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Zombies Reworked

Zombies Reworked

by TheASEStefan • Downloads: 0 • Followers: 0
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⚜️ Description:

clockworklib

Requires Clockwork -> https://www.curseforge.com/minecraft/mc-mods/clockworklib

Zombies Reworked is a mod that overhauls and changes the zombies in a better way! Ranging from small features to better AI system and better mechanics to make the mod a must need for apocalyptic minecraft modpacks. This mod has some code that our other mod, Rotted has, but better! This mod is pretty lightweight but also heavy configurable as it does not add that much content!

Now drowned zombies can be captured when...fishing?? Not only that, but players can turn into zombies now just as villagers can turn into zombie villagers! Zombies are smart enough to use items and perform certain actions? Yes! Everything in one place, put it all together in this particular mod!

🎬 Credits:

Many thanks to some github repositories and their authors that made it easier for us to make such a mod.

Mod made by us, Team Abyssal. Any acts of copying / stealing the work of us can result in a DMCA claim or something similar. Code can be shared freely when taking a look at our github repositories.

💫 Features:

  • Zombies can now spot you from further away, meaning that they will come to ur house from anywhere.

  • If u hurt a zombie, it will alert all other close ones, giving them your location.

  • Zombies can now stay in groups, following each other around.

  • Zombies can perform small leaps at the player to be more unpredictable and dangerous.

  • Zombies have improved attack range and visuals for that.

  • Zombies can spawn with better armor and better equipment and more commonly. These tools greatly improve their abilities.

  • Zombies can now perform small sprints when close to the player.

  • Zombies will be faster at night.

  • Zombies are smart enough to use items now. They can use shields to partially block attacks and they can use flint and steels to light the player on fire whenever they attack.

  • When fishing, you have a chance to capture a drowned zombie.

  • Players can now turn into zombies when a zombie kills them, taking their name and sometimes their equipment.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
19h ago 1
1.19.2
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.19.2
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.19.2
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.19.2
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.19.3
Forge
19h ago 1
1.19.2
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.19.2
Forge
19h ago 1
1.20.1
Forge
19h ago 1
1.19.2
Forge
19h ago 1
  • Removed the loud horde sounds.
  • Removed the loud horde sounds.
Decided to release one more version of this mod, changelog:

  • Added ClockworkLib, one of my other mods, as a dependency

  • Made the zombies immune to sun, with a config option of course.

  • Added Zombie Hordes that can spawn at night and they'll appear with a message and door breaking sound.

  • Improved Old Code.
Decided to release one more version of this mod, changelog:

  • Added ClockworkLib, one of my other mods, as a dependency

  • Made the zombies immune to sun, with a config option of course.

  • Added Zombie Hordes that can spawn at night and they'll appear with a message and door breaking sound.

  • Improved Old Code.
  • Fixed crash when editing config
  • Fixed crash when editing config
New version of Zombies Reworked is here!
Changelog:

  • Added block breaking mechanics for the zombies with three configurable values for the thing, chance, bounding box ( area of the total blocks that they'll break ) and a boolean deciding if the zombies should break blocks or not, with the default value set to true. Note: The zombies can only break blocks if they have a golden or iron pickaxe in their main hand, nothing else.

  • Improved armor configurations

  • Improved armor spawning on the zombies , making them more realistic.

  • Removed 1.19.3 port because it was too unpopular.
New version of Zombies Reworked is here!
Changelog:

  • Added block breaking mechanics for the zombies with three configurable values for the thing, chance, bounding box ( area of the total blocks that they'll break ) and a boolean deciding if the zombies should break blocks or not, with the default value set to true. Note: The zombies can only break blocks if they have a golden or iron pickaxe in their main hand, nothing else.

  • Improved armor configurations

  • Improved armor spawning on the zombies , making them more realistic.

  • Removed 1.19.3 port because it was too unpopular.
New version of Zombies Reworked is here!

Changelog:

  • Added a 1.19.3 port

  • Improved the code of the mod and the sprint goal as well

  • Fixed some bugs, such as game lagging when zombies would attack.

  • Zombies will now become faster if closer to you.

  • Zombie Villagers and Zombified Piglins will not have the zombie extensions anymore because this mod was intented to only customize normal zombies.
New version of Zombies Reworked is here!

Changelog:

  • Added a 1.19.3 port

  • Improved the code of the mod and the sprint goal as well

  • Fixed some bugs, such as game lagging when zombies would attack.

  • Zombies will now become faster if closer to you.

  • Zombie Villagers and Zombified Piglins will not have the zombie extensions anymore because this mod was intented to only customize normal zombies.
New version of Zombies Reworked is here!

Changelog:

  • Added a 1.19.3 port

  • Improved the code of the mod and the sprint goal as well

  • Fixed some bugs, such as game lagging when zombies would attack.

  • Zombies will now become faster if closer to you.

  • Zombie Villagers and Zombified Piglins will not have the zombie extensions anymore because this mod was intented to only customize normal zombies.
Changelog:

  • Zombies can now use more items:
Spyglass Zombies = Can follow you for more time and longer distances.

Ender Pearl Zombies = Can teleport once before losing it's pearl, forever.

Totem of Undying Zombies = Can use the totem of undying once when close to dying, granting them bonus effects and replenishing some of their life.

  • Fixed the bug with the mod crashing with a "NullPointerException"

  • Fixed the bug with zombies spawning without armor

  • More options in the config.
Changelog:

  • Zombies can now use more items:
Spyglass Zombies = Can follow you for more time and longer distances.

Ender Pearl Zombies = Can teleport once before losing it's pearl, forever.

Totem of Undying Zombies = Can use the totem of undying once when close to dying, granting them bonus effects and replenishing some of their life.

  • Fixed the bug with the mod crashing with a "NullPointerException"

  • Fixed the bug with zombies spawning without armor

  • More options in the config.
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