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XNet

XNet

by McJty • Downloads: 0 • Followers: 0
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XNet

XNet is a mod which adds a single type of cable: a networking cable. Using networking cables you can instantly transport items, fluids, energy, and information. The main focus of this mod is efficiency and flexibility. Efficiency in that it is possible to make huge cable networks (tested with two chests separated by a cable of 12000 blocks long) with no lag. The cables themselves are not even tile entities. Flexibility in that the controller allows for really flexible configuration for distributing information.

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
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1.21.1
Neoforge
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1.21.1
Neoforge
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1.21.1
Neoforge
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1.21.1
Neoforge
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1.21.1
Neoforge
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1.20.1
Forge
1d ago 1
1.19.x
Forge
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1.20.1
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1.19.x
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1.20.1
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1.19.x
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1.20.1
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1.19.x
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1.19.x
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1.20.1
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1.20.1
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1.19.x
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1.20.1
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1.19.x
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1.20.1
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1.20.1
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1.20.1
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1.19.x
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1.19.x
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1.18.2
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1.19.x
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1.18.2
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1.19.x
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1.19.x
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1.18.2
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1.19.2
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1.18.2
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1.19.2
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1.19.x
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1.16.5
Forge
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1.18.2
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1.18.1
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1.18.1
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1.16.5
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1.18.1
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1.18.1
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1.18.1
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1.16.5
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1.16.5
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1.16.5
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1.16.5
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1.16.x
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1.16.x
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1.15.2
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1.16.x
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1.15.2
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1.16.3
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1.15.2
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1.16.x
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1.15.2
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1.16.2
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1.16.2
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1.16.2
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1.15.2
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1.16.2
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1.16.2
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1.15.2
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1.16.2
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1.15.2
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1.16.2
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1.15.2
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1.15.2
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1.15.2
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1.15.2
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1.15.2
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1.15.2
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1.15.2
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1.15.2
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1.15.2
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1.15.2
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1.15.2
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1.14.4
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1.14.4
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1.14.4
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1.14.4
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1.14.4
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.2
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1.12.x
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1.11.2 1.10.2
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1.12.x
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1.11.2 1.10.2
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1.12.x
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1.11.2 1.10.2
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1.12.x
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1.12
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1.12
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1.12
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1.12
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1.12
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1.12
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1.11.2 1.10.2
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1d ago 1
## XNet 1.21-7.0.7
  • Updated and expanded the Patchouli manual documentation

## XNet 1.20-6.1.7
  • Various Patchouli documentation updates and fixes

<h2>XNet 1.21-7.0.6</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a bug in the fluid insert node with the filter. It wasn't working<br/>
<h2>XNet 1.21-7.0.5</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with the connector not remembering its settings<br/>
<h2>XNet 1.21-7.0.4</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with the fluid channels not working properly<br/>
<h2>XNet 1.21-7.0.3</h2><br/>&nbsp;&nbsp;&nbsp;- Update to latest McJtyLib<br/>&nbsp;&nbsp;&nbsp;- Fix a problem with the wireless router gui not working properly<br/>
<h2>XNet 1.21-7.0.2</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with item filters being discarded when the controller is broken or when the game is saved<br/>
<h2>XNet 1.21-7.0.1</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a crash bug in the gui of the connector<br/>
<h2>XNet 1.21-7.0.0</h2><br/>&nbsp;&nbsp;&nbsp;- Port to 1.21<br/>
<h2>XNet 1.20-6.1.6</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende fixed a bug in the copy of the fluid connector<br/>
<h2>XNet 1.19-5.2.6</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende fixed a bug in the copy of the fluid connector<br/>
<h2>XNet 1.20-6.1.5</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende implemented a new 'pulse' mode for redstone channels. This will let the connector output a pulse with the specified duration<br/>
<h2>XNet 1.19-5.2.5</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende implemented a new 'pulse' mode for redstone channels. This will let the connector output a pulse with the specified duration<br/>
<h2>XNet 1.20-6.1.4</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende did another small refactor of redstone and color logic<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem where a facade could mimic air in some situations<br/>
<h2>XNet 1.19-5.2.4</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende did another small refactor of redstone and color logic<br/>&nbsp;&nbsp;&nbsp;- Fixed a problem where a facade could mimic air in some situations<br/>
<h2>XNet 1.20-6.1.3</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende fixed redstone logic<br/>
<h2>XNet 1.19-5.2.3</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende fixed redstone logic<br/>
<h2>XNet 1.19-5.2.2</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende fixed a crash with XNet in combination with some other mods<br/>
<h2>XNet 1.20-6.1.2</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende fixed a crash with XNet in combination with some other mods<br/>
<h2>XNet 1.20-6.1.1</h2><br/>&nbsp;&nbsp;&nbsp;- Various changes and improvements from Dertiende:<br/><h4> - Ticking optimisation, caching of main variables</h4><br/><h4> - Added support for jei drag&drop</h4><br/><h4> - Fixed some translations for .ru</h4><br/><h4> - Fixed problem with logical channel when it didn't work with redstone dust connected</h4><br/><h4> - Fixed crash when working with StorageScanner from RFTools</h4><br/><h4> - Fixed crash when energy channel connector breaks</h4><br/>
<h2>XNet 1.19-5.2.1</h2><br/>&nbsp;&nbsp;&nbsp;- Various changes and improvements from Dertiende:<br/><h4> - Ticking optimisation, caching of main variables</h4><br/><h4> - Added support for jei drag&drop</h4><br/><h4> - Fixed some translations for .ru</h4><br/><h4> - Fixed problem with logical channel when it didn't work with redstone dust connected</h4><br/><h4> - Fixed crash when working with StorageScanner from RFTools</h4><br/><h4> - Fixed crash when energy channel connector breaks</h4><br/>
<h2>XNet 1.20-6.1.0</h2><br/>&nbsp;&nbsp;&nbsp;- Dertiende did some massive changes to XNet:<br/><h4> - More text labels can now be localized</h4><br/><h4> - Add support of all logic operations from enderio</h4><br/><h4> - Remove "speed" from logic channel</h4><br/><h4> - Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated</h4><br/><h4> - Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well</h4><br/><h4> - Now in connector GUI you can see connected block for each direction (also info about block when hovered)</h4><br/><h4> - Directional name toggle buttons now do not lose state after reopening the connector GUI</h4><br/><h4> - (Speed up) Combining simulation and real insertion methods for item and fluid channels</h4><br/><h4> - (Speed up) Cache connector position for all channels</h4><br/><h4> - (Speed up) Skip processing of full inventories if there are many extractors for item channels</h4><br/><h4> - (Speed up) Cache rate for energy channel</h4><br/><h4> - (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel</h4><br/>
<h2>XNet 1.19-5.2.0</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed shape calculation for connectors so that they are more accurate<br/>&nbsp;&nbsp;&nbsp;- Dertiende did some massive changes to XNet:<br/><h4> - More text labels can now be localized</h4><br/><h4> - Add support of all logic operations from enderio</h4><br/><h4> - Remove "speed" from logic channel</h4><br/><h4> - Changes in input validation: the text is now validated when you lose focus and when you press enter or esc. Previously, every new character was validated</h4><br/><h4> - Fixed bug with connector GUI. Connector name is now correctly displayed when reconnecting for other players as well</h4><br/><h4> - Now in connector GUI you can see connected block for each direction (also info about block when hovered)</h4><br/><h4> - Directional name toggle buttons now do not lose state after reopening the connector GUI</h4><br/><h4> - (Speed up) Combining simulation and real insertion methods for item and fluid channels</h4><br/><h4> - (Speed up) Cache connector position for all channels</h4><br/><h4> - (Speed up) Skip processing of full inventories if there are many extractors for item channels</h4><br/><h4> - (Speed up) Cache rate for energy channel</h4><br/><h4> - (Speed up) Stop the iteration if we have obtained enough energy to fill all consumers for energy channel</h4><br/>
<h2>XNet 1.20-6.0.2</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed shape calculation for connectors so that they are more accurate<br/>&nbsp;&nbsp;&nbsp;- Fixed patchouli integration<br/>
<h2>XNet 1.20-6.0.1</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a bug with rendering (cable outlines)<br/>
<h2>XNet 1.20-6.0.0</h2><br/>&nbsp;&nbsp;&nbsp;- Port to 1.20<br/>
<h2>XNet 1.19-5.1.4</h2><br/>&nbsp;&nbsp;&nbsp;- Update to 1.19.4<br/>
<h2>XNet 1.19-5.1.3</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with fluid filters which would cause crashes if it wasn't a valid bucket item to filter on<br/>&nbsp;&nbsp;&nbsp;- Pasting to an advanced connector with a direction different from default would not correctly set that direction<br/>
<h2>XNet 1.18-4.0.9</h2><br/>&nbsp;&nbsp;&nbsp;- Fixed a problem with fluid filters which would cause crashes if it wasn't a valid bucket item to filter on<br/>
<h2>XNet 1.19-5.1.2</h2><br/>&nbsp;&nbsp;&nbsp;- Big improvements to the routing and wireless routing in general. It should now start and stop much quicker if something changes and it will also respect the fact that a channel is disabled<br/>
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