extendregion selectors via the API - Improved accuracy of area calculations for poly2d selections in certain complex situations
- Made the directory watcher thread a daemon to resolve rare shutdown issues on specific hardware/software configurations
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.3 Beta 1:
- Updated to 26.1(.1/.2)
- Added a
worldedit:randomtree type to replicate legacy random tree functionality - Improved error handling of invalid schematic paths
- Fixed //generatebiome not being possible to undo
- Fixed a few issues where odd permissions setups would not show friendly permissions error messages
- Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
- Fixed some potential issues when creating
extendregion selectors via the API - [Bukkit] Improved incompatible version warnings from adapters to reduce chance of false positives in certain contexts
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.3 Beta 1:
- Updated to 26.1(.1/.2)
- Added a
worldedit:randomtree type to replicate legacy random tree functionality - Improved error handling of invalid schematic paths
- Fixed //generatebiome not being possible to undo
- Fixed a few issues where odd permissions setups would not show friendly permissions error messages
- Fixed some incompatible selection commands not showing friendly error messages when used with convex selections
- Fixed some potential issues when creating
extendregion selectors via the API
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.2:
- Changed entity and block entity handling to report serialization issues by Minecraft rather than ignore them
- Fixed pasting entities with data that requires registry context (enchantments, etc)
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.2:
- Changed entity and block entity handling to report serialization issues by Minecraft rather than ignore them
- Fixed pasting entities with data that requires registry context (enchantments, etc)
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.1:
- [Bukkit] Added experimental Folia support
- [Bukkit] Removed a legacy command permissions handler that's no longer necessary with newer Spigot versions
- Fixed a few cases where the schematic path from the config file was not updated
- Fixed entity rotations during
//revolveto be more consistent across all entities - Changed blocks without legacy ID/data values to return
-1in expressions, to allow differentiating from air - Fixed entity home positions not being updated when pasted
- Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage
- For a more in-depth look at the new features in WorldEdit 7.4.x, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
7.4.1:
- [Fabric & NeoForge] Tweaked maths used when setting biomes to be more accurate in certain edge cases
- Fixed a few cases where the schematic path from the config file was not updated
- Fixed entity rotations during
//revolveto be more consistent across all entities - Changed blocks without legacy ID/data values to return
-1in expressions, to allow differentiating from air - Fixed entity home positions not being updated when pasted
- Fixed cases where the experimental snapshot mode may erroneously close a file too early, causing errors on usage
- Changes in 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Updated the default values in the configuration files to better match supported Minecraft versions
- Changes since 7.4.0 RC 1**
- Updated the default values in the configuration files to better match supported Minecraft versions
- Fixed an issue where schematic files in folders on Windows wouldn't display properly in
/schem list - [Bukkit] Cleaned up some code to detect usage on <1.13 versions that's no longer needed
- Changes in 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enabled the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Updated the default values in the configuration files to better match supported Minecraft versions
- Changes since 7.4.0 RC 1**
- Updated the default values in the configuration files to better match supported Minecraft versions
- Fixed an issue where schematic files in folders on Windows wouldn't display properly in
/schem list
- General cleanups across codebase
- Final release of the 7.3.x series in preparation for 7.4 release
- [Bukkit] Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
- [Bukkit] Drop 1.21.3 adapters due to resource constraints
- [Bukkit] Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
- General cleanups across codebase
- Final release of the 7.3.x series in preparation for 7.4 release
- Changes in 7.4.0 RC 1**
- Further tweaked the block property system to improve memory usage and performance on startup
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Plus a few currently unreleased Bukkit-specific changes from the 7.3 release branch:
- Drop 1.21.3 adapters due to resource constraints
- Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
- Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
- Overall changes in 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Changes in 7.4.0 RC 1**
- Further tweaked the block property system to improve memory usage and performance on startup
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Overall changes in 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Changes in 7.4.0 Beta 3.1**
- Fixed an issue that could break WorldGuard when paired with certain third party plugins, or (unconfirmed but likely) specific configurations
- Changes in 7.4.0 Beta 3**
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Improved reliability of tree generation systems, to attempt to partially mimic old functionality
- Fixed an issue where the revolve command can be off centre in some situations
- Tweaked block property system to reduce memory usage and improve performance during startup
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Overall changes inย 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changes in 7.4.0 Beta 3**
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Improved reliability of tree generation systems, to attempt to partially mimic old functionality
- Fixed an issue where the revolve command can be off centre in some situations
- Tweaked block property system to reduce memory usage and improve performance during startup
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Overall changes inย 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changes in 7.4.0 Beta 3**
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Improved reliability of tree generation systems, to attempt to partially mimic old functionality
- Fixed an issue where the revolve command can be off centre in some situations
- Tweaked block property system to reduce memory usage and improve performance during startup
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Overall changes inย 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changes in 7.4.0 Beta 2**
- Added support for MC 1.21.11
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Fixed a potential API break with API consumers having odd error handling code
- All changes in 7.3.18
- Overall changes inย 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Changes in 7.4.0 Beta 2**
- Added support for MC 1.21.11
- Added a //revolve command to paste a rotated copy of a selection around an axis
- All changes in 7.3.18
- Overall changes inย 7.4.0**
- For a more in-depth look at the new features, [check out this article](https://madelinemiller.dev/blog/introducing-worldedit-7-4/)**
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Added support for 1.21.11
- Improved rotation of special rail blocks (activator, detector, powered, etc)
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