- witch huts and villages will now have potion and dye cauldrons (requires blueprint)
- tagged more structures to work with this including rep structures and yung
- improved config screen
- added more configs
- fixed hanging sign item rendering backwards
- mixing more than 8 potions will lead to unforseen consequences
- same for mixing opposite potions (configurable)
- added alex caves compat for acid liquid (deals damage and emits particles when in cauldron)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }