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Zombie Game : Reborn

Zombie Game : Reborn

by Aljun2007 • Downloads: 0 • Followers: 0
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Authors:

  • Aljun2007: Design & Code
  • Deepseek: Assistant & Advisor

👴 Old Version


🧟 What is this mod?

A mod that makes Minecraft zombies smarter and more dangerous! If you've played "Zombie Apocalypse 100 Days" scenarios, you know the thrill of being hunted by intelligent zombies. In this mod, zombies are no longer mindless vanilla husks — they think, they break walls, they build bridges, they use weapons. They will make you fear the undead all over again! 🫣


🤔 What's new in Reborn?

  • ⚡ Performance optimized: Pathfinding calls massively optimized for smoother gameplay
  • 👀 Zombie Awareness fused: Sensory system overhauled — zombies can smell blood, hear block breaking and gunshots. No more hiding behind a wall and being safe!
  • 🧟 10 specialized zombie types: Each with unique AI and weapons
  • 🎮 Fully customizable difficulty: Control zombie stats, spawn rates, blood moon chance, day-by-day progression through in-game GUI or JSON editing — define your own 100-day apocalypse
  • 🔧 Built-in preset manager: One-click switch between "Global Default", "Initial Default", "Disabled" presets, plus export/import your own configs
  • 🤝 Multi-mod integration: TACZ, Point Blank, Musket Mod sound sensing + gunner zombies, Enhanced Celestials blood moon, Guard Villagers infection
  • 🌐 Multiplayer friendly: Based on the difficulty level system determined by players' individual survival days, both new and experienced players can have their own pace

🎮 How smart are zombies?

🧱 They break your base!

Zombies detect you behind walls and dig right through!

  • Builder — breaks walls, paves paths, builds bridges, clears overhead blocks, even builds over water
  • Miner — smart digging, prioritizes blocks between them and you

🛡️ They use shields!

Shield zombies block frontal attacks — use an axe to break their guard! 💥

🏹 They use ranged weapons!

  • Bow Attacker — shoots arrows from range
  • Crossbow Attacker — uses crossbows (Piglins holding crossbows automatically become this type)
  • Musket Gunner — requires Musket Mod, devastating ranged firepower 🔫

👃 Super sensing!

With enhanced_sense enabled, zombies can:

  • Smell your blood from 64 blocks away 🩸
  • Feel block vibrations from 16 blocks
  • Hear gunshots from 64 blocks (silencers reduce to 16 blocks) 🔇

🏗️ They build bridges!

Gap in the way? Builder zombies will bridge it themselves — even over water!

🏊 They swim!

With swimming probability enabled, zombies can chase you through water. Swimming zombies won't convert to drowned (protection mechanic).

💪 All stats are configurable

Through the config file, you can control: health, armor, speed, damage, knockback resistance, equipment quality and enchantments, sun/fire immunity chance, and more.


🧟 Zombie Types (10 total)

Type Description
Dummy 🤖 No AI, stands still (placeholder/fallback)
Vanilla 🧟 Vanilla behavior with enhanced equipment & enchants
Enhanced Vanilla 💪 Upgraded melee AI
Builder 🔨 Breaks blocks + places paths + bridges + places blocks
Miner ⛏️ Smart digging, prioritizes tunneling toward you
Bow Attacker 🏹 Ranged bow attacks
Crossbow Attacker 🎯 Ranged crossbow attacks
Shield User 🛡️ Blocks frontal attacks + shield bash (use an axe!)
Musket Gunner 🔫 Ranged musket attacks (requires Musket Mod)
Zombie Guard Villager ⚔️ Infected guard retains bow/crossbow/musket/shield — all four weapons

⚙️ Configuration

In-game GUI editing:

  1. OP enters /zombiegamereborn config gameProperty
  2. Adjust all parameters visually in real-time
  3. Built-in preset manager lets you save/load/import/export presets

JSON file editing (advanced):


📦 Dependencies & Integration

Required:

  • Minecraft Forge

Optional integration mods: | Mod | Effect | |-----|--------| | 🎵 TACZ | Zombies hear gunshots | | 🎵 Vic's Point Blank | Zombies hear gunshots | | 🔫 Musket Mod | Zombies hear gunshots + Gunner zombies use muskets | | 🌕 Enhanced Celestials | Blood moon support (configurable trigger chance) | | 🛡️ Guard Villagers | Infected guards retain weapon skills (default: off) |


⚠️ Notes

  • This mod uses a zombie type system (zombie_type) different from vanilla: only the correct zombie type can use its corresponding weapon (e.g., only bow attackers shoot)
  • Mixin injection is applied to zombie/zombie villager models — report any mod rendering conflicts (previously conflicted with Wither Storm's zombie model mixin)
  • Spartan Weaponry bows and shields are supported; crossbows are not (same as vanilla MC)

❓ FAQ

Q: Zombies are too hard, I can't survive! 😰

A: Lower the values in the config file, or install a powerful gun mod!

Q: Why do some zombies have bows/crossbows/shields/guns?

A: These are specialized zombie types, each with their own weapons and AI. Adjust their spawn weights in the config.

Q: Can this work with other zombie mods?

A: Possibly, but test carefully. Report any conflicts.

Q: Can this be used on servers?

A: Yes! Install on both server and client.

Q: Can I put this in my modpack?

A: Feel free (non-commercial use) 👍


💡 Tips

  1. 🏗️ Build your doomsday fortress early
  2. 🧱 Don't think walls will save you — zombies will tear them down!
  3. 🪓 See a shield zombie? Use an axe to break its guard
  4. 🏃 See a group of zombies building a bridge toward you? RUN!
  5. 🔇 Install silencers on your guns
  6. 📅 The default config ramps difficulty every 10 days — experience a full 100-day apocalypse

🎇 Finally

Questions or suggestions? Feel free to open an issue on Github!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
20d ago 1
1.20.1
Forge
1mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.x
Forge
3mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
[1.4] Zombie Game : Reborn 1.4 by Aljun2007 on Jul 20, 2026
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ZombieGame:Reborn Changelog
=============================

1.4 - Development version
  • 修复玩家死亡时候生存天数数据丢失问题
  • 添加更好的调试指令
  • 配置文件更具测试调整难度
  • 添加配置无限追猎和血月无限追猎,僵尸索敌无限,视野穿墙
  • 添加破坏光源的 Goal,可在配置开关
  • 修复玩家生存天数死亡后不保存的 bug
  • 修复僵尸在陆地转化为溺尸时的 bug
  • 添加 TNT Attack 的 Goal 和 ZombieType,以及是否能扔出 TNT 的 Config(不能扔就像普通 Creeper 一样自爆)
  • 添加僵尸和溺尸游泳速度分开的 SwimSpeed 修正比
  • 添加僵尸免疫方块刺伤,兼容 MineTrap
  • 添加僵尸爬梯子
  • 优化了僵尸一些AI

1.3 - Official stable release
  • 语言文件整理与完善
  • 修复一些测试中问题


1.2 - Compatibility update
  • 修复血月时间抽搐问题
  • 添加新的怪物替换兼容支持


1.1.1 - Hotfix
  • 修复初始配置文件无法正常生成的问题


1.1 - Bug fixes
  • 修复配置文件无法自动载入的问题
  • 修复 NPE 空指针异常
  • 修复玩家天数计算错误


1.0 - Initial release
  • 完整的 JSON 配置文件系统,支持预设管理、导入/导出
  • 10 种僵尸类型 AI 系统:Dummy、Vanilla、Enhanced Vanilla、Builder、Miner、Bow、Crossbow、Shield、Musket Gunner、Guard Villager
  • 僵尸装备分发系统(可配置装备类型与附魔)
  • 客户端 GUI 配置界面
  • 成就系统
  • 怪物替换与战利品替换机制
  • 时间播报系统(闹钟手动 + 环境自动播放)
  • 僵尸猪灵 AI 与发怒机制
  • 难度系统按玩家距离动态划分
  • 多模组联动框架(外交官模式)
  • 区块加载循环卡死修复

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