**General**
- Added Basalt and Nether Cave biomes.
- Added Basalt and Nether Flows biomes.
- Added the Nether Beyond technical biome.
- Adjusted the biome source dimension, adding new parameters for biome distribution.
- The carving system was adjusted, adding a more complex system of caves and canyons.
**Gameplay**
- Added 4 new biomes to the Amethyst Explorer advancement.
- Added blackstone, smooth basalt, and netherrack blobs to cave biomes.
- Added quartz and amethyst geodes to cave biomes.
- Added basalt variant of smoke vent in Basalt Deltas.
- Adjusted ore distribution in cave biomes.
- Adjusted light levels and fog for each biome.
- Adjusted general mob spawning, increasing the weight of Ghast spawns.
**Technical**
- Added parameters for continentality, density, erosion, and depth.
- Temperature and humidity parameters have been clamped.
- Adjusted the final density of the dimension, adding a more complex river system.
- Adjusted surface dimension rules, making them more optimized.
**Misc**
- Reorganized features into subfolders, making them easier to manage.
- Organized configured carvers into folders.
- Various major and minor changes.
- Fixed cave carvers cutting at high Y values.
- Fixed non-existent pools in Bastion Gallery.
- Fixed various bugs.
_It is recommended not to apply it at all in already existing worlds._
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }