**Afterburner 0.2.2**
**Fixed**
- A crash while drawing chunks with batching on (`Cannot read field "info" because "old.drawBatch[first]" is null`): a section listed twice no longer breaks the frame. If a section's draws can't be found, it's left out for one frame and a warning is logged.
**New**
- If another mod changed a method Afterburner needs, or the game's code differs, the one optimization affected steps aside instead of stopping the game. The log says which.
- Lower frame rate while the game window is behind other windows. The setting is in Options > Video Settings > Afterburner.
- Resting dropped items and sleeping hoppers now come with every build.
- Faster GUI layering, for text and HUD drawing.
- Entity tracking skips a name lookup when no player has a slow connection (Forge and NeoForge 26.3).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }