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Zoe Isn't Cyberpunk

Zoe Isn't Cyberpunk

by v4mi • Downloads: 0 • Followers: 0
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zoe isn't cyberpunk title

Summary:

Zoe Isn't Cyberpunk (Zoe) is a Cyberpunk-influenced (Influences include Cyberpunk 2077, Cyberpunk RED and Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way.

A new video is now available!

A new wiki is now available!

The Zoe SMP is now live! Join the discord for more information

Features: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks and more.

The mod is recommended for multiplayer.

Stats

Cybertechne: Affects the quality of crafted implants, increased via crafting implants.

Biotechne: Represents your "humanity" - your capacity for handling implants. Increased by killing mechanical mobs (especially bosses) and having implants equipped.

Robotechne: Increases the power of software. Increased by having software equipped/using software.

Commands

/zoe_techne - Used to change a player's Cybertechne/Biotechne/Robotechne
/zoe_implant - Used to generate or clear implants
/zoe_software - Used to equip or clear Software

Config

zoe_config.toml - General configurations to the Zoe experience
zoe (folder) - Configurable settings for each individual implant, including disabling them entirely

Compatibility & Support

Implants:

Zoe uses JSON files for its implant attributes. If you wish to change them, you can find them in your game file directory (%appdata%) under .../config/zoe and you are free to change it as you wish.

the JSON file names must follow this format: 'zoe_' or it will not work.

NOTE: If you want your implant changes to stay PERMANENT between mod updates, set their "update" value to 'false'!

While it is possible to change implant details during runtime, I highly advise against it on servers and even in Singleplayer to avoid any issues (for example, the attribute application system breaking). You should close your world/server before making changes to the JSON files.

Other

Zoe uses tags and similar things to try and be as friendly as possible for compatibility with other mods. Joining the discord and asking me directly is the best way to learn more about this.

Notice

This mod does not associate itself officially with any of the influences mentioned above, it is merely inspired by them.

This mod is made using MCreator. I hope to improve my coding so I'll eventually be able to move to full-on coding, but MCreator will remain my main method of development until further notice.

While MCreator does get a lot of flak for understandable reasons (and also some pre-determined disinclination), I've tried my very best to implement proper compatibility and support where I could for server owners, other mods and the like.
For more info regarding compatibility/support, please check the 'Compatibility & Support' section.

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
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  • fixed mechanical monstrosity advancement being given at every wrong instance
  • fixed crash with securitycraft security cameras and possibly alex’s caves
  • increased volt resistance of atrophy and introvercy
  • antennas now accurately reflect their received redstone power
  • fixed players not getting the appropriate advancements after equipping implants
  • added new advancements
  • adjusted old advancements
  • massively optimized full sweep detection
  • changed advanced board recipe to be easier
  • changed niltech cyberstation recipe a bit
  • fixed Skullshatter combo not applying its effect
  • Tyrant now halves all incoming damage
  • revamped implant equip display
  • adjusted the spread of death
  • fixed Insomnia evasion sound being stereo instead of mono as intended
  • fixed emissive armor layers not applying to Cyborgs
  • nerfed biotechne gain per second by x10
  • death now spreads
  • increased armor durabilities
  • Sentress now has durability
  • Cyborgs now have a 1 in 15 chance to spawn with Sentress armor
  • Cyborgs now account for a held item and won’t override it when spawning
  • optimized Ionic Crucible rendering when not active
  • fixed Ionic Crucible not working as intended
  • Fixed bug with some mobs not spawning with all their health
  • Added Superb Warfare compat (“gun_damage” tag)
  • Plating is now more resistant to TACZ and Superb Warfare gun damage
  • Added crafting recipes to the five new armorsets
## Additions
  • Added new advancements and changed old ones
  • Added emissive rendering to Sentress, Diaspora and Masks**
  • Added armors (Aristocrat, Insomnia, Scorpion, Tyrant, Marshdart)
  • (TACZ compatibility: Subdermal Weave and Iron Subplating now increase bullet damage resistance, Marksman Optics now increase bullet damage)
  • Laser Drill now has a blue beam that projects out of the player
  • Added a special rendering effect to the Reassembler
  • EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH EGO DEATH

## Changes
  • Mediator mortar attack was patched to account for line of sight and distance
  • Changed Introvercy’s exploding projectile (Rejection) to function differently and optimized its tick method
  • Increased chances of Fybers dropping themselves
  • Changed boss spawning conditions to require a hostile Cyborg
  • Reassemblers now have a 10% chance per tick to break if used on a Hell Implant
  • Hell Implants in Reassemblers have their quality reduced x10 slower
  • Nomex Padding now has explosion damage resistance
  • Mechanical Skull now has explosion damage resistance instead of melee damage resistance
  • Hollow Bones no longer reduces Plating, but now increases damage taken from melee sources (such as player attack and crits)
  • Made Empira a lot more expensive
  • Changed Port attack rate
  • Changed Introvercy glitch render
  • Reduced Envoy spawnrate
  • Increased Atrophy and Introvercy health by x2
  • Changed Cyberpsycho particles
  • Odra Enfili can no longer reflect damage types that bypass invulnerability
  • Made all Zoe armor and armatech unenchantable


## Fixes
  • Localization fixes
  • Fixed x_iloveyou_x teleport ability
  • Fixed some recipes demanding specific saws instead of appropriate saw tags
  • Fixed bug with Second Heart and Twisted Spirit
  • Fixed OverdriveOS rendering not appearing for others when used
  • Fixed Empira explosion not triggering in some cases (like when hitting bamboo)
  • Some further optimizations (mostly to implant combos)
  • Fixed a bug with Second Heart
  • Fixed a bug with Twisted Spirit
  • Twisted Spirit no longer explodes on death
  • Localization fixes
## Additions
  • Added sounds (OverdriveOS, Avarice, Second Heart, Empira, Decline, Chainsword, Requeen, Laser Drill and more)
  • Added Fyber Bucket
  • Added Envoy (Ambassador, Deputy, Mediator, Rebel)
  • Added Plasmanade
  • Added Guardian Mound, The Principal
  • Added Mechanical Beacon, Grinding Wheel, Launcher, Ionic Crucible
  • Added Hell Implants (Demongaze, Twisted Spirit, Friend or Foe, Vial of Ichor, Septic Claw, Gallantry, Goat Leg, Wilted Chassis)
  • Added missing tooltip on The Welder regarding the crit damage increase
  • Added Netherborgs (Arbiter, Port, Cyhoblin)
  • Added a 1 in 15 chance (configurable) for Cyborgs to be aggressive
  • Added Plather Block
  • New translations (Japanese by lupsui)
  • Added Reassembler (used to reduce implant quality)

## Changes
  • Carbonsteel Drill now automatically moves the player forward if they’re not sneaking
  • Lowered redstone drop rate in Mechanical Mob loottable
  • Changed OverdriveOS cooldown - it should now recharge faster
  • Removed Mask recipes
  • Mechanical Mob loottable now drops from any death
  • Recipe adjustments
  • Adjusted humanity and stat multipliers for several implants
  • Critical hits no longer multiply damage
  • Nerfed The Welder’s critical damage x2 -> x1.5
  • Sentress and Diaspora now have a movement speed debuff
  • Revamped Plating and Discharge defense calculations
  • Rejection (Introvercy exploding projectile) no longer damages the environment
  • Changed Silicone Block texture
  • Biotechne is now Humanity and is an attribute instead of a player variable (added a compat layer)
  • Empira now uses a custom explosion, with a grief config option

## Fixes
  • Fixed Slaughterhouse on-hit ability knockback
  • Greatly optimized server thread usage (by at least 300%)
  • Fixed recipes
  • Updated Actuated Serum Texture
  • Added Fyberlike implant combo
  • Slightly improved Introvercy
  • Slightly altered Atrophy
  • Changed Fyber spawning
  • Changed Cycrawler spawning
  • Fixed Phantom Sight not being client-side
  • Fixed Cyborgs in water (again)
  • Added tooltips to Biostation for guidance
  • Implants without quality will now automatically be assigned the max quality
  • Fixed bug with cyborg traits
  • Nerfed heal cyborg trait
  • Fybers and Cycrawlers can now spawn with traits
  • Added config to scale mechanical mob stats
  • Added implants (Mechanical Skull, Nerve Stimulator)
  • OverdriveOS duration now stacks with each charge used
  • Fixed loot bug with the Second Heart trait
  • Changed the order of implants in the creative menu
  • Added impact blast when colliding with blocks at a high velocity from an entity attack
  • Added tooltip to The Welder (Antenna linking)
  • Fixed bug with Redqueen push deleting items
  • Mechanical mobs now have better fluid control, making them less prone to water cheesing
  • Added tooltips to Software
  • Changed Cyborg explosion trait
  • Cyborgs with the Overdrive trait no longer take fall damage
  • Fixed a bug with Nomex Padding increasing fire damage taken at low qualities
  • Fixed implant tooltips
  • Implant attribute glitch effect is no longer tied to Cybertechne
  • Fixed an issue with Nanomeds
  • Fixed issue with drills not breaking certain blocks
  • Bosses can now spawn with traits
  • Added more localization support
  • Changed Escape System
  • Added Phantom Sight combo
  • Fixed Second Heart and x_iloveyou_x death preventions
  • Added indication for Antenna activation
  • Fixed a bug with Antenna linking
  • Fixed config description for default implant drop chance percentage
  • Possibly fixed the implant duping (again)
  • Fixed a bug with the Carbonsteel Drill
  • Increased all saw durabilities: Handsaw 20 -> 40, Mechanical Cutter 50 -> 90, Plasma Splicer 100 -> 150, Voidsplitter 200 -> 300
  • Added tooltip to Lumoplasma Cell
  • Adjusted RedQN push ability
  • Added tooltip to Software
  • Increased Odra Enfili parry window 0.5 seconds -> 1 second
  • Added tooltips to each special weapon
  • Certain particles now have bigger render distances for better visual acuity
  • Added more localization support
  • Added Carbonsteel Fence and Carbonsteel Fence Gate
  • Added new /zoe_software commands
  • Added 6 implant combos - certain implants will combo with each other to create new unique effects
  • Fixed RedQN to deal knockback to players as well as a bit of damage
  • Made mobs tagged in “zoe:mechanical” take reduced damage (configurable) from damage types in “zoe:mechanical_resistant_to” tag
  • Plating now reduces magic damage
  • Added reinforced carbonsteel blocks
  • Added radio tower and big radio tower structures
  • Changed Silicone Block and Silicone Sheet recipes (again)
  • Hotfix for Silicone Sheet recipe
## This is probably unbalanced, lmao
  • added automotors, legsaw, tectonic soles, sparksights
  • added laser drill
  • added more cyborg traits
  • nerfed carbonsteel drill damage
  • improved 4v4r1c3
  • added silicone block
  • adjusted mechanical mob loot table
  • nerfed the welder
  • improved entanglement crit ability
  • fixed escape system invisibility
  • fybers will no longer shock attack after dying
# "Wow, that's long!"
  • lowered passive biotechne gain
  • added entanglement
  • added RedQN
  • fixed crashed with overdriveOS
  • implants with 0 quality are no longer equippable
  • fixed minor localization issues
  • added action bar message to biostation for guidance
  • added slaughterhouse
  • added odra enfili
  • fixed empira making charge sound when equipped in offhand
  • overdriveOS now has a sound for its launch ability
  • fixed implant dupe bug (not again…)
  • fixed iloveyou reversal not resetting after death
  • changed recipes
  • added lumoplasma casing, lumoplasma cell, energy cell
  • added mournful core, malicious core
  • buffed cyberdrunk
  • iloveyou now has a teleport feature on sneak use
  • cyborg loot table expanded and made more rewarding
  • sabotage now ignores 25% of plating
  • nerfed diaspora sabotage grant
  • added cyborgs with traits that drop extra loot
  • fixed bug in which crits wouldn't deal the right amount of knockback (we need MORE!!)
  • expanded and improved the config
  • decline now has a special crit
  • entanglement now has a special crit
  • buffed plasmic chainsaw
  • bosses now grant flat +25 biotechne on death
  • fixed carbonsteel drill not working in off-hand
  • introvercy no longer takes damage from suffocation or drowning
  • added two structures (abandoned lab, silicone factory)
  • added new implant (escape system)
  • introvercy rejection should no longer explode item frames
  • significantly reduced carbonsteel building blocks cost
  • iloveyou now shows reversal timer
  • added antenna recipe
  • added carbonsteel drill
  • fixed issues with implant crafting
  • increased ripperdoc gold wire price from 12 -> 32
  • increased iloveyou droprate by x5
  • players will now obtain biotechne passively with at least one implant equipped
  • cyberdrunk now randomly chooses a damagetype instead of sequentially scrolling through them
  • reduced biotechne gain from cybercrafting
  • overdrive dash now grants step assist when active
  • added plasmic chainsword recipe
  • added 4v4r1c3 (software)
  • added introvercy to the mechanical entity tag
  • changed basic circuit recipe from comparator -> repeater
  • adjusted plasma splicer and voidsplitter recipes so theyre no longer paradoxically impossible to craft
  • adjusted silicone textures
  • increased silicone mix production from 1 per craft to 2 per craft
  • fixed duplication bug with biostation drop
  • all mechanical mobs now give a small amount of biotechne when killed
  • forgotten mention: antennas are now linkable using the welder, to share redstone signals
  • fixed iron subplating reducing your projectile damage instead of reducing projectile damage dealt to you
  • subdermal weave now reduces projectile damage (less than iron subplating)
  • added software computator
  • added overdriveOS, iloveyou (software)
  • added a bunch of advancements
  • implant slot tooltip is now before the lore instead of after it
  • keybinds changed! new keybind: system. system is for software (pressed) and toggling walk mode (held), utility is now for opening implant menu (pressed) or viewing stats (held)
  • you can now view your implants without editing them using the utility keybind when not on a biostation. you no longer are dependent on biostations to know what implants you have equipped!
  • you can now view another player’s implants by right clicking them when theyre on a biostation
  • cyberstation quality limits now scale with implant config as well, not just the toml config
  • empira no longer fully pierces with its explosion, there is fall-off. in return, empira damage was buffed from 1 -> a max of 2, depending on charge time
  • nerfed second heart: humanity multiplier increased from x1.5 -> x2, health restoration on revive reduced, cooldown increased from 1 -> 2 minutes
  • reduced decline damage 5 -> 2
  • nerfed arbitrary stomach food and saturation grant
  • minimum quality of implants is now 1% (both naturally and through commands)
  • added a config option to only allow volt attribute damage if the player’s hand is empty (default: true)
  • changed cyborgs spawning with weapons to be totally random, with a high chance of them being bare-handed
  • adjusted cyberstation resistance levels
  • thermostatic injection and nomex padding now both reduce certain damage types (‘minecraft:is_fire’ and ‘minecraft:is_freezing’)
  • added empira (ranged weapon)
  • added decline (melee weapon)
  • fixed item drop desync
  • added diaspora (armor)
  • cyborgs will no longer use the mercy wave ability if they arent targeting an enemy
  • added cooked fybers yummers
  • added atrophy (boss)
  • mechanical mobs in the #forge:bosses tag now drop x4 higher quality implants than normal mechanical mobs
  • welder damage reduced 10 -> 8
  • reduced nanomed cooldowns 15 -> 7.5 seconds
  • added slot tooltip to implants
  • buffed deadeye optics sabotage
  • volt now bypasses 50% of plating (any damage type within ‘zoe:is_volt’)
  • added shock effect
  • fixed fyber texture
  • added dense marrow, rotor joints, discharge module, adrenaline pump, amphebic thrusters
  • fixed small translation key mishaps
  • excalibure and cyberdrunk now require full sweeps in order to stack charges
  • adjusted crit system
  • adjusted introvercy evasion
  • hollow bones now grants step assist, attack speed nerf
  • adjusted marksman optics projectile damage increase
  • a bunch of new progression, including new materials, saws, cyberstations and more
  • cyberstations now limit the maximum quality of your implants according their tier. makeshift -> lowest (10% of max quality allowed by config), niltech -> highest (max quality allowed by config)
  • introvercy now costs 4 ender pearls and grants 10 biotechne to whoever kills it
  • new cyberstation particles
  • added stat screen
  • config option for implant drop rate will now disable drops if set to 0
  • fixed bug with cybercrafting
  • buffed introvercy
  • added config option for implant drop rate
  • buffed introvercy
  • changed biostation item render
  • fixed biostation mount y offset
  • This is NOT THE REWORK**. The rework is planned to be in pure code - if you're looking for that experience, please be patient as I continue to learn coding. I have a lot of things going on as of now and I'd like to get something of a stable 'rework' out so I can use that for the actual rework as a template.

This release is very unfinished and doesn't have a lot of what the original Zoe does. I'll be adding things as time goes by, so please bare with me. Thank you for all the support and love, including 3.4k downloads and almost 100 subscribers on Youtube.

<3

\- vami
  • Added Sabotage, Volt and Jolt damages to the “minecraft:no_knockback” tag
  • Slightly nerfed Empress of Light
  • Volt attribute now reduces Jolt attack damage and Jolt reduces Volt attack damage
  • Fixed Fyber taming (and changed it)
  • Nerfed Plasmic Chainsword
  • Betrayal no longer grows in size, geyser has indicator (both visual and audio)
  • Cells now need blasting instead of smelting
  • Carbonsteel Ingot now has a blasting recipe
  • Some minor GUI texture improvements
  • Cyberstations and Armament Station now require at least 5 durability on a used saw before crafting implants/weapons
  • Changed some block break particles
  • Fixed ‘Above and Beyond’ advancement condition (its now achievable), visibility (no longer hidden), root (‘place cyberstation’ advancement instead of ‘cyberfunk’) and type (goal instead of challenge)
  • Added ’Malware’ advancement (granted upon crafting your first Software)
  • Defense now reduces damages that aren’t from a source entity
  • Sabotage stat now deals a damage type that ignores Defense, but deals less according to your attack damage and the enemy’s Sabotage
  • Adjusted some implant stats (Enforced Tibia, Virtual Pacemaker, Camoguard, Spiked Knuckles)
  • Adjusted some boss stats
  • Changed ‘Cyberfunk’ advancement from goal to task
  • Altered boss interruption requirement calculation
  • Fixed Armacrafting clearing the entire blueprint slot instead of shrinking it by 1
  • Ego Death is now limited to one per world
  • Reworked Betrayal a bit
  • Ticking for Biostation GUI is now server-side only
  • Added Reassembler: Combine two of the same implants into one of higher quality, at slightly increased requirement
  • Altered Fyber particle radius
  • Reduced lag from breaking Cybersations/Software Computator by reducing bounding box
  • Some adjustments and fixes
  • Altered some block sounds
  • Fixed creative tab order
  • Fixed Biostation being uncraftable (how did i miss that?)
  • Fyber, Cyborg and Cycrawler stats now scale with difficulty
  • Boss Persistence now scales with difficulty
  • Finished zoe command feedback rework
  • Carbonsteel Gate blocks now have a hardness of 15
  • Fixed damage sound playing twice in a row due to Volt/Jolt damage
  • Other small changes
  • Carbonsteel Gate now has 16x16x16 bounding box, allowing walls to connect while maintaining waterlogging
  • Zoe Isn’t Cyberpunk advancement now grants all Carbonsteel building block recipes
  • Overhauled /zoe_techne command feedback
  • Added Reinforced Carbonsteel Block/Stairs/Slab/Wall
  • Added Reinforced Carbonsteel Pillar Block/Stairs/Slab/Wall
  • Fixed Carbonsteel Gate Stairs only crafting 1
  • Adjusted some crafting result numbers for Carbonsteel building blocks
  • Fixed Fyber taming
  • Reduced Fyber spawns
  • Reduced Introvercy movement speed when fleeing
  • Reduced Empress of Lightning movement speed
  • There is now an indicator for when a boss’ ability is uninterruptable
  • Fybers are now tameable with Carbonsteel Ingots
  • Fixed homing projectile speed inconsistencies
  • Changed some textures
  • Added Carbonsteel Illuminant, Carbonsteel Gate, Carbonsteel Gate Stairs, Carbonsteel Gate Slab, Carbonsteel Gate Wall
  • Added recipes for Carbonsteel Stairs, Carbonsteel Wall and Carbonsteel Slab
  • Biostation recipe now accepts any wool type
  • Fixed Explosion Resistance values of Carbonsteel and Carbonsteel Gate blocks
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