# Changes:
## Key: [+] = Added, [-] = Removed, [/] = Changed.
- ### [/] You should now get a bundle for redeeming the new code using "/AllAboutEngie code redeem (code)" now.
- ### [/] Monstrosity Engie Bundle craft no longer has White Dye to craft it anymore and now instead requires Red Dye.
- ### [+] DoomsDay.
- ### Risks: Low(0.05%), Medium(0.7%), High(1.3%), Extreme(2%), Guaranteed(100% of course).
- **To check this after the risk getting chosen, run "/AllAboutEngie risk check".**
- **Risk upgrades only happens if previous risk fails to start DoomsDay 50 times. (I'm not fully sure about this, I haven't been able to check fully.)**
- ### Super Mode: Lowered Lightning & TNT Cooldown. You can enable this as the gamerule now exists.
- ### Mobs fight eachother when DoomsDay starts fully.
- **Not a joke.**
Making DoomsDay had to been the LONGEST addition I've been working on for something. (I've been working on it since yesterday after 1:30 PM with included sleep of course.)*
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }