# Changes:
## Key: [+] = Added, [-] = Removed, [/] = Changed.
- ### [/] Craftable Ban Hammers are now enchantable again.
- ### [+] New DoomsDay sub mode. (5%) chance to get.
- ### [+] New Entity relating to the new DoomsDay sub mode.
- ### [/] Fixed the regular gear not being proper for damages.
- ### Biblically was using Outraged's armor stats....
- ### [/] Moved the EngieGames entity (for detective mode) to a separate entity.
- ### [/] Changed the EngieGames entity to be able to trade gear.
- ### [/] Raised Super DoomsDay chances to 25% chance in favor for the new sub mode.
- ### [/] Super and Normal DoomsDay hostile mobs no longer spawn with Crucifixes in offhand.
- ### [+] Added new item variant along with the addition of the main tradeable items for the EngieGames (non detective) entity.
<details>
<summary>Spoiler</summary>
- ### It's a Paxel. I'm not screwing with you.
</details>
- ### [-] Removed the /code command as it's used as /AllAboutEngie code redeem (code) now.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }