* Reworked block format to better align with vanilla's tag definitions
* Reworked volume calculations of birds and crickets in regards to time of day
* Reworked debug renderer to use DebugTextRenderer (from CreativeCore)
* Reworked engine folder structure and defining components (like dimension, region, sound, feature, etc.)
* Added ability to define biome tags for biomes condition (beach, forest, highland, jungle, mesa, ocean, savanna and taiga make use of that feature)
* Added sound collections
* Added sound categories
* Added mute-priority to enhance situations were there are multiple muting sounds
* Added stack configuration for dimension, feature
* Added new property time to better organize during what time of day a sound should be played and how loud
* Added new light-wind sound variant
* Made owl & crow sound less frequent
* Fixed cold region playing underground and in the air
* Fixed playing two wind sounds in mesa biome
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }