New
Far Shadows (Shadows menu, on from Recommended up). Hills, cliffs and trees now shadow terrain past the Shadow Distance and Distant Horizons terrain. This fixes the flat, unshaded look of distant terrain. Only what is on screen casts, and the shadows fade out in the fog.
Fixes
Cloud shadows are clearly visible again, with a defined edge and a smooth soft transition. Partial shadows had been squashed back toward full sun by the sun's brightness cap. Accurate Cloud Shadows are back on from Recommended up and in the defaults.
Distant Horizons terrain smeared while moving. The temporal anti-aliasing (TAA) treated LOD terrain as sky and reprojected it wrongly. It now uses Distant Horizons' own depth.
Leaves glowed while deep in shadow. Leaf translucency now checks past the leaf's own block, so only sunlit canopy edges glow.
Orange glow band on grass, dirt and sand at the edge of the shadow map, where real chunks meet Distant Horizons. It now needs a block in front of the face in the shadow map.
Section signs in the profile names are written as the \u00a7 escape again, so OptiFine displays the colours correctly.
Performance
Distant Horizons depth is read only where real chunks drew nothing.
Fully shadowed pixels skip the sun brightness cap.
Sky pixels skip the Far Shadows setup.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }