All Mods Resource Packs Data Packs Shaders Modpacks Plugins
zAuctionHouse

zAuctionHouse

by Unknown • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

MineStrator Code

Try https://minecraft-inventory-builder.com/ for free !

This is a free demo version of zAuctionHouse. It is similar to the paid or open-source version, but you cannot receive support with this version.

The free version will always be one version behind the paid versions. To get support and the latest version, you can purchase the plugin on the other sales platforms.

Gifs

Text version zAuctionHouse V4 is a complete auction system that allows players to list, browse, and purchase items through an intuitive inventory-based interface. With support for multiple economies, bulk selling, and full customization via zMenu, it delivers a seamless trading experience for every server type. Built from the ground up for performance and scalability, it handles high-traffic environments with ease.

Why Choose zAuctionHouse?

Open Source

Transparent, community-driven development you can trust.

Most Popular & Complete

The most widely used and feature-rich auction plugin worldwide.

Regular Updates

Continuous improvements, new features, and bug fixes.

Free Trial

Try the full version with no limitations before you buy.

Additional Features

Multi-Server Support

Connect multiple servers to a single unified auction house.

Tax System

Configure and manage sales taxes with full control.

Offline Notifications

Receive seller notifications when you're offline.

Powered by zMenu

Leverage zMenu's full customization power for your UI.

Admin Inventories

Manage player listings through dedicated admin interfaces.

Categories

Organize items into categories for easier browsing.

Blacklist Rules

Create custom rules to restrict or allow specific items.

Migration Support

Tired of plugin locking or performance issues?
Easily migrate from any auction plugin to zAuctionHouse.

Sales History

Track all transactions with a complete sales history.

Resource Pack Configuration

Customize menus using a resource pack with endless possibilities.

Stress Testing

Want to push the plugin to its limits?
Generate tens of thousands of items to test and validate performance.

Features

  • ## Selling & Buying

    • Instant buy listings List items for a fixed price
    • Bulk selling Sell multiple items at once
    • Purchase confirmation Confirm before buying
    • Sell confirmation Confirm before listing
    • Price limits Set min/max prices per item or globally
    • Item quantity selection Choose how many items to sell
    • Expired items recovery Retrieve unsold items
  • ## User Interface

    • Inventory-based UI No commands needed
    • Shulker box preview View contents before purchase
    • Categories Browse items by type
    • Sorting options Sort by price, date, name
    • Search system Find items by name or type
    • Player listings View your own items
    • Purchase history Track your purchases
  • ## Economy & Taxes

    • 15+ economy plugins Vault, PlayerPoints, and more
    • Tax on sales Configurable seller tax
    • Tax on purchases Configurable buyer tax
    • Permission-based taxes Different rates per group
  • ## Administration

    • Admin inventories Manage all player listings
    • Blacklist system Block specific items
    • Whitelist system Allow only specific items
    • Item rules Advanced filtering (lore, name, NBT)
    • Player limits Max listings per player
    • Expiration system Auto-expire old listings
    • Log system Track all transactions
  • ## Performance & Storage

    • Async operations Non-blocking database queries
    • SQLite support Zero-config local storage
    • MySQL/MariaDB support Scalable database
    • Redis support Multi-server synchronization
    • Folia compatible Works with Folia servers
    • Caching system Optimized data access
  • ## Customization

    • zMenu integration Full UI customization
    • Custom messages Edit every message
    • Custom sounds Configure all sounds
    • PlaceholderAPI Use placeholders anywhere
    • Command aliases Customize command names
    • Configurable slots Place buttons anywhere
  • ## Notifications

    • Discord webhooks Post sales to Discord
    • Offline notifications Notify on next login
    • Title messages Display on screen
    • ActionBar messages Subtle notifications
    • Chat messages Traditional notifications
  • ## Migration & Testing

    • Plugin migration Convert from other plugins
    • Test data generator Stress test with fake items
    • Debug mode Troubleshoot issues
  • ## Security

    • Anti-dupe protection Prevent item duplication
    • Permission system Control access to features
    • Confirm dialogs Prevent misclicks
    • Price validation Block invalid prices

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2 26.1.x 1.21.x +1
Folia Paper Purpur Spigot
23h ago 1
26.2 26.1.x 1.21.x +1
Folia Paper Purpur Spigot
23h ago 1
26.2 26.1.x 1.21.x +1
Bukkit Folia Paper Purpur Spigot
23h ago 1
26.2 26.1.x 1.21.x +1
Folia Paper Purpur Spigot
23h ago 1
26.2 26.1.x 1.21.x +1
Folia Paper Purpur Spigot
23h ago 1
26.1.x 1.21.x 1.20.x
Folia Paper Purpur Spigot
23h ago 1
1.21.x 1.20.x
Folia Paper Purpur Spigot
23h ago 1
1.21.x 1.20.x
Folia Paper Purpur Spigot
23h ago 1
1.21.x 1.20.x
Folia Paper Purpur Spigot
23h ago 1
1.21.x 1.20.x
Folia Paper Purpur Spigot
23h ago 1
1.21.x 1.20.x
Folia Paper Purpur Spigot
23h ago 1
1.21.x
Folia Paper Purpur Spigot
23h ago 1
  • Added** FastStats metrics integration alongside the existing bStats reporting. The FastStats client is bundled and relocated in the final JAR, starts after plugin initialization, and shuts down cleanly with the plugin
  • Fixed** The final plugin JAR containing three duplicate META-INF/faststats.properties entries. FastStats is now scoped to the root plugin module, and Shadow keeps a single copy of its identical version metadata
  • Added** Indonesian (id) locale with translated configuration, messages, rules, categories, Discord settings, inventories, and patterns. Automatic language detection now selects Indonesian for servers located in Indonesia
  • Fixed** Admin expired, purchased, and selling item inventories not displaying their YAML-configured empty-state item when the selected player had no matching items
  • Added** allow-decimal-prices option in config.yml (default true) - when set to false, players can no longer list items for a price containing decimals (e.g. 10.5); only whole-number prices are accepted. Enforced on every sell path (the /ah sell command and the sell-inventory confirm button) via SellService, and shows the new price-decimal-not-allowed message. Option and message synced across all language files (en/fr/es/it/th)
  • Added** CrazyAuction migration.
  • Fixed** Critical cross-server duplication where a sold item reappeared in the seller's items (multi-server / Redis). When purchased-item.give-item: true, a purchase set the database row to DELETED before broadcasting the ItemBought event; on every other server the ItemBoughtListener re-fetched the item via selectItem (which filters out DELETED rows), got null, and bailed out **before** removing the listing from its in-memory store. The ghost listing therefore survived on all non-buyer servers and the seller still saw it in /ah selling. The listener now removes the listing from in-memory storage **unconditionally** (mirroring ItemRemovedListener), independently of the database lookup. ItemBoughtMessage was enriched with the seller UUID/name, item display, price and buyer name so the real-time seller notification (including %buyer%, which was already broken on remote servers) works without a database round-trip
  • Fixed** Purchased items not appearing on other servers with purchased-item.give-item: false (multi-server / Redis). The ItemBoughtListener removed the item from LISTED on remote servers but never added it to their in-memory PURCHASED store, so a buyer switching servers could not see their purchase until a restart. Remote servers now re-add the item to PURCHASED (the buyer-server purchase already did this locally; the buyer-server ignores its own message). For give-item: true the message flags givenToBuyer so remote servers skip the (always-null) database lookup entirely
  • Fixed** A crashed/timed-out purchase could leave an item permanently un-buyable in multi-server (Redis) setups. The lock key auction:lock:<id> expires via TTL but the item hash field state=LOCKED persisted (up to the item TTL, ~30 days), so checkAvailability reported the item as locked forever. Lock state now keys on the lock key's existence: a LOCKED state with no live lock key is treated as a stale lock and recovered. To prevent this recovery from ever enabling a double-purchase, PurchaseService now re-validates authoritative database state **under the lock** before charging — a row that is already DELETED or has a buyer aborts the purchase with nothing withdrawn
  • Fixed** Expiration is now cluster-aware in multi-server (Redis) setups. Previously ExpireService moved items LISTED -> EXPIRED purely locally with no cluster coordination, so a lingering ghost of an item sold on another server could be resurrected as an EXPIRED item for the seller (and claimed back = duplication). In distributed setups the LISTED -> EXPIRED transition now locks the item, re-reads authoritative database state (skipping items sold elsewhere), performs the move, and broadcasts it so all nodes converge. Single-server setups keep the original fast path
  • Fixed** ItemRepository could overwrite a sold/removed item when expiring. The LISTED -> EXPIRED update is now guarded with WHERE storage_type = 'LISTED', so an expiration UPDATE can never clobber a row another server already set to DELETED/PURCHASED
  • Added** DonutAuction migration - migrate data from the DonutAuction plugin (by EliVB) to zAuctionHouse V4 using /ah admin migrate donutauction confirm (aliases donut, donutsmp, da). Reads plugins/DonutAuction/ah.data directly, so no database configuration is needed; active auctions are imported as listed items and past-expiry auctions as reclaimable expired items, while unclaimed pending payments (money, not items) are skipped. Legacy Base64 itemstacks are deserialized through a hardened class allowlist to guard against malicious data files
  • Fixed** Cross-server purchases could fail with IllegalArgumentException: name cannot be null (multi-server / Redis). When a buyer bought an item whose seller had never logged into that specific backend node, getSellerName() returned null and was passed straight to the economy provider's withdraw() call (and to the %seller% placeholder in the purchase notifications), aborting the purchase. The seller name is now resolved from the shared database before the economy call, falling back to the seller's UUID string (with a console warning to verify all servers share the same MySQL database) when even that lookup fails, so a null name can never reach downstream code
  • Fixed** Purchases failing or charging incorrectly under CAPITALISM (VAT-style) tax - the balance check before buying only verified the buyer could afford the listed price, not the price plus the CAPITALISM tax added on top, so a player holding exactly the listed amount passed the check and the tax-inclusive withdrawal could then fail. PurchaseService and the ZAUCTIONHOUSE_LISTED_ITEMS button now check the tax-inclusive required balance when CAPITALISM tax is enabled
  • Fixed** Items getting stuck in the "being purchased" state after a purchase failed for insufficient funds - the item was marked IS_BEING_PURCHASED before the funds check but only unlocked (not status-restored) on failure, so in multi-server (Redis) setups it stayed stuck and could no longer be bought. The status is now restored and broadcast to the cluster before unlocking
  • Fixed** Money loss on economy errors during a purchase or claim - buyer withdraw, seller deposit and claim deposits are now wrapped in error handling: if the buyer is charged but the seller deposit throws, the buyer is automatically refunded; failed claim deposits are logged and skipped instead of silently losing the money
  • Fixed** Expired listings could still be displayed and counted in the auction house. Because expiration is processed lazily, an item could remain AVAILABLE past its expiry (especially while a cache was stale) and keep showing in the main list, in the per-category counts, and in the %zauctionhouse_listed_items% placeholder. A single Item.isActivelyListed() predicate (available **and** not expired) is now applied at every display chokepoint, and interacting with a listing that has already expired now moves it to the player's expired items instead of opening a confirm inventory or re-showing it
  • Fixed** The selling, expired, purchased, listed and combined item-list buttons ignored their inventory's player-inventory setting - paginated items and the empty-slot placeholder were always rendered into the chest GUI even when the inventory was configured as a player inventory. These buttons now render items into the player's own inventory area when configured (PR #25)
  • Fixed** Auction search button always showed a hardcoded English None in %search_query% when no search was active, ignoring the server language. The ZAUCTIONHOUSE_SEARCH button now reads a configurable none-value option on the search button in inventories/auction.yml, with a localized default per language (None / Aucune / Ninguna / Nessuna / ไม่มี), so the empty-search text is translatable and customizable
  • Added** Configurable %search_active% value on the auction search button - the ZAUCTIONHOUSE_SEARCH button now reads active-value (default true) and inactive-value (default false) options in inventories/auction.yml, so the value returned by %search_active% when a search is / isn't active can be customized (e.g. Enabled/Disabled, Yes/No) instead of the hardcoded true/false
  • Changed** Updated the required zMenu API to 1.1.1.6 - make sure your server runs zMenu 1.1.1.6 or newer
  • Fixed** Sales history spamming Item not found for log ID warnings in console - logs migrated from V3 are created with item_id = 0 (no direct mapping to V4 items), causing the history service to log a warning for every V3 entry. The history now filters out logs with invalid item references at the SQL level
  • Added** History configuration in config.yml - history.max-entries limits the number of history entries displayed per player (default: 500, 0 = unlimited), history.expire-after-days hides entries older than the specified number of days (default: 0 = never expire). Useful for servers with large transaction volumes to reduce database load and improve history loading times
  • Added** Admin log management commands - /ah admin logs purge <days> deletes all logs older than the specified number of days, /ah admin logs player <player> deletes all logs for a specific player, /ah admin logs clear-migrated deletes all V3 migrated logs (entries with item_id = 0). All operations run asynchronously and report the number of deleted entries
  • Fixed** Ghost items in /ah selling on multi-server (Redis) setups - when a player removed a selling item on server #1 and switched to server #2, the item could still appear with "being purchased" lore and could not be removed, blocking selling slots. Three fixes applied: (1) ItemRemovedListener now removes the item from in-memory storage immediately on message receipt instead of waiting for an async DB query, (2) RemoveService no longer restores the item status via Redis when the local removal already completed (preventing ghost items from reappearing as AVAILABLE on other servers after a cluster notification timeout), (3) getPlayerSellingItems now filters out items with DELETED status as defense-in-depth
  • Changed** Discord webhook %expires_at% placeholder now outputs a Discord [dynamic timestamp](https://discord.com/developers/docs/reference#message-formatting-timestamp-styles) (<t:unix_seconds:f>) instead of a pre-formatted date string. Discord renders it in each viewer's own local timezone (e.g. 12 June 2026 18:55), making it easier to read and timezone-agnostic. Items with no expiration still fall back to the formatted date
  • Added** Per-item custom images for Discord webhooks - a new custom-images section in discord.yml lets you override the %item_image_url% for specific items. Each entry pairs a rule (same format as categories.yml/rules.yml: material, name, lore, custom-model-data, oraxen, itemsadder, nexo, mmoitems, etc.) with an image URL. The first matching rule wins; items matching no rule fall back to the material-based item-image-url pattern. Ideal for custom items whose generic material does not represent the real item. Dominant color extraction caches the color per image URL so custom items sharing a material no longer collide
  • Fixed** Critical item duplication in multi-server (Redis) setups - when a player removed a selling item via the selling inventory, the item was correctly given to the player and marked as DELETED in the database, but other servers received a generic LISTED removal message and incorrectly recreated the item in their EXPIRED cache, allowing it to be claimed a second time on another server
  • Fixed** ItemRepository.select(int id) not filtering DELETED items - single-item database queries returned items already marked as DELETED, while the bulk select() method correctly excluded them. This allowed the Redis ItemRemovedListener to reload deleted items and re-add them to cache
  • Added** destinationStorageType to cluster bridge removeItem method - the ItemRemovedMessage now includes the exact destination storage type (DELETED or EXPIRED) so other servers know exactly what happened instead of guessing. Backward compatible via a default method on AuctionClusterBridge
  • Fixed** ItemRemovedListener (Redis addon) rewritten with defense-in-depth - uses the explicit destination from the message first, falls back to database state verification, and never blindly assumes an item should go to EXPIRED
  • Fixed** CreateOptionsMigration failing on MySQL with errno: 150 "Foreign key constraint is incorrectly formed" - the player_unique_id column used uuid() type which could produce a different collation than the existing players table (especially on MySQL 8.0+ with changed default collation). Changed to string(36) to match all other foreign key columns referencing players.unique_id
  • Added** ZAUCTIONHOUSE_COMBINED_ITEMS button - combines selling, expired, and purchased items into a single paginated view. Each source is individually togglable via include-selling, include-expired, and include-purchased. Click actions automatically adapt to the item's storage type (cancel listing, claim expired, claim purchased). Each item type uses its own lore configuration from config.yml
  • Fixed** Item duplication exploit in multi-server (Redis) setups - removing a listing on one server and claiming the expired item could leave a ghost entry on the original server, allowing the item to be claimed again after natural expiration
  • Fixed** ItemRemovedListener (Redis addon) - removed fragile DB state validation that rejected removal messages due to race conditions, added safety-net cleanup across all storage types
  • Fixed** ItemStatusListener (Redis addon) - status change propagation now searches across all storage types (LISTED, EXPIRED, PURCHASED) instead of only LISTED
  • Fixed** ExpireService - added guard against re-expiring items already deleted/claimed on another server
  • Added** Redis Sentinel support (Redis addon) - enables high-availability Redis setups with automatic master discovery and failover. Configure mode: "sentinel" in config.yml with sentinel nodes. Fully backward compatible, existing standalone configurations work without changes
  • Fixed** NullPointerException when default economy is not configured - /ah sell and all sell-related buttons now display an error message instead of crashing. Added startup validation with prominent warnings in console when a default economy is missing from economies.yml
  • Fixed** Incorrect economy type names in economies.yml comments - COINS_ENGINE and PLAYER_POINTS did not match the actual CurrenciesAPI enum values (COINSENGINE, PLAYERPOINTS), causing these economy types to silently fail to load when users followed the documented names
  • Added** All permissions are now programmatically registered in Spigot on startup and reload. Includes static permissions (use, sell, admin, etc.), and dynamic permissions from configuration (listing limits, expiration tiers, tax bypass/reductions, economy access, inventory commands, cooldown bypass). All permissions are grouped under the zauctionhouse.* wildcard
  • Fixed** Items dropping on the ground when claiming expired, purchased, or selling items with a full inventory - items now stay in their storage when the player's inventory is full. Added player-inventory-must-have-free-space config option under remove-expired-item and selling-item sections (enabled by default)
  • Added** ZAUCTIONHOUSE_REMOVE_ALL_EXPIRED, ZAUCTIONHOUSE_REMOVE_ALL_SELLING, ZAUCTIONHOUSE_REMOVE_ALL_PURCHASED buttons - allows players to retrieve all items at once from expired, selling, and purchased inventories. Items are given one by one and stops when inventory is full (if player-inventory-must-have-free-space is enabled)
  • Added** ItemContentProvider API - extensible system for displaying the contents of container items (shulker boxes, custom containers from plugins). External plugins can register their own providers via AuctionPlugin.getItemContentManager().registerProvider()
  • Added** AxShulkers hook - displays the contents of shulker boxes managed by the AxShulkers plugin in the item content viewer. AxShulkers stores shulker contents externally instead of in vanilla NBT, so this hook is required to view their contents
  • Fixed** Seller not receiving money in multi-server (Redis) setups when the buyer is on a different server - the plugin tried to deposit money locally on the buyer's server where the seller's economy account may not exist. Money is now deferred to PENDING status in distributed environments and claimed by the seller on their own server via /ah claim or auto-claim on join
  • Added** AuctionClusterBridge.isDistributed() - allows cluster bridge implementations to signal a multi-server environment so the plugin can adapt its behavior (e.g., defer deposits instead of executing them locally)
  • Added** ZAUCTIONHOUSE_CLAIM button - displays pending money per economy with dynamic placeholders and allows players to claim directly from the auction GUI
  • Added** Configurable loading-item for the claim button, shown while pending money data is being fetched
  • Added** PRICE_WITHOUT_DECIMAL price format - displays prices without decimal places (e.g., 10000.50 -> 10000)
  • Added** %price-price-without-decimal% placeholder - displays the price without decimals in item lore
  • Added** /ah admin forceopen can now be executed from the console
  • Added** timezone configuration option - allows changing the timezone used for all date placeholders (%date%, %formatted-expire-date%, %expires_at%). Supports all Java TimeZone IDs (e.g., Europe/Paris, America/New_York, UTC). Defaults to auto (server timezone)
  • Fixed** /ah admin open and /ah admin history tab completion no longer loads all offline players, preventing lag on servers with many players
  • Fixed** updateListedItems crash on Folia/Canvas - inventory holder access was running on an async thread instead of the main tick thread
  • Fixed** economy name argument configuration for the sell command - when the economy argument index was not configured, the default value was ignored causing a null economy name
  • Added** ZelAuction migration - migrate data from ZelAuction plugin to zAuctionHouse V4 using /ah admin migrate zelauction confirm
  • Added** Search system - players can search items by name, material, lore, or seller directly from the auction house GUI or via /ah search <query>
  • Added** ZAUCTIONHOUSE_SEARCH button - opens a chat-based search input with support for advanced filter operators
  • Added** ZAUCTIONHOUSE_CLEAR_SEARCH button - clears the active search filter, only visible when a search is active
  • Added** /ah search <query> command - search items directly from chat without opening the GUI first
  • Added** Advanced search filters with operators: ~ (contains), = (exact), ~= (contains, ignore case), == (exact, ignore case)
  • Added** Searchable fields: name, material, lore, seller (e.g., seller = Notch, name ~ Diamond)
  • Added** /ah admin forceopen <player> <inventory> [page] - Open any inventory for a player at a specific page. Supports all inventory names (e.g., auction, admin-selling-items, history, admin-logs, etc.) with tab completion. Page defaults to 1
  • Added** reset-search-on-open config option - When enabled (default: true), the search filter is cleared every time a player opens the auction house, matching the existing reset-category-on-open behavior

### Search system

Players can search for items in the auction house using the search button or the /ah search command. The default search checks item name, material, lore, and seller name (case-insensitive substring).

  • Advanced filters:**

``
field operator value
`

| Operator | Description |
|----------|-------------|
|
~ | Contains (case-sensitive) |
|
= | Exact match (case-sensitive) |
|
~= | Contains (ignore case) |
|
== | Exact match (ignore case) |

| Field | Description |
|-------|-------------|
|
name | Item display name |
|
material | Item material type |
|
lore | Item lore text |
|
seller | Seller player name |

  • Examples:**
`
seller = Notch
name ~ Diamond
material ~= sword
lore ~ Sharpness
``
  • Added** ZAUCTIONHOUSE_SELL_LIMIT button - displays remaining sell slots visually using a list of inventory slots, configurable per item type (auction, bid, rent)
  • Added** %zauctionhouse_max_items_<type>% placeholder - returns the maximum number of items a player can list for a specific type (auction, bid, rent)
  • Optimized** item lore placeholder resolution, placeholders are now pre-detected at config load and only resolved when referenced, significantly reducing CPU and memory usage per item render
  • Fixed** /ah history stuck on "Loading..." when action.purchased-item.give-item: true is enabled
  • Fixed** default config values
  • Fixed** default table prefix to zauctionhousev4 (fixes compatibility with zAuctionHouse V3)

### ZAUCTIONHOUSE_SELL_LIMIT button

``yaml
sell-limit:
type: ZAUCTIONHOUSE_SELL_LIMIT
types:
  • auction
slots:
  • 0-9
item:
material: LIME_STAINED_GLASS_PANE
name: '&aAvailable slot'
`

###
%zauctionhouse_max_items_<type>% placeholder

Returns the maximum number of items a player can list based on their permissions for the given type.

  • %zauctionhouse_max_items_auction%
  • %zauctionhouse_max_items_bid%
  • %zauctionhouse_max_items_rent%`
  • Added** zauctionhouse_category permissible for zMenu - allows conditional button visibility based on the player's currently selected category (defaults to main)
  • Added** ZAUCTIONHOUSE_CATEGORY_SWITCHER button - combines category cycling (left/right click) with dynamic lore showing enable/disable state per category
  • Added** %zauctionhouse_category_id% placeholder - returns the player's currently selected category ID
  • Added** ZAUCTIONHOUSE_HISTORY_INVENTORY button - opens the sales history inventory directly from any UI
  • Added** force-amount-one option in config.yml (item-lore section) - forces displayed item amount to 1 in the auction inventory while preserving the real amount internally
  • Changed** AuctionEconomy API - economy methods (get, has, deposit, withdraw) now accept UUID instead of OfflinePlayer for better compatibility
  • Updated** CurrenciesAPI dependency from 1.0.12 to 1.0.13
  • Fixed** category display name fallback - now uses the configured "all" category name instead of a hardcoded "All" string
  • Fixed** empty slot crash - list buttons (ListedItems, ExpiredItems, PurchasedItems, SellingItems) no longer crash when emptySlot is -1 and the list is empty
  • Fixed** history loading slot - HistoryItemsButton now properly handles loadingSlot set to -1 without throwing an error
  • Fixed** LoadingSlotLoader - added validation for invalid slot values with a clear error message

### zauctionhouse_category permissible

``yaml
requirements:
  • type: zauctionhouse_category
category: "weapons"
`

###
ZAUCTIONHOUSE_CATEGORY_SWITCHER button

`yaml
category-switcher:
type: ZAUCTIONHOUSE_CATEGORY_SWITCHER
slot: 49
enable-text: "&a● %category%"
disable-text: "&7○ %category%"
categories:
  • "main"
  • "weapons"
  • "armor"
  • "tools"
  • "blocks"
  • "consumables"
  • "resources"
  • "enchanted-books"
  • "misc"
item:
material: COMPASS
name: "&6Categories &7(&f%category%&7)"
lore:
  • ""
  • "%main%"
  • "%weapons%"
  • "%armor%"
  • "%tools%"
  • "%blocks%"
  • "%consumables%"
  • "%resources%"
  • "%enchanted-books%"
  • "%misc%"
  • ""
  • "&7Left-click &8» &fNext"
  • "&7Right-click &8» &fPrevious"
`

###
force-amount-one option

`yaml
item-lore:
# Forces the displayed item amount to 1 in the auction inventory.
# The real amount is preserved internally and given to the buyer on purchase.
# Useful to keep a clean, uniform display.
force-amount-one: false
``
  • Added** Thai as a supported language
  • Fixed** support for Minecraft **1.20.4**
  • Fixed** the /zauctionhouse command — it is no longer the default main command (this can be changed in config.yml)
  • Fixed** message system errors that could appear without reason
  • Added** the reset-category-on-open option, allowing categories to reset when reopening the inventory
  • Added** EXCELLENTEECONOMY economy support
First version
zAuctionHouse Icon
Download zAuctionHouse
Select game version
Select platform