Small update includes some fixes and changes to mechanics for blasting adaptation:
### Features
- Adjust blasting adaptation recipes default input amount from 1 to 2 with higher tier output only.
- Furthermore there are now options to adjust various aspects of the adaption layers with such documented on the [wiki](https://docs.wispforest.io/alloy-forgery/recipe-adaptation/)
- Update recipe syntax to be more uniform between input and outputs which is documented on the new wiki!
- **[Major Change]** Add glass recipe for the forge
> You can access the config via Mod Menu, in-game with the /owo-config command, or by finding the config file in your instances config folder
### Fixes:
- Fix issues with recipes deserialization due to problems with ingredient equality
- Add recipe id to error with recipes using tagged output if occurs
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }