You're in Grave Danger
Get it?
About
You're in Grave Danger is a highly configurable grave mod. This mod will add graves to your game, which will spawn at your death location with all your items. You can then go back and retrieve your lost items. The mod will remember your inventory layout and put everything back to where it was before you died. The mod is highly configurable. In fact, if you think a config is missing that has anything to do with what happens when you die, it's not refered to as a missing feature, but a bug. (Not really but that's how serious I am about everything being configurable).
If you play multiplayer you'll have no trouble finding which grave is yours, as both your face and player name will render on it (if you've enabled it in the config of course)
Features
The mod is available for 1.16.5, 1.17.1, and 1.18!
As 1.18 is the newest version of minecraft, 1.18 will be the version most updates are pushed to. This is why you will often find more features in this version than the other versions. However once in a while the 1.16.5 and 1.17.1 will be backported from the newest version. Any issues found with earlier versions will also be handled.
The mod aims to be compatible with most, if not all inventory mods. Currently You're in Grave Danger provides compat for: inventorio [all versions], trinkets [all versions], curios [1.16], travelers backpack [1.16, 1.17]
Other inventory mods are also compatible with this mod, including backslot, extra inventory and BigInv. The mod will also work with infinitory, however that compatibility is not well tested. If any of the listed mods would not be compatible, or you know another mod affecting the inventory, please open an issue in the mod github repository, or report it in the discord server.
The mod is technically compatible with every soulbound enchantment, since you can configure which enchantments should not be dropped on death in your grave, and which you should as well keep in your inventory when you respawn.
Graves can be waterlogged, and renders can be adapted to the block the grave is standing on.
Graves can be completely customized with resource packs in all versions. They will affect block hitbox, render parts, the grave skull and grave text.
More features are also provided, however some of these are disabled by default as most people probably don't want these issues as a part of the mod.
Misc info
If you find any bug/missing config, or have a cool idea that would fit in the theme of the mod, please open an issue on the github issue tracker
The mod is under MIT license, so feel free to use this in your modpack!
This mod is required both on client and server, as it will add custom blocks and renderers.
Want more info about how to configure the mod for modpacks and servers or similar? Visit the github wiki
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### Fixes
- Accessories can now handle stored accessories data with more slots than the player has (in case of updates)
### Fixes
- Accessories can now handle stored accessories data with more slots than the player has (in case of updates)
### Fixes
- Accessories can now handle stored accessories data with more slots than the player has (in case of updates)
### Changes
- Added configurability to minimum grave spawn height per-dimension
### Fixes
- Graves replacing damaging blocks will now disappear when claiming the grave
- Fix crash with weird item-data which would lead to graves being rendered
- Visibility on accessories stay toggled after death
- Fix soulbound items being deleted when dying due to apotheosis executions
### Changes
- Added configurability to minimum grave spawn height per-dimension
### Fixes
- Graves replacing damaging blocks will now disappear when claiming the grave
- Fix crash with weird item-data which would lead to graves being rendered
- Visibility on accessories stay toggled after death
- Fix soulbound items being deleted when dying due to apotheosis executions
### Changes
- Added configurability to minimum grave spawn height per-dimension
### Fixes
- Graves replacing damaging blocks will now disappear when claiming the grave
- Fix crash with weird item-data which would lead to graves being rendered
- Visibility on accessories stay toggled after death
- Fix soulbound items being deleted when dying due to apotheosis executions
### Changes
- Added config option for treating curse of binding items with soulbound on respawn
- Changed keep percentage of XP to be a percentage of the total XP, instead of
### Fixes
- Removed dupe of accessories when configured to not put them in the grave
- When non-standard drop rules are changed so a grave becomes empty, the
### Changes
- Moved curse of binding treatment config to the respawn component (the grave
- Changed keep percentage of XP to be a percentage of the total XP, instead of
### Fixes
- Removed dupe of accessories when configured to not put them in the grave
- When non-standard drop rules are changed so a grave becomes empty, the
tryGenerateGraveOnGroundconfig will no longer attempt placing the grave 2 blocks
### Changes
- Added config option for treating curse of binding items with soulbound on respawn
- Changed keep percentage of XP to be a percentage of the total XP, instead of
### Fixes
- Removed dupe of accessories when configured to not put them in the grave
- When non-standard drop rules are changed so a grave becomes empty, the
tryGenerateGraveOnGroundconfig will no longer attempt placing the grave 2 blocks
### Changes
- Mods adding external inventories, without specific compat, should now have their items
- Item-loss can now be weighted to prefer selection items for destruction of larger stacks
- Losing individual items though item loss will now be registered as destroyed by the
- Item-loss can be configured to apply other drop rules than the DESTROY drop rule
- Added some common soulbound enchantments to standard soulbound enchantment tag
### Fixes
- Fixed random error when applying item loss to modded inventories, which would cause death
- Graveyards will no longer try to generate graves where graves have already been generated
- Graveyards can now successfully generate graves cross-dimensionally
- When graves drop items on the ground when destroyed/claimed, it will now only contain
### Changes
- Item loss can now be weighted to pick items of higher stack counts
- You can now set a drop rule different to DESTROY applying to item loss
- Losing individual items from item loss will now end up in backup
### Fixes
- Disabling the
treatBindingCurseconfig will no longer treat curse of binding on respawn,
- Graveyards will no longer try to generate graves where graves have already been generated
- Graveyards can now successfully generate graves cross-dimensionally
- When graves drop items on the ground when destroyed/claimed, it will now only contain
### Changes
- Item loss can now be weighted based on stack size
- Items lost from item-loss will be kept in backup
### Fixes
- Graveyards will no longer try to generate graves where graves have already been generated
- Graveyards can now successfully generate graves cross-dimensionally
- When graves drop items on the ground when destroyed/claimed, it will now only contain
### Changes
- Config values for glowing graves, glowing grave distance, breakable graves, and
### Fixes
- Item loss is now applied after checking items required for generating a grave
### Changes
- Config values for glowing graves, glowing grave distance, breakable graves, and
### Fixes
- Item loss is now applied after checking required items for generating a grave
### Changes
- Config values for glowing graves, glowing grave distance, breakable graves, and
### Fixes
- Item loss is now applied after checking required items for generating a grave
### Fixes
- Fixed NoClassDefFoundError exception when using travelers
### Changes
- Item loss can now optionally be applied to modded inventories
- Soulbound can now be enchanted on all curios items
- Added configurable use time and cooldown for death scroll
- Replaced the
onlyMurdererrob config withkillerSkipWaitTime
### Fixes
- Made graves indestructible to a lot of ways they could be destroyed by previously
- Item loss will now not try and remove the same item twice, and count it as 2
- Running the /clear command after retrieving items from a grave no longer clears
- Soulbound now works with curios
- Graves being moved (like with carry-on mod) will now be detected when they reappear
- Fixed crash with travelers backpack
- Now prevents "fake players" from looting graves
### Changes
- Item loss can now optionally be applied to modded inventories
- Improved land claiming compat by adding more configs
- Added configurable use time and cooldown for death scroll
### Fixes
- Made graves indestructible to a lot of ways they could be destroyed by previously
- Item loss will now not try and remove the same item twice, and count it as 2
- Running the /clear command after retrieving items from a grave no longer clears
- Graves being moved (like with carry-on mod) will now be detected when they reappear
- Fixed compatibility issue crash with travelers backpack
- Now prevents "fake players" from looting graves
### Changes
- Item loss can now optionally be applied to modded inventories
- Improved land claiming compat by adding more configs
- Added configurable use time and cooldown for death scroll
- Changed
onlyMurdererrob config tokillerSkipWaitTimeallowing
- Added compat with the twilight forest (unofficial mod)
### Fixes
- Made graves indestructible to a lot of ways they could be destroyed by previously
- Item loss will now not try and remove the same item twice, and count it as 2
- Running the /clear command after retrieving items from a grave no longer clears
- Graves being moved (like with carry-on mod) will now be detected when they reappear
- Now prevents "fake players" from looting graves
### Changes
- Added compat with [Cosmetic Armor Reworked](https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked)
### Fixes
- Graves will no longer overwrite other graves when dying in exact same places
### Fixes
- Graves will no longer overwrite other graves when dying in exact same places
### Fixes
- Graves will no longer overwrite other graves when dying in exact same places
### Changes
- Added new config to look downward for ground to place a grave on, when dying in
- Changed default max grave count per player to 100 in the config (previously 50)
- Improved rendering efficiency in yigd GUIs with a scroll-bar
### Fixes
- If dying for the first time in a world with an empty inventory, players will
- Grave data should no longer be generated for one player in two profiles
### Changes
- Added new config to look downward for ground to place a grave on, when dying in
- Increased default max graves per player in config to 100 (previously 50)
### Fixes
- If dying for the first time in a world with an empty inventory, players will
- Grave data should no longer be generated for one player in two profiles
### Changes
- Added new config to look downward for ground to place a grave on, when dying in
### Fixes
- If dying for the first time in a world with an empty inventory, players will
### Fixes
- Game no longer has a chance to crash when loading in with traveler's backpack and accessories
### Fixes
- Game no longer has a chance to crash when loading in with traveler's backpack and accessories
### Fixes
- Game no longer has a chance of crashing when loading in with traveler's backpack and trinkets
### Fixes
- Graves can now generate below y=0 (if blocks can exist there) when
generateGraveInVoid
false
- When selecting graves in the GUI, it will no longer tell you that you have your xp point
- Empty graves will now generate if they are configured to
- Graves will no longer delete modded inventory contents from graves when restarting the
### Fixes
- Graves can now generate below y=0 (if blocks can exist there) when
generateGraveInVoid
false


