Menu and presets
Settings menu rebuilt into category pages
Many new sliders with finer steps
Block selection box toggle, hidden by default
Ink outline on every preset, with a stronger default
New defaults: saturation 1.15, exposure 0.95
New defaults: moonlight 0.80, night ambient 0.80
Presets no longer show "Custom" from mismatched slider values
Shadows
Rewritten shadow mapping: sharper up close, longer reach
Softer, smoother far shadows with less aliasing
Faster shadow rendering
Grass shadows limited to half the shadow distance
Distant leaves cast solid, calmer shadows
Entity shadow distance limit on Pretty and Max
Longer shadow distance on Pretty
No shadow pass in the Nether
Sky and atmosphere
Less blue, more natural daytime sky
Directional sunset colours and a sun glow
Sun drawn behind clouds instead of through them
Smooth, band-free sky gradients
Softer fog at the edge of render distance
Ugly implementation of Cel shading and sky banding removed
Dark tones no longer crushed to black
White balance and split toning sliders
Night
Nightly blue glow around the moon
Night-blue sky glow around the moon
Light shafts from the moon
Light shafts
Clouds now block light shafts
Light shafts skip work behind terrain
Water and reflections
Reflections mirror at the screen edges instead of fading
Less distant water shimmer on Potato
The End
Soft planet shadows in the End
End shadows stay still while moving
Light shafts from the End planet
Planet ring now passes in front of the planet
Planet now lines up with its light and shadows
Other
License now explicitly allows forks
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }