xNICEx
NICE is a mod about decoration. It adds a number of fancy glass like blocks (cylinders and cube for now) that can be filled with four types of particle systems. This is the first version of the mod. More decorations are planned in the future. This mod is a cooperation between McJty and xVipstarx, who does the artistic design.
Currently the mod has two blocks: a particle cylinder and a particle block. Each of those has two variants. A green and a blue one. You can craft these and place them in the world. To assign particles you can use wool (for smoke), diamond (for sparkles), water bucket (for bubbles), and fish (for fish).
As said before, many more effects are planned.
How to Install xNICEx (Mod)
xNICEx by McJty is verified for Fabric, Forge, Neoforge across Minecraft versions 1.10.2, 1.11, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.16.5, 1.18.2 (latest release: 26.3-7.0.2-fabric, file size: 415 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.10.2, 1.11, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.16.5, 1.18.2) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded xNICEx file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Improve compatibility of translucent particle blocks and cylinders with shaders during replay playback
- Cylinders no longer pop off when hit by flowing water
- Added placement-only waterlogging for cylinders and particle blocks, including invisible ones
- Fix the particle rendering so that it looks nicer in combination with shaders like complementary
- Added a new system to allow the datapack maker to define more textures for the particles and also animation (see particles.json)
- Added a glow effect to the sparkle particle system
- Small cylinders have better fitting particle systems now
- Improve compatibility of translucent particle blocks and cylinders with shaders during replay playback
- Cylinders no longer pop off when hit by flowing water
- Added placement-only waterlogging for cylinders and particle blocks, including invisible ones
- Fix the particle rendering so that it looks nicer in combination with shaders like complementary
- Added a new system to allow the datapack maker to define more textures for the particles and also animation (see particles.json)
- Added a glow effect to the sparkle particle system
- Small cylinders have better fitting particle systems now
- Improve compatibility of translucent particle blocks and cylinders with shaders during replay playback
- Cylinders no longer pop off when hit by flowing water
- Added placement-only waterlogging for cylinders and particle blocks, including invisible ones
- Fix the particle rendering so that it looks nicer in combination with shaders like complementary
- Added a new system to allow the datapack maker to define more textures for the particles and also animation (see particles.json)
- Added a glow effect to the sparkle particle system
- Small cylinders have better fitting particle systems now
- Improve compatibility of translucent particle blocks and cylinders with shaders during replay playback
- Cylinders no longer pop off when hit by flowing water
- Added placement-only waterlogging for cylinders and particle blocks, including invisible ones
- Fix the particle rendering so that it looks nicer in combination with shaders like complementary
- Added a new system to allow the datapack maker to define more textures for the particles and also animation (see particles.json)
- Added a glow effect to the sparkle particle system
- Small cylinders have better fitting particle systems now
- Improve compatibility of translucent particle blocks and cylinders with shaders during replay playback
- Cylinders no longer pop off when hit by flowing water
- Added placement-only waterlogging for cylinders and particle blocks, including invisible ones
- Fix the particle rendering so that it looks nicer in combination with shaders like complementary
- Added a new system to allow the datapack maker to define more textures for the particles and also animation (see particles.json)
- Added a glow effect to the sparkle particle system
- Small cylinders have better fitting particle systems now
- Improve compatibility of translucent particle blocks and cylinders with shaders during replay playback
- Cylinders no longer pop off when hit by flowing water
- Added placement-only waterlogging for cylinders and particle blocks, including invisible ones
- Fix the particle rendering so that it looks nicer in combination with shaders like complementary
- Added a new system to allow the datapack maker to define more textures for the particles and also animation (see particles.json)
- Added a glow effect to the sparkle particle system
- Small cylinders have better fitting particle systems now
- Use McJtyLib 11.0.0 for base blocks, block items, and block entity synchronization
- Preserve particle and visibility settings and existing saved block entity data
- Use the shared MultiWorkSpace Fabric build tools and McJtyLib Jenkins build fabric.1
- Use the published MultiWorkspace 26.3 shared Gradle script and McJtyLib build 26.3-11.0.0.3
- Restore McJtyLib base blocks, block items, and block entities while preserving particle settings and tooltips
- Restored McJtyLib integration and dependency (Fabric 26.2-10.0.0-fabric.3), using MultiWorkSpace shared build tools.
- Depend on McJtyLib again
- Port to Minecraft 26.3 with Fabric
- Port to 26.3/NeoForge
- Fixed particle brightness by removing directional face lighting from the emissive renderer
- Ported to Minecraft 26.2 and NeoForge (Java 25)
- Migrated block and particle rendering to the extraction/submission pipeline
- Updated item definitions, translucent materials, recipes, and data generation
- Replaced McJtyLib helpers with Minecraft and NeoForge APIs
- Fixed particle brightness by removing directional face lighting from the emissive renderer
- Ported to Minecraft 26.2 and NeoForge (Java 25)
- Migrated block and particle rendering to the extraction/submission pipeline
- Updated item definitions, translucent materials, recipes, and data generation
- Replaced McJtyLib helpers with Minecraft and NeoForge APIs
- Fixes the cylinder rendering so that the renderer correctly respects the orientation of the cylinder block
- The item models for the cylinders are now nicer looking
- The bounding box for the cylinders is now more correct
- Fixed the particle texture for breaking blocks
- Changing the color of a particle block no longer reverts the particle system to the default one (smoke)
- Making a particle block fully transparent will allow the player to walk through it