**General**
- Increased the minimum depth of flow type biomes from Y ≈ 24 to Y ≈ 20.
**Gameplay**
- Custom entities were redesigned. Custom heads were removed from head equipment.
- Added a random customization system for custom entities.
- Changed Gilded Netherite Armor set recipe (now crafted in a smithing table).
- Reduced the number of rolls in Nether structure loot tables.
- Renamed Royal Armor set to Gilded Netherite Armor set.
**Technical**
- Added the "an." prefix to custom item data.
- Optimized functions of type 1s and 3s.
- Reduced the weight distribution of geodes.
- Reorganized functions into subfolders (entities, items, mechanics).
- Reorganized advancements into subfolders (task, goal, challenge).
- Renamed some block tags and entity type tags.
- Fixed construction inconsistencies in the Red Fortress.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }