* Added sounds for mushroom fields
* Added new condition "entity" (which allows to define rules based on entities in the world)
* Added new cricket variant
* Added second cicadas-desert variant
* Added new feature to play sound files with a random offset (also has a config option)
* Added sound for when warden is around (will make all other sounds get quieter)
* Reworked volume calculation to differentiate between condition and setting volume
* Fixed forest sounds even in cold regions
* Fixed issue related to cold, highland and very_cold playing at the same time
* Fixed underwater sound not properly muting all other sounds
* Fixed mute value of sounds being dependent of user volume configuration
* Fixed missing mute property inheritance
* Fixed not detecting snow correctly
* Fixed playing sounds even though the game is paused
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }