* Player Experience is now a living entity attribute, so things like splash potions or modifiers don't crash the game by trying to add a player attribute to a non-player. It still only does anything on players.
* Change how cooldown and mana cost attributes work so positive changes reduce duration, and negative modifiers increase duration, to make them more intuitive. Previously a reduction in attribute reduced CD/MC, but it shows as red in MC, implying that you are getting a bad effect.
Optional dependencies
Gear Core
Any compatible version
Trinkets
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }