Additions:
- Added a `PlayerCreatable` interface for use with summoned entities
- Added a `CustomDamageSource` util with some custom damage sources
- augments now level up their enchantments as they level up, so the current level of a spell is shown
- scepter items can now accept attribute modifiers (like swords etc)
Changes:
- Added Ice and Elemental type interfaces
- knowledge books now have a "lore_type" nbt
- magic missile entities hit box shrunk to match AI entity hitbox sizes (now less likely to collide with block corners etc)
- Added an "initialization" nbt check in scepters so augments, modifiers, etc only add once
- Knowledge books now have an open `getRandomBookAugment` that can take a custom impl
Fixes
- Fixed particle positioning on missile entities
- Switching spells no longer relies on player pose, so it works when the player is crouched for other reasons besides sneaking (like underneath a slab)
Optional dependencies
Trinkets
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }