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Yttr

Yttr

by exaptations • Downloads: 0 • Followers: 0
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Fabric API, QSL, or Sinytra Connector + Forgified Fabric API is required. EMI is strongly recommended.

Yttr is an expansive mod for Fabric & Quilt, sort of existing as a love letter to 1.4-1.6 modded. It contains fresh takes on a lot of common features, interesting worldgen, custom music, and all-new mechanics.

Starting as a loose collection of useful tidbits, Yttr has grown into a more cohesive mixture between a content mod and a vanilla overhaul. Presented as three "content branches", extending those provided by vanilla; Void for the Overworld, Scorched for the Nether, and Continuity for the End.

The first "progression gate" in Yttr is using the multi-mode Yttric Rifle to blast an obsidian/diamond spike into the bedrock, smashing it open, revealing a geyser of liquid Void — created years (or versions) ago due to an alchemical disaster, also resulting in the creation of the familiar Wasteland biome. After thorough preparation, you might even be able to dive through the Void to fast-travel to places you (or your friends (or rivals)) have smashed open geysers elsewhere. If you're not sufficiently prepared, well, even your items are not protected from the Void's universal dissolution...

Scorched acts as a complete revamp of the top of the Nether, turning it into an ominous soot-covered biome, and making it simple to access (because let's be honest, getting on top of the Nether is not difficult). Your farms won't break, as nothing can spawn in the Scorched Summit on its natural blocks.

Roots of Continuity can be found underneath floating End islands, and smashing them with a pickaxe yields a Drop of Continuity and drops the island into the abyss — however, you may want to watch your back...

Also offered are "abominations", providing a solution to autocrafting and item sorting that isn't just a block with a funny texture. (Okay, it's a block with a funny model.) Put a Skeleton on a table, surgically combine Silverfish and Creepers and house them in a Bee Nest, or splice together an Enderman and Zombie and magically bind them to a hopper — because of course you will just to make your logistics easier, you monster.

Yttr treats crafting more as a mechanic than an interface, tightly integrating with the world around it. From automatically crushing and bottling gaseous Shroomlight, to stuffing a skeleton in a snare and feverishly strapping it to a table, Yttr tries to avoid recipes that can be solved by a digital storage system. Every recipe type also comes with detailed EMI integration.

Also included are a plethora of useful "Vanilla+" pieces — the Dopper, a dual-output round-robin hopper; the Flopper, a sideways hopper; the Chute, allowing you to send items downward or center items shot from a Dropper; the Yttrium Button, a one-tick button; half-tick delayed note blocks, and even a few more things still.

There's even more to the mod than mentioned here — solvent-weldable plastic Bloques®, fancy lamps, permanent Neodymium magnets, a centrifuge, Delicaceness of Deep-Sea Squeeze Trees, multiple new enchantments and curses, a new form of circuitry derived from InfraRedstone (not yet finished), ...

Check out the wiki for a thorough explanation of everything some things — it has not yet been updated for the latest version, and is stuck on v0.4.3. We're working on getting it updated. You can come chat on Discord or Matrix about it, too.

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.x
Fabric Forge Neoforge Quilt
2mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
3mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
3mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
3mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
5mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
5mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
8mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
8mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
8mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
9mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
9mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
9mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
10mo ago 1
1.20.x
Fabric Quilt
10mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
10mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
11mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
11mo ago 1
1.20.x
Fabric Forge Neoforge Quilt
11mo ago 1
1.20.1
Fabric Forge Neoforge Quilt
11mo ago 1
1.19.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Forge Neoforge Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.1
Fabric
last yr. 1
1.19.x
Fabric Quilt
last yr. 1
1.19.x
Fabric Quilt
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.16.x
Fabric
last yr. 1
[9.20.1138] v9.20.1138 by exaptations on Aug 24, 2026
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  • Made the Wasteland strip mine generator a lot faster (less server freezes during Wasteland generation)
  • Fix Continuous Shifter crashes with blocks that implement Waterloggable but do not define the waterloggable property
  • Fixed damage enchantments not working
  • The Accelerator tool menu can no longer be opened while charging
  • Fixed Continuous Platforms rendering occluding things incorrectly
  • Fixed render order of Effector holes
  • Added crafting recipes to recombine Voidtouched Glass panes
  • Stripped Squeeze Stems now produce Depicace instead of Delicace, which is purple and can be used for all the same things
  • Added preliminary integration with Estrogen/Create: Estrogen and Create: Testosterone
  • Translation updates
  • Void fluid now increases your FPS even in third-person or freecam view
  • Reduced lag the first time the Accelerator scope is used
  • Added some hacks for improving FreeBSD/LWJGL 3.4.2 compatibility, enabled with -Dyttr.freeBsdHacks=true. These will be moved to a separate mod at some point

[9.20.1125] v9.20.1125 by exaptations on Aug 09, 2026
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  • Fixed crash on launch with ImmediatelyFast

[9.20.1124] v9.20.1124 by exaptations on Aug 09, 2026
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  • Tool Menu, Manifest Weapon, and Cloak keys are now all rebindable
  • These will default to their former assignments: vanilla's Swap Hands, Attack, Pick Block, and Use keys
  • Ported Lucium to 1.20 and embedded it
  • Corrected a bunch of stuff still referring to the Particular Accelerator as the Yttric Rifle or just Rifle
  • Fix a startup crash when Sodium's No Error Context feature is enabled and Lib39 Deferral is attempting to enable OpenGL compatibility mode by disabling the No Error Context
  • The vector-style renderer (config screen, suit) now uses shaders to implement a blur and phosphor effect, instead of halfheartedly faking it
  • Added Abandoned Golems, a hostile mob that spawn in the Wasteland that can be calmed by giving them an item
  • Cuprosteel circuitry is no longer WIP and has a brand new UI system
  • Fixed Spectrum ItemProvider compat (e.g. Bottomless Bundles with the Shifter)
  • Fixed negative Y coordinates causing Transfungus to place spores too high
  • Plastic potions now show the color of the potion they're based on
  • Lazors no longer destroy items
  • Fixed Wasteland structures generating on water

[9.20.1085] v9.20.1085 by exaptations on Jul 23, 2026
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  • Yttric Rifle visual redesign and rename to Particular Accelerator
  • Inverted (off-hand) cleaves now get saved as such for repeating cleaves
  • Void buckets can now be centrifuged
  • New Delrene Scrap sprite
  • Fix the Scorched dimension having a sun and clouds under Connector
  • Fixed the Skeletal Sorter ignoring stack sizes
  • Improved Skeletal Sorter animation to better align with what it's actually doing
  • Limit maximum velocity for Velresin to prevent game crashes from extraordinarily large collision checks
  • Fixed deer memory leak
  • Neodymium disc easter egg now works with automation
  • Fixed ruined torches generating attached to water
  • Surgical shears now work as shears (code stolen from Spectrum which stole it from Botania, thanks!)
  • The Particular Accelerator and Metastable ZZAZZ can now break chorus flowers and interact with other projectile-sensitive blocks

[9.20.1058] v9.20.1058 by exaptations on Jun 14, 2026
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  • Fixed incorrect iron bars shattering ratio
  • Fixed rounding errors on Index voxel shapes allowing standing on despite being flush with a wall
  • The Index can now be rotated
  • Pallor no longer damages players in Creative
  • Rifle particle trail tweaks
  • New Surgical Shears texture
  • Effector item visual redesign
  • Updated Cleaver to use the new Yttrium palette ("new" as of 1.16)
  • Updated Reinforced Cleaver to use the Netherite tool palette instead of a lazy recolor of the old texture
  • Improved interaction between big blocks and the Effector

[9.20.1046] v9.20.1046 by exaptations on Jun 12, 2026
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  • Fixed Neodymium Discs not being able to be stacked onto Supercooled Neodymium
  • Transferent Fungus can now slide over farmland and through Hypervelic Resin
  • Void music disc title is now legible
  • Fixed matrix modification leakage with Lib39 Wrangle control hints
  • Fixed NoSuchElementException client disconnection when unregistered sounds are used with playSoundAtEntity
  • Initial prototype of health scorching (commented out for now)
  • Fix OpenAL errors with the Continuous Diffractor
  • Minor adjustments to Continuous Diffractor sound filtering
  • The #yttr:snareable tag can now override unbreakable blocks to be snareable
  • Disallow Create contraption assembly with glommed inventories to fix a dupe

[9.20.1031] v9.20.1031 by exaptations on Mar 12, 2026
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[9.20.1027] v9.20.1027 by exaptations on Mar 09, 2026
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  • Automatic compatibility with Nether height modifying datapacks/mods that don't properly declare their logical height
  • Which is all of them, as far as we know
  • This includes Incendium and Amplified Nether

If you have been using the "Amplified Nether Height" fix datapack we previously recommended:

  • with Amplified Nether**: Keep using it. It fixes vanilla bugs as well.
  • with Incendium**: *Remove it*, as it's designed for a 256-height nether and Incendium is 192-height (we didn't know they were different until today). Leaving it installed makes Chorus Fruit put you on the Nether roof, among other issues.
[9.20.1026] v9.20.1026 by exaptations on Mar 09, 2026
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  • The Metastable ZZAZZ's name is now fully translatable including changing the word order and which words have which color
  • Dyed lamps now use individual color translation strings
  • We're supposed to know better <.<
  • Fixed some reused sound events causing incorrect subtitles
  • Fixed Canister Filler and Rifle Canister Multiplexer still using the old Rifle Canister shapes in slot ghosts
  • Added compatibility with Forge's LanguageHook to Lib39 Dessicant Enhanced Lang
  • Fixed non-fuel items being recognized as fuels that burn for 0 ticks under Forge
  • Added every color of suit helmet to creative index
  • Made Metastable ZZAZZ low ammo noise effect less intense
  • Internal inventory refactors
  • Fixed the Metastable ZZAZZ being unable to hit armor stands
  • Modifying your health via Haemopals now starts from your first heart instead of your last heart
  • This makes it work more or less correctly with other mods providing extra max health
  • Haemopals now have a beating animation like they were always supposed to
  • Efforts to make the jar much smaller (it is now 4.2M, down from 8.7M):
  • Textures are now encoded in JPEG-XL format because it's cool and to make the mod jar smaller
  • Music is now a separately downloaded resource pack to reduce jar size further
  • The main mod is now distributed as a JiJ inside of a "wrapper" mod
  • XM files are now compressed with OggMod
  • Tracing the outside edges of the color circles in the ZZAZZ configuration screen now allows selecting shades of gray
  • Added the Pallor status effect, which makes you vulnerable to sunlight and arthropods
  • Replaces the Hunger effect on Rotten Flesh
  • Every application of the effect increases its level and duration
  • Reimplementation of the "Pale" effect from our old 1.12 mod, Iridescent
  • Makes Rotten Flesh a meaningfully dangerous and mechanically interesting food rather than a self-solving problem ("Just keep eating more flesh until you don't roll the hunger effect")
  • The Pixel Composering continues: New Velresin texture/animation
  • We can't remember where the original texture came from? It may be a median-blurred vanilla texture
  • This now has the rippling effect that the velresin animation was always supposed to have
  • Untagged Black Void Glass as translucent, fixing various render glitches
  • Fixed Rifle Canister Multiplexer not working under Accessories Curios compat
  • Accessories does not properly implement the findFirstCurio API, so we're now doing the inventory scanning logic manually
  • Continuous Platforms no longer activate while in magnetic antigravity
  • Added a new music disc
  • Redesigned the creative menu
  • Creative menu subtabs now support Unicode characters

[9.20.978] v9.20.978 by exaptations on Feb 10, 2026
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  • Rebalanced Neodymium — magchambers are now 9x cheaper**
  • Break placed Neodymium slabs to reimburse their value, or uncraft Ultradense Slabs/Blocks that you have stored away already
  • You can do this en-masse and in-place using the Continuous Shifter
  • If your server was already running a rebalance patch, add -Dyttr.alreadyRebalancedNeodymium=true to your JVM arguments to make existing slabs not drop 9x the loot
  • Holding a Cleaver in your offhand now inverts the cut orientation
  • This means you can press Swap Hands to invert a cleave rather than figuring out whether your points are clockwise or not
  • New Rifle Canister texture
  • We bought Pixel Composer
  • New Void fluid texture
  • New Spark texture
  • New Delicace block texture
  • New glowstone fluid texture in the Suit Station GUI
  • Added a swing particle animation when blocks are cleaved
  • Fix alignment of textures in Centrifuging EMI plugin
  • Updated Chinese translation (thanks, ChuijkYahus! — [#144](https://git.sleeping.town/exa.mods/Yttr/pulls/144))
  • Removed all Yttr biomes from #minecraft:is_nether and #minecraft:is_overworld
  • This is to fix an incompatibility with BCLib's "[BiomeRepairHelper](https://github.com/quiqueck/BCLib/blob/139589808b2d959d80b9fe7a74af97347d6fc244/src/main/java/org/betterx/worlds/together/levelgen/BiomeRepairHelper.java)" which causes these biomes to wrongly start generating outside of the control of our own generation logic
  • This would create very small Wastelands in the Overworld, and cause random broken Scorched Summit/Terminus biomes to spawn in the regular Nether (outside of the Scorched dimension)
  • This will likely break other mods, and we can't really know which ones. Sorry.

[9.20.952] v9.20.952 by exaptations on Feb 04, 2026
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  • Fixed builds not being reproducible on machines with a non-UTC timezone
  • Diving suit now renders on armor stands
  • Fixed incorrect shift-click behavior in Boxe® inventory
  • Added a "launch checks" system that will halt game launch early on in these conditions:
  • Running under Connector without Connector Extras
  • Sodium is installed, but not Indium
  • Running under Connector and Forge is in a broken loading state
  • Previously, this would result in a random crash some time late during loading, often java.lang.IllegalStateException: Missing layer definitions: [yttr:deer#main] — this masks the real error and confuses people
  • Removed No Indium in favor of launch checks

[9.20.947] v9.20.947 by exaptations on Jan 31, 2026
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  • Fixed rifle scope getting "stuck" when switching off it or hiding the HUD
  • Allowed changing scope state on a rifle that's cooling down
  • Reduce inertia in magchambers
  • Allow sneaking in magchambers
  • Projector blocks can now be dyed
  • Right-click an existing block with dye (does not consume the dye) or hold a dye in your offhand while using the Projector
  • Fixed wearable items being given both Trinket and ICurioItem interfaces when both are present (e.g. Connector)
  • New diving suit item textures by Roselace
  • New Pinching EMI icon by Roselace
  • Fixed diving suit suppressing Ears chest render
  • Added Switchy 3 support for soul colors
  • Don't disable world rendering for Void fluid/diving/etc while in VR (currently can detect Vivecraft and Visor) as this makes the game unplayable
  • Fix liquids destroying scorched portals
  • Refactored LatchHolder to avoid a Mojmap conflict causing heap pollution under Connector
  • Added the Boxe®, a new storage device similar to a barrel that can be dyed any color
  • Fixed XM music discs playing in stereo by moving mono support to Lib39 Keygen (broke in the 1.20 port)

[9.20.929+fixed] v9.20.929 by exaptations on Dec 22, 2025
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  • Revert Fabric Loom update, fixing Connector support

[9.20.929] v9.20.929 (Broken) by exaptations on Dec 22, 2025
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  • Fixed putting more than 1 neodymium in a jukebox duplicating items
  • Fixed Centrifuge animation being misaligned after the GUI makeover
  • Fixed some more edge cases that could result in the removal of Core Lava (thanks, aqua!)
  • Fixed slot sizes mismatching with inventory textures (vanilla issue, only fixed in Yttr GUIs)

[9.20.927] v9.20.927 by exaptations on Dec 18, 2025
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  • Continuous sounds now attempt to follow a melody
  • Fixed item deletion edgecases related to mixing multiple inventory sizes on a single Pinch Glom channel
  • Fixed breaking Big Cuprosteel Conductive Plates while they're powered making them only half break, leaving behind a buggy single block
  • Directional velresin now also multiplies velocity like undirectional does
  • Fixed a crash related to the rifle canister multiplexer (possibly Curios-specific)
  • Do a weird hack with SSDs to maybe get other mods to honor its max stack
  • Fixed Void Effector rendering in the farlands — other render issues in the farlands are unlikely to be fixed and should be considered features
  • Fixed the Spectrum hazardous fluid containment advancement not working
  • Marked Continuous Platforms and Void Glass as impermeable
  • Fixed Pinch Gloms leaving behind a ghost block entity (thanks, Astra!)

[9.20.914] v9.20.914 by exaptations on Dec 14, 2025
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  • Fixed air debug rendering being enabled by default on first launch
  • This was causing *severe* lag. Extremely sorry this shipped in "release" builds.

[9.20.913] v9.20.913 by exaptations on Dec 14, 2025
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  • Prefer Curios if available
  • Minor redesign of Terminus Houses
  • Fixed Terminus Houses not generating

[9.20.911] v9.20.911 by exaptations on Dec 12, 2025
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Hotfix.

  • Tightened Minecraft version dependency
  • Added Connector dummy mod
  • Fixed other mods breaking depth test on the Pinch Point
  • Increased resolution of Pinch Point distortion map
  • Fixed Pinch Glom advancement being granted by any item

[9.20.908] v9.20.908 by exaptations on Dec 11, 2025
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This release is **way too big** but it's been blocked for a while on the Scorched rework. Please enjoy, and report bugs.

New Features:
  • Major rework to the Metastable ZZAZZ (existing items will be converted)
  • It is now intrinsically bound to you and can be summoned at any time when your hands are empty, even immediately after respawning
  • Its colors can now be customized
  • New theming
  • The Scorched Summit is now an independent dimension, accessed by using the Void rifle mode on the new block that covers the Nether: Upstrate
  • This makes the Summit a progression gate and resolves various worldgen incompatibility issues
  • For compatibility with Amplified Nether, you must also install this fix datapack that makes it properly declare the logical height: https://modrinth.com/datapack/amplified-nether-height
  • Terminus Houses have been ported over to the new dimension, but entirely new and more interesting worldgen is pending to replace them
  • Sneaking while placing a Screeper Nest will now place it facing away from you
  • Redesigned the Wasteland generator so it actually functions again
  • Added the Pinch Point, a new crafting station crafted with a Spark
  • The Metastable ZZAZZ is now crafted at the Pinch Point
  • Added Pinch Gloms, a way to quantum-entangle inventories in the same dimension across any distance
  • This is the Yttr spin on Tesseracts/Ender Chests/wireless redstone/et al
  • Inventories must be tagged as "glommable" for this to work
  • Most GUIs have been redesigned with a new art style that we believe still fits in fairly well with vanilla
  • Added the Index, an 81-slot inventory that can only have up to a stack of any given unique item type and remembers what items went in which slots
  • Yttr's take on a rationing pipe, effectively
  • Works great in combination with Pinch Gloms


Highlighted Changes:

  • Fixed light air not allowing blocks to be placed in it and blocking tree growth
  • Added an option to change between worldspace and cameraspace controls for magnetic antigravity
  • Graspers now *reduce* their range on a redstone signal, instead of turning completely off. Every unit of power reduces the radius by one block, meaning a signal >=12 is needed to turn them off\
  • Plastic potions can now be dyed to change the resulting antler color
  • Fixed Metastable ZZAZZ ranged shots not going through flowers/tall grass
  • Made the Projector 2.5× faster
  • Fixed lamp recipes not working consistently
  • Lazors now only blind you if you're actually looking into them (thanks Alwinfy)
  • Increased the vertical range of the Screeper Nest from 32 to 48
  • Fixed DSUs letting you click >64 stacks out of them
  • Chutes now do not dispense items into rails so they can be used for minecart stations

And The Rest:

  • Fixed some localization errors with rifle backfire
  • Fixed Diffractor cloaking causing crashes with some other mods
  • Malum compatibility for the Screeper Nest
  • Added an internal abstraction for items that contain items, currently only used by the Shifter
  • If Spectrum is installed, this will share its registered "ItemProvider"s
  • Chutes are now one tick slower, but are real inventories and won't dupe things anymore
  • Graspers now properly check restrictions of inventories they insert into
  • Really hacky workaround for the Dopper and Flopper not working correctly
  • Fixed creative tabs not initializing correctly, preventing lamps from showing in EMI
  • Fixed Diffractor uncloak sound being global for others in multiplayer
  • Restored Diffractor control hints (broke in the 1.20 port)
  • Added a ton of new advancements
  • Added some new stats:
  • Blocks projected with the Continuous Projector
  • Game events suppressed with the Continuous Diffractor
  • Distance traveled in magnetic levitation
  • Volume of mercury drank
  • Volume of plastic eaten
  • Increased the stack limit of Aware Hoppers and Incomplete Graspers
  • Added EMI world interaction recipes for Dry Ice water interactions
  • Cage lamps are now blast resistant
  • Fixed some DSU logic bugs (thanks Villhume)
  • Fixed a Levitation Chamber render crash under Sinytra Connector (thanks Villhume)
  • Finally fixed rifle teleportation clipping you part-way into blocks
  • Flopper model improvements
  • Added a yttr:unvelic entity tag for preventing Hypervelic Resin impulse
  • Fixed the Continuous Projector not casting when clicked onto an immortalized Platform block
  • Many fixes to the Centrifuge's usability in automation, such as allowing buckets to be pulled out
  • Snares now tick status effects
  • Spectrum Velvet Magic now affects Snare timers
  • All Snare status effect handling now uses tags
  • Fix game crash when OpenGL Compat Profile doesn't initialize correctly and something that uses it renders (e.g. Sinytra Connector, Continuous Shifter)
  • Continuous Platforms trinket no longer activates while in water
  • Bugfixes related to Continuous Platforms trinket rendering
  • Diamonds are now flammable
  • Fix Continuous Diffractor not always setting cooldowns
  • Fix Void fluid being displaced by water
  • Plated chutes can now support rails and similar blocks
  • Fixed Yttric Rifle centrifuge and ammo bar not being visible in the left hand
  • Control Hints have been moved to a new Lib39 module: Wrangle
  • Vorpal is no longer tagged as a treasure enchantment
  • Added "sketch" recipes to EMI that display obscure mechanics in a somewhat mysterious manner
  • Added EMI integration for the canister filler
  • Which blocks fall when a Root of Continuity is broken are now a customizable tag instead of hardcoded to End Stone
  • Added native Curios support when running under Connector
  • Haemopal holsters are now legally unbreakable which should fix various mod interactions
  • Bugfixes for big blocks and centered placement (thanks Astra)
  • Split out the substitutions system into a Lib39 module
  • Start internally refactoring items to use something that resembles 1.21 components
  • Don't hold your breath for a 1.21 port, though.
  • Reworked the Crafter Rafter, making it function properly again and be larger
  • Unmark the Diving Suit as magnetic
  • Yttrium is not magnetic

[8.19.693] v8.19.693 by exaptations on Aug 07, 2025
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  • Added deer, a cute passive mob that wander around and eat flowers
  • Added EMI aliases for searchability — originally implemented in 1.16 with annoying stilted tooltips
  • Fix many animations not being smooth
  • Fix untranslated string in Piston Smashing recipes
  • Reorganize creative tabs
  • Made Core Lava considerably less unstable
  • Fix config menu animation when clicking a button on the left side of the screen
  • Fix crash when Trinkets isn't installed
  • Make IR lazors visible
  • Gadolinite now gives half as much iron
  • Added Nooch, a cheese substitute obtained by smashing End Stone
  • Added Dry Ice, which can be used to supercool Neodymium to allow creative-like flight for players wearing magnetic armor
  • Obtained by drying out Blue Ice in the End with no solid blocks around it
  • License for code is MIT again
  • New custom diving suit model somewhat inspired by [a drawing by Aquaholic](https://sleeping.town/@unascribed/110098955281664992)
  • Added the Grasper, an abomination that picks up items within its range, and stows them in an associated inventory
  • The Studious Grasper only picks up items that are already in the inventory
  • Added plastic potions, which gives you randomly generated antlers when drunk
  • Tons of assorted bugfixes
  • Added integration with Spectrum and Revelationary

[8.20.770] v8.20.770 by exaptations on Aug 07, 2025
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  • Yttr now officially supports Sinytra Connector thanks to effort by unilock.***

  • Added deer, a cute passive mob that wander around and eat flowers
  • Added EMI aliases for searchability — originally implemented in 1.16 with annoying stilted tooltips
  • Fix many animations not being smooth
  • Fix untranslated string in Piston Smashing recipes
  • Reorganize creative tabs
  • Made Core Lava considerably less unstable
  • Fix config menu animation when clicking a button on the left side of the screen
  • Fix crash when Trinkets isn't installed
  • Make IR lazors visible
  • Gadolinite now gives half as much iron
  • Added Nooch, a cheese substitute obtained by smashing End Stone
  • Added Dry Ice, which can be used to supercool Neodymium to allow creative-like flight for players wearing magnetic armor
  • Obtained by drying out Blue Ice in the End with no solid blocks around it
  • License for code is MIT again
  • New custom diving suit model somewhat inspired by [a drawing by Aquaholic](https://sleeping.town/@unascribed/110098955281664992)
  • Added the Grasper, an abomination that picks up items within its range, and stows them in an associated inventory
  • The Studious Grasper only picks up items that are already in the inventory
  • Added plastic potions, which gives you randomly generated antlers when drunk
  • Tons of assorted bugfixes
  • Added integration with Spectrum and Revelationary

[7.699+1.19.2] v7.19.699 by exaptations on Jan 23, 2025
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  • Added the Metastable ZZAZZ, a glitchy weapon that's a combination sword/gun, refilling gun ammo by doing melee (or throwing the weapon itself like a grenade)
  • Obtained by blowing up a Bedrock-Reinforced Yttric Rifle, Reinforced Void Cleaver, and Spark.

Also probably other stuff, I have no idea. 2024 was a very bad year for me and I don't remember what else might have changed.
[7.790+1.20] v7.20.761 by exaptations on Jan 23, 2025
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  • Pretty experimental 1.20.1 port, originally scrapped together for Blanketcon 23 and refined to the point of decent survival usability by unilock.
  • unilock has put SO MUCH work into this. This wouldn't exist without them.

It's been so long since I touched Yttr (2024 was a very bad year for me) that I legit have no idea what changed and what is still broken. Sorry.
[7.681+1.19.2] v7.19.681 by exaptations on Sep 03, 2023
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  • Tag lazor beams as air blocks so that trees can grow through them
  • Added more inanimate entities to the screeper_immune tag; minecarts, armor stands, xp orbs
  • The following only apply if you use a datapack to add spawners to the yttr:snareable block tag:
  • Snared spawners will continue to tick, spawning mobs
  • Snared spawners are no longer stable, breaking containment after ~2:20
  • Removed some obsolete mixins and utilities now handled by Lib39
  • Might fix networking jank
  • New texture for carbon blocks
  • Haemopal is now a piece of your soul
  • Continuous Platform blocks are now broken with *left*-click, and break instantly if not immortal
  • You can now replace your soul with soup
  • Fixed lazor emitters being half waterloggable
  • Added Continuous Platforms, a new sole-slot trinket that lets you sneak to walk on air anywhere
  • Fixed ore recipes not recognizing deepslate ores
  • Fixed cleaved block mesh caching
  • Fixed rifle scope persisting when switching items
  • Rifle now unscopes on overcharge
  • Fixed cleaved block collision sometimes bugging out
  • Reimplemented Disjunction and Vorpal to be less janky
  • Disjunction now uses the #yttr:disjunctible entity tag instead of being hardcoded
  • Control hints are no longer blurry on some GUI scales alongside QDAA
  • Updated Lib39 to 1.5.0-pre3
  • Fix Shifter-immortalized Continuous Platform blocks keeping their speedy state
  • Added the Continuous Diffractor, an active cloaking device that's better than invisibility potions
  • Fix on servers. Again
  • Added a new "Break Bedrock Anywhere" config option

[7.638+1.19.2] v7.19.638 by exaptations on Dec 25, 2022
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  • Hypervelic Resin now has no collision, allowing pushing items in from the side or transferring from ice streams
  • Various mechanisms are now valid bases for Hypervelic Resin (such as pistons and hoppers)
  • Glowdamp can now be thrown, creating a cloud of temporary light and harming undead
  • Glowdamp now stacks to 64 (consistent with Dragon's Breath)
  • Transferent Fungus spore placement on piston retraction is now much more reliable
  • Added IR lazors, which are invisible, do not emit light, and do not harm entities, but are still detectable with redstone
  • Added missing EMI recipe defaults
  • Slightly reduced lazor brightness for less lag; the full 15 isn't necessary with 1.18 spawn rules
  • Possible fix for dyed project tables not showing as dyed in some cases
  • Chutes can now be put below replicators to intelligently keep dropped items stocked

[7.626+1.18.2] v7.18.626 by exaptations on Dec 25, 2022
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  • Hypervelic Resin now has no collision, allowing pushing items in from the side or transferring from ice streams
  • Various mechanisms are now valid bases for Hypervelic Resin (such as pistons and hoppers)
  • Glowdamp can now be thrown, creating a cloud of temporary light and harming undead
  • Glowdamp now stacks to 64 (consistent with Dragon's Breath)
  • Transferent Fungus spore placement on piston retraction is now much more reliable
  • Added IR lazors, which are invisible, do not emit light, and do not harm entities, but are still detectable with redstone
  • Added missing EMI recipe defaults
  • Slightly reduced lazor brightness for less lag; the full 15 isn't necessary with 1.18 spawn rules
  • Possible fix for dyed project tables not showing as dyed in some cases
  • Chutes can now be put below replicators to intelligently keep dropped items stocked

[5.417+1.16.5] [EOL] v5.16.417 by exaptations on Jul 31, 2022
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  • Now works on servers

Final 1.16 release.
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