## Highlight
- Added parallax mapping with shadowing, SSGI support
- Added Primary Color Calibration and HSL Color Mixer controls to the display transform (by leed)
- Improved cloud lighting with a new multiple scattering technique
- Improved rendering performance across raster geometry, shadows, and post-processing
## New
- Added parallax mapping with shadowing, SSGI support.
- Added independent RGB primary hue/saturation calibration and eight-band HSL hue, saturation, and luminance controls (by leed)
- Added configurable color-grading color space and transfer-function settings (by leed)
## Improvement
- Improved cloud lighting with a new multiple scattering technique and boundary confidence
- Refined cumulus density/noise modeling, lighting, edge shaping, and detail textures
- Packed solid G-buffer TBN data in view space and removed redundant geometry varyings and shadow transforms
- Optimized PCSS, SSS, and translucent shadow sampling with reused random inputs, deferred gathers, early exits, and selective material decoding
- Reduced TAA, FXAA, RCAS, Bloom, and exposure workgroup and dispatch overhead
- Improved GI denoiser temporal stability
## Fix
- Fixed GI denoiser accumulation ignoring `SETTING_DENOISER_HISTORY_LENGTH` when clamping diffuse and specular history
- Fixed packed G-buffer normal precision
- Fixed AABB clipping TAA history clamping
## Misc
- Removed the obsolete `SETTING_BLOOM_RADIUS` control and redundant post-processing pass wiring
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }