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Zephyr

Zephyr

by muon-rw • Downloads: 0 • Followers: 0
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Zephyr

Zenith Adventure Module content for the RPG Series

Required:

Note: As of 0.5+, Apotheosis is no longer supported via Sinytra Connector. A native port will probably be made at some point in the future.

GitHub CurseForge Modrinth

Content Added:

Gems:

There are gems for every major spell power school, and 6 tiers for every gem type

Image of the fire gem, Dragonfire Spessartite. Description of the frost gem, Dragonfire Spessartite. It can fit in fire weapons and armor, and gives fire-themed effects and attribute bonuses.

Affixes:

There are affixes for every magic school type An example affixed frost staff, with high level frost spell power gems embedded and frost-specific effects. The name reads "Volatile Netherite Frost Wand of Eternal Freezing"

Loot Categories:

You can manually override an item type in the adventure module config using any of this mod's 2 newly added types. Any weapon with the appropriate attributes should automatically receive a loot category, but you can override them in adventure.cfg:

staff (a two handed casting weapon)

wand (a one handed casting weapon)

_You can also sort affixes onto appropriate elemental gear automatically by placing them into an "elemental/schoolschoolname/" directory. "schoolname" should match up exactly with the registry name for a SpellSchool. For example: /data/zephyr/affixes/elemental/school_fire/attribute.json

Other features, such as bosses and affix loot entries, are planned.

Required both client and server side.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
## 0.5.0:
  • Fixed startup crash
  • Added new optional gems and affixes for More RPG Classes (thanks Fichte!)
  • Effectively disabled the Shield Breaker test for Heavy Weapons if Better Combat is loaded (only determined by 1h vs. 2h)
  • Remove unnecessary Porting Lib jar-in-jars
  • Rewrote elemental affix filtering to be more compatible

## 0.4.2:
  • Updated to support Zenith 1.2.1

## 0.4.1:
  • Fixed mixin crash on Fabric

## 0.4.0:
### Major Refactor, existing datapacks will break
#### (Again, sorry! Last one for the foreseeable future.)
  • Updated for the latest Spell Power (0.10.0+)
  • Removed SPELL_WEAPON loot category, SpellWeapons will now be treated as their default, a SWORD or HEAVY_WEAPON
  • Elemental affixes can now be assigned to any weapon with matching spell power attributes, not just STAFF.
  • STAFF now appropriately matches only two-handed staffs. Added a WAND loot category, similar to STAFF but One-handed
  • STAFF/WAND categories are now primarily used for *casting* specific affixes.
  • Slightly modified a few default gem bonuses
  • Fixed crash with Jewelry and Apotheosis
  • Migrated from Projectile Damage to Ranged Weapon API (Zenith will still need to make this change to see full compatibility)

## 0.3.0:
### Major affix/gem refactor, existing datapacks will break
  • Removed elemental loot categories, instead separating by STAFF or SPELL_WEAPON
  • Elemental affixes will now sort automatically depending on which spell power attributes are present on gear
  • Added new gems for Soul and Lightning spell power
  • Changed default elemental affixes to addition instead of multiply (looks nicer in tooltips)
  • Made Jewelry and Better Combat optional

## 0.2.1:
  • Fix descriptions on Apotheosis
  • Fix apotheosis datapack using some invalid attributes

## 0.2.0
  • Add Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Add compatibility with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • Specify requiring better combat
Updated to support Zenith 1.2.1
0.2.1:

  • Fix descriptions on Apotheosis
  • Fix apotheosis datapack

0.2.0

  • Add Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Add compatibility with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • Specify requiring better combat
  • Added Telepathic Affix to all magic weapons (Mob drops will teleport to you)
  • Now compatible with Apotheosis via Sinytra Connector (You'll need to add "apotheosis": "zenith" under globalModAliases in the connector.json config)
  • You can now add any Zenith attribute to Jewelry items via config
  • Two-Handed Better Combat weapons are automatically assigned Heavy Weapon affixes and gem bonuses (no equipment type overrides required)
Initial Release
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