* New methods for directly setting a scepters active spell (not just from scrolling)
* Added new living entity attribute Mana Regeneration
* Tweaked the base scepter classes with updated active spell getting
* Added new `checkCanUse` impl to the base scepters to avoid infinite use of 1 mana spells.
* `SlashAugment` uses `SpellDamageSource` now
* Added `amethyst_core:any" as a possible input to the SpellCriterion
Optional dependencies
Trinkets
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }