This is the official distribution of the Wyrms of Nyrus mod
Official Wiki
From the Axil Galaxy, an invasive alien species eyes upon planets which show great opportunity for expanding their hive's reach across the universe. Unfortunately for you, they just so happen to be looking at the Overworld.
They don't come in peace.
REQUIRES SYNAPSELIB, compatible with and officially supports the Forge and Cleanroom loaders
Wyrms of Nyrus follows the canonical lore of Modrome's Nyral Wyrms (from the SNAZ OS Extended Canon) and provides an immersive view into the ever-so-hostile universe. This is a very destructive mod, but the destruction can be opted out of via user configuration. This mod has built-in accessibility features like subtitles, toggles for screen shake effects, along with visual and auditory attack indicators.

The Nyral Wyrms, one of the most dangerous species to ever inhabit this universe. Unfortunately, they've laid their antennae on you, and begin their invasion. Watch your head, as these aliens arrive from the skies!
Engage with a fully-fledged evolution system, right alongside a progressing invasion; the Wyrms are just as capable of adapting as you are, and have their own tricks.
Nyral Wyrms are a species of radioactive insect-like creatures that have strengths and weaknesses with every variant and form; use your know-hows to take the advantage early! Just don't try to set them on fire...

Given enough time, the Nyral Wyrms will have cleared some space on the Overworld, and have begun to lay down some permanent roots down on the land; don't let them! Once they show off their true nature, the Hive Creep can be difficult to hold back and halt!
The Hive Creep doesn't just affect land; it also infects animals, monsters, villagers, and even you!
SHOWCASES
MOD INTEGRATIONS
From interactions with the Hive Creep and Scape and Run: Parasites' infestations, to special variants from HBM's Nuclear Tech Mod, Wyrms of Nyrus naturally adapts to other mods and creates interesting, unique scenarios.
PLAY YOUR WAY
Wyrms of Nyrus comes packaged with a configuration file fine-tuned for a lightly modded experience by default. However, many parts of the mod are customizable, especially the more destructive features. This mod is perfectly compatible with heavily modded settings, and works well in modpacks, as it does when standing alone.
You are free to use Wyrms of Nyrus in a modpack.
Translated the Mod?
We're looking for translation files to help the world understand and play with Wyrms of Nyrus without a language barrier. Interested? The project can be located here.
CLARIFICATION OF MOD FUNCTIONS
Wyrms of Nyrus 0.2.6 and above features a customized configuration file system. Some functions may be concerning for some users, modpack creators, and moderators: This mod only deletes files within the config/WyrmsOfNyrus/ folder(s). Files in folders 0-2 (factory presets, your custom configurations will remain untouched) are only deleted if a checksum mismatch is found. Said mismatch should only happen if a user messes with the value in the preset folder(s) or if the user updates the mod and the configuration files have changed values between the two versions. Factory preset resets are performed to ensure the least amount of issues when changing versions of the mod.
All Versions
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0.1.3
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- CME Flashstorm fix (ExistingEevee)
Fixes:
- Packet issues on dedicated servers
- Multi-hitboxed wyrms not taking damage on dedicated servers
- Flashstorm CME crash (I can only hope)
## 0.9.1
- Flashstorm crashes fixed (again)
- New variant for Prober
- Texture refresh for Primes
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
- Ozymandius
- Auderox
- Bilebirda
- Pecora
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.9
- Droppod explosions ignoring configs fixed
- Variants have been internally rewritten to reduce bugs
- Restored Flashstorm functionality
- The volume of Primes will be reduced if they cannot see the sky
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
- Ozymandius
- Auderox
- Bilebirda
- Pecora
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.8.5
AKA: "The survival update"
- Removed Flashstorms attempting to change Wyrm variants when hit by the special lightning.
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
- Ozymandius
- Auderox
- Bilebirda
- Pecora
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.8.4
AKA: "The survival update"
- Reduced packets sent by biome changes
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
- Ozymandius
- Auderox
- Bilebirda
- Pecora
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.8.3
AKA: "The survival update"
- Possible CTD fix in the Flashstorm event if variant 21 doesn't exist for entity
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
- Ozymandius
- Auderox
- Bilebirda
- Pecora
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.8.2
AKA: "The survival update"
- Possible CTD fix when a wyrm increases the infamy to max when shot with a projectile.
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
- Ozymandius
- Auderox
- Bilebirda
- Pecora
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.8.1
AKA: "The survival update"
- Added: Wyrm Cell
- Updated loot tables for wyrms
- Sound refresh: Fungallids
- More loot dropped by Visitor and Soldiers
- Fix for multi-hitbox entities not taking damage from extra hitboxes
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
- Ozymandius
- Auderox
- Bilebirda
- Pecora
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.7.86
- Fixed shell hit sound effect being spammed especially against HBM barbed wires
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.7.83
- Fixed Flashstorm event causing CTDs
- Possible fix for Hitboxes on servers (Untested)
- Re-implement Flashstorm in invasion stage 2 and beyond
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Removed Flashstorm event from configs to fix a fatal crash
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Fix for flashstorm event crashing worlds
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
## 0.7.80
- Added Borgwyrm Plates
- Borgi Soldiers now drop Borgwyrm Plates
- Added Borgwyrm Plating
- All Creeped are now immune to radioactive gas by default
- Fixed invasion not starting naturally because of the fix to the spam-writing to disk bug.
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Fixed mutations happening to extremes when multiple dimensions were loaded
- Added Radiogenetics config option: "Natural Selection"
- Disabling the toggle stops further mutations from taking place
- Fixed Radiogenetics config category descriptions
- Added Flashstorm event (ID 7)
- Flashstorms happen in phase 1 and beyond
- Added event names and IDs to config description in Invasion configs
- Fixed low potency on Grunt
- Electric variants for Rover and Grunt
- Fixed hive creep not spreading to dirt
- Increased time before next meltdown ore tick from 2x to 6x, reducing lag
- Update to zh_cn.lang
- Fixed Borgi variants crashing dedicated servers
- Health per mutation in Normal variants: 0.8 -> 0.5
- Health per mutation in Blight variants: 1.5 -> 0.8
- Health per mutation in Nova variants: 1.0 -> 0.6
- New biome: The Meltdown
- No Creeped spawns
- Fixed biomes not having different Creeped Spawns
- Creeped will not immediately attack armored players unless if they fall below 75% HP
- They will still retaliate
- Still prone to the Stealth mechanics
- Minos armor value in Arcade: 2.0 -> 2.5
- Separated Uberwyrm's roar sound volume and hurt sound volumes
- Removed the Japanese localization
- Lowered Prime's value from 5 to 4
- Thunder/lightning strikes removed from Incursion events
- Uranium variants should not explode ~100 times while dying
- Candav variant Rovers now have their own loot drops
- Added Hivesteel Bricks
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
- BlueScug
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Implementing cloning in the Borgi variant
- Fixed Jorm's glow texture
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Update to zh_cn
- Normal variant can now mutate up to 500 total points, from 300
- Workers now respect the config options to break blocks
- Fixed potential crash caused by Dynamic Stealth
- Added block ID blacklist to Workers
- Workers now combine multiple low-tier wyrms and itself to form a Grunt
- Scape and Run: Revenants compatibility module
- Mod compat: CustomFireHandler (ExistingEevee)
- Other mods can register their firetypes to allow wyrms to explode
- This allows stuff like frost/soul fire to blow up wyrms
- New Wyrm:
- Grunt
- New Variants:
- Borgi (Soldier)
- Revenant (Grunt, Warrior)
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Removed logging from Workers
won_invasion: newsetPointsparameter- Wyrm variants that can spawn will now be limited by the current invasion phase
- The chance for a variant to spawn will sharply increase after phase 1
- Fully removed the old Evolution Points system, shouldn't break existing worlds.
- Fixes Creeped having truly unreasonable levels of health in Dark Forest
- Config files have removed options
- The configuration to turn purged variants on/off is now properly listened to.
- Adjusted wording in the in-game configs
- Fixed incorrect lang entry for Uranium Sludge
- Wyrms are now guaranteed one mutation every day
- Wyrms are guaranteed at least one extra mutation point if they reach enough deaths for extra points.
- Wyrms can get up to 10 mutation points per day, as compared to 7 before.
- Radiwyrms will spawn in place of Probers past phase 1 of the invasion, fixing new Probers showing up when they're not supposed to.
- Creep Pod events should now be more common in phases 2 and beyond
- Creep Pod drop events now drop more pods based on their level
- Workers need to spend ~300% more resources to create structures
- Potential fix for incorrect phase readings in
/wyrms. - New Variants:
- Candavassian (Rover, Warrior)
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- ExistingEevee
- hypernova777
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
- ExistingEevee
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Fixed missing vulnerable textures on Ender-variant Soldiers
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- PLuMa nocTis (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Optimized Gestalt AI to not cause massive ticklag (again)
- Fixed air raid crashing dedicated servers due to usage of client-sided function instead of server-sided function
- Forged variant is now immune to fire
- New variants:
- Ender
- Exo
- Wyrms with Ender variant:
- Rover
- Warrior
- Fungalid
- Worker
- Soldier
- Wyrms with Exo variant:
- Rover
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Redux Soldier model
- Added the Deviant & Storm variants to soldiers
- Updated all Spanish language files (Termineitron)
- Added new Creeped Garden structures
- New config option: Wyrm Mob Cap
- Base value: 75
- Used by Visitor
- New config option: Wyrm Mob Cap Per Player
- Base value: 7
- Adds onto Wyrm Mob Cap
- Used by Visitor
- The Visitor now refuses to drop more drop pods if it would cause the mob cap to overflow too far high.
- Visitor can spawn larger pods at a 50% chance (Callous pods only)
- Rovers now have multiple hitboxes
- Visitor now has multiple hitboxes
- Radi'wyrms now have multiple hitboxes
- Fixed "zombie" hitbox memory leak issue ( Hitboxes persist after mob leaves render distance #8 )
- Fixed wyrms not taking correct amount of damage from non-primary hitboxes
- Rover health increased
- Arcade: 4 -> 7
- Classic: 4 -> 10
- Dark Forest: 5.5 -> 15
- Warrior health increased
- Arcade: 6 -> 8
- Classic: 8 -> 10
- Dark Forest: 12 -> 15
- Fixed relogging issue with the Visitor
- Visitor is no longer dumb and will try to avoid hitting the ground
- Fixed Drop Pods being able to enter boats
- Pods will now try to open if they think they're on the ground
- Fungallid variants added:
- Forged
- Infected
- Storm
- Worker variants added:
- Storm
- Infected
- Uranium
- Frost
- Purged
- Added Uranium Sludge (WIP)
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_O
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
- Termineitron
- hypernova777
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Added fr_fr localization (Thanks x_O!)
- New blocks:
- Added Wire Mesh stairs and slabs
- Added Metalcomb stairs and slabs
- Alien Machinery, stairs, and slabs
- Uranium-glass Crystal, stairs, and slabs
- New items:
- Uranium-glass Shard
- Added structures that Workers can build
- Workers now have an animation when they're in harvesting mode
- Workers now make tunnels wide enough for their Soldier buddies to walk through
- Workers now only have a 1 in 10 chance to enter harvesting mode, instead of a 1 in 4 chance
- New textures:
- Monolith bottom
- Monolith mid
- Monolith top
- Minos animations updated
- Prime animations updated
- Soldier animations updated
- A variant will now get an extra mutation after 3 or more deaths in a single day
- A variant will get 2 extra mutations after 6 deaths in a single day
- Health gained per mutation point for Blight variant: 100% -> 150%
- Health gained per mutation point for Nova variant: 50% -> 100%
- New Warrior variants:
- Blight
- Purged
- New Worker variants:
- Forged
- Deviant
- Nova
- Blight
- Crawlers now have glowing textures
- Minos now has glowing textures
- Prime now has glowing textures
- New, unique structures for Coolant Fields
- Soldiers now have multiple hitboxes
- Hitboxes better match with the model cube placement, you can now hit the tail while they're climbing!
- Fixed an extremely rare client-side crash that only would occur on very slow computers.
- NullPointerException crash when screen shake effects were called before the player loaded into the world. (Discovered on AMD A6 2013 CPU)
- Soldier HP changes:
- Arcade: 13 -> 23
- Classic: 18 -> 32
- Dark Forest: 22 -> 34
- Invasion event frequency (in minutes) updated:
- Arcade: 9 -> 7
- Classic: 15 -> 10
- Dark Forest: 12 -> 9
- New structures for the Hexed Garden biome
## 0.7.13
- Fixed configs for Prime, Minos, and Uberwyrm
- Creep Pod drops should now be more common
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Added new screenshake, this can be opted into via the in-game settings
- Wyrm Resources have been introduced.
- Soldiers and Primes will contribute to Resources when breaking blocks
- Workers will now deconstruct and break non-wyrm blocks
- Workers now have a Task AI, which changes on semi-random intervals
- Workers will cooperate with each other to form larger tunnels together, or spread out to form new tunnels
- Retextures for:
- Metalcomb Panels
- Hivestone
- Hive Flux
- Hivelog
- Hivestone Bricks
- Cracked Hivestone Bricks
- Overgrown Hivestone Bricks
- Hivecreep Top
- Hivecreep Block
- Hivesteel Panels
- Update to zh_ch (Thanks 成分不明者!)
- Fixed a hardcoded tooltip
- Added blocks:
- Alien Wire Mesh
- Coolant Casing
- Mechanical Base
## Notes from Modrome:
- With some very good feedback, I've made the following changes to scythes:
- Scythes do not calculate y-motion (vertical movement speed) for damage any longer
- Scythes now place more emphasis on horizontal movement (6 -> 12)
- Formula has changed: (baseDamage x cooldown%)+((horizontalSpeed x 6) + (verticalSpeed x 14) x 10) -> (baseDamage x cooldown%)+((horizontalSpeed x 12) x 10)
- I'm open to feedback on the new formula, you can contact me on the Discord server!
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Audio:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Added zh_ch i18n (Chinese language support)
- Huge props to the WoN Unoffical Sinicization Chat Group! Thank you so much!!!
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
- 成分不明者 (WoN Unoffical Sinicization Chat Group)
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Update to use Synlib 3.1
- Fixed Rovers using the Warrior's loot table
- Adjusted Rover loot table to drop less loot overall
- Added the Coolant Fields Hive Creep biome (placeholder)
- Added Nova variant to Radiwyrm
- Increased damage from mutations for Purged variants
- Added idle sounds for Radiwyrm
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Fix Hive Creep structure gen from block decay calling for client-sided code
- Began work on ja_jp localization (~35% complete)
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Minos model y-offset fixed further
- New item textures from Identity Crisis!
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
- Sped up Vanitas leg movements
- Strykling size changes have been removed
- Minos model is set slightly further to the ground
- "Rover leg movements make more sense now" (Modrome, 2024)
- Hivesteel Scythe recipe now uses a Nuclear Core
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis
Our largest, most ambitious update yet (206 days in the making!), **Wyrms of Nyrus: Genesis** overhauls the visuals to become compatible with as many shader mods as possible, along with improvements to the evolution system, many requested bug fixes, optimizations, new content, and a few notable mob overhauls.
- Removed Geckolib requirement, requires SynapseLib 3.0 or above
- Fully compatible with Optifine and Iris forks at last! Play with or without shaders, the wyrms glow and move as intended.
- Screenshake, which can be disabled in the in-game client options.
- With Arcade as the new default preset, players are first met with a fast-paced experience, where wyrms have lowered health but raised damage. Players can switch the preset to ID 1 to play Classic once more, and Dark Forest is untouched and as difficult as ever.
- A new stealth mechanic allows players to carefully sneak around the Nyral Wyrms and their Creeped minions.
- A touch of variety has been added to many wyrms, further diversifying their ranks.
- Over time, wyrms will mutate, and it is entirely possible to push a variant to evolve more than the others if you're not careful!
- Two new tools that double as weapons, to make use of the Hivesteel you've acquired.
## Full changelog:
- Creepwyrm produces sounds 25% as often as before
- Geckolib has been removed as a dependency
- Synlib required version is now 3.0
- Brand-new AI for Warrior Wyrms
- Better typecasting checks to make sure packets aren't sent to the wrong side
- Updated SRP support to 1.9.14 and above (not required, just a Creeped conversion list upgrade)
- Warriors spawn in a new Air-based invasion event
- 3 new Creeped Lands structures
- Added a new creeped sub-biome: "Hexed Gardens"
- Includes some new structures
- Different mob spawns
- Spawns when biomes like jungles and swamps are creeped over
- Doubled decoration density
- Visitor changes:
- Now with new navigation code.
- Has interesting means of defense.
- Removed unused config options
- Fixed Soldiers and Primes destroying bedrock
- Optimized Gestalt to avoid lag issues caused by something hitting a wyrm
- Fixed Prime breaking blocks on wrong jar side, causing ghost blocks to be created
- Added Uberwyrm
- Added screen shake effects
- Can be toggled off through in-game configs
- Added to Prime steps
- Added to Soldiers breaking blocks
- Added to Creepwyrm roars
- Introducing the Saws, high-speed axes that double as good weapons
- Added new tools/weapons:
- Hivesaw
- Hivesteel Scythe
- Optimized Hive Creep block spread to have an invisible to virtually nonexistent impact on TPS
- Config: "Creep decay chance" default changed from 55 to 45
- Wyrmlings now grow as they age
- Config: Wrymling Knockback rate lowered from 0.15 to 0.0
- Config: Lowered Soldier speed from 0.5 to 0.35
- Configs: Renamed "Classic" preset to "Arcade", and "Death World" was replaced with the old Classic preset.
- Classic is now preset ID 1, and Arcade (the new default) is ID 0
- Dark Forest preset (ID 2) has not been modified.
- Classic config changes:
- Soldier attack: 4.0 -> 3.0
- Prober health: 5.0 -> 4.0
- Prober defense: 3.25 -> 2.0
- Prober attack (Non-Probe): 6.0 -> 5.0
- Prober KBR: 0.15 -> 0.0
- Worker health: 14.0 -> 8.0
- Worker speed: 0.35 -> 0.3
- Fungallid health: 12.0 -> 9.0
- Fungallid attack: 3.0 -> 2.5
- Wyrmling health: 4.0 - > 5.0
- Wyrmling speed: 0.55 - > 0.4
- Creepling attack: 3.0 - > 1.0
- Creepling speed: 0.6 - > 0.4
- Biter speed: 0.6 - > 0.3
- Rover speed: 0.6 - > 0.55
- Radi'wyrm speed: 0.55 - > 0.45
- Minos defense: 5.0 - > 3.0
- Minos attack: 6.0 - > 3.5
- Minos speed: 0.3 - > 0.28
- Prime health: 28.0 - > 30.0
- Warrior health: 14.0 - > 9.0
- Invasion config
- Time between events for Classic: 10 -> 15
- Time between events for Dark Forest: 9 -> 12
- Invasion starting day on Classic: 20 -> 10
- AI config:
- Rage Cooldown for Classic: 30 -> 25
- Gestalt Total Awareness range for Classic: 3 -> 2
- Gestalt Total Awareness range for Dark Forest: 6 -> 4
- Radiogenetics config:
- Uranium Variant Timer, seconds: 30 -> 20
- Added Forged variant to: Soldier, Rover, Warrior
- Currently a cosmetic variant
- Fixed Purged variants disappearing due to running checks on server and client, not exclusively the server.
- Variants framework re-worked to optimize RAM usage
- Added block: Deepleaves
- Reworked Evolution into Natural Selection
- Each variant saves its own genome to the world save
- Every day, all variants will randomly mutate
- After every day, if 7 or more wyrms of a variant died that day, they will gain 2 new mutations (if applicable)
- Added Stealth mechanic:
- Wearing leather boots, sneaking, and the invisiblity effect will stack their detection chance reductions
- The glowing effect and sprinting will cancel all reductions in detection chance
- de_us localization file (lutajuci_entropija)
- New Warrior hurt sound
- Added Meltdown ores
- Enhanced Radiwyrm textures
- All mob models converted away from Geckolib
- Rovers now have loot tables
- Added Nuclear Cores
- Rare drop from most wyrms
- Hive creep can now convert blocks up to 10 hardness by default
- New Hivesteel ingot texture by Identity Crisis
- Parasitic wyrms will adapt to damage types
- Currently, it does not save to the world, so it is not persistent. This is bound to change if persistence is desired
## Credits:
### Special Thanks
- Ronald
- nihil
- Minecraft Titans Battle
- x_o
- Carver
- That Kolbold
- Harbinger
- lutajuci_entropija
- TreeVirus
- Evan Wingerter
- Dez
### Backend & Development
- CleanroomMC (MDK)
- Modrome (モドローム)
### Sound Effect Credits:
- Mazellmi
- Modrome (モドローム)
### Artwork:
- Modrome (モドローム)
- Carver
- Pecora
- x_o
- Identity Crisis