## 🌪️ AeternumSeasons Update 3.9
This update focuses on **stability, protection compatibility, and event behavior improvements**, especially for servers using WorldGuard and protected regions.
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### 🛡️ WorldGuard Compatibility Improvements
**Magic Storm**
* Lightning strikes are now **blocked inside protected regions**.
* Prevents unwanted damage or griefing in spawn, towns, or safe zones.
* Storm visuals and atmosphere still work normally outside protected areas.
**Tornado Event**
* Tornadoes no longer **push, damage, or affect entities inside protected regions**.
* Crops and breakable plants will **not be destroyed in protected areas**.
* Tornado spawn logic improved to **avoid generating inside protected zones** when possible.
These changes make seasonal disasters feel immersive while still respecting server protection systems.
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### ❄️ Snow & Climate System Fixes
* Winter snow painter now **respects `excluded_biomes` from climate.yml**.
* Snow will no longer form in hot or intentionally excluded biomes such as:
* Desert
* Jungle variants
* Badlands variants
* Vanilla snow and ice formation is now also blocked in excluded climates during winter.
This ensures seasonal visuals remain **consistent with biome design and server balance**.
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### 🔧 Internal Fixes & Stability
* Fixed crash on modern Paper versions where `Biome` is no longer an enum.
* Improved config path handling for climate snow behavior.
* Various event safety improvements to reduce unintended world interaction.
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### ❤️ Thank you
Huge thanks to server owners and testers reporting issues on protected regions and event interactions.
Feedback continues to shape the seasonal system into a more **server-friendly and performance-safe experience**.
More refinements coming soon.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }