[Changelog File (Include Previous Versions)](https://github.com/Red-Studio-Ragnarok/Alfheim/blob/main/Changelog.md)
## Alfheim Version 1.1 Changelog - 2023-11-18
#### Now depends on Red Core 0.5
#### Now depends on MixinBooter 8.6
### Changed
- Lighting engine will now schedule updates no matter if that chunk is loaded, which is different from vanilla but potentially fix areas lighting being weird when going far away
- Made the logic for capping the client updates per frame dumber which should fix performance drops on lower end hardware (Fixes [#20](https://github.com/Red-Studio-Ragnarok/Alfheim/issues/20))
- Made all head-cancels overwrite instead
- All overwrites now make the scope of the overwritten methods `public` to prevent access level conflicts at runtime
- Updated the in game description to the new short description
- Updated to Red Core 0.5
### Fixed
- Fixed a crash at start on Mohist (Probably any Bukkit implementation)
- Fixed skins not working with Alfheim paired with some other mod (we don't know which)
- Fixed unescaped unicode characters in the description
### Internal
- Switched to [CurseUpdate](https://forge.curseupdate.com/) for update checking
- Switched to [gradle-buildconfig-plugin](https://github.com/gmazzo/gradle-buildconfig-plugin) entirely for project constants
- Switched to Gradle Kotlin DSL
- Switched to Adoptium
- Moved logo to the root of the resources module
- General cleanup
- General typo fixing
- Added missing since tags
- Deprecated `PooledLongQueue`
### Removed
- Removed access transformed as overwrites can already do the job on their own
Developer information
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