**General**
- Added a new structure template: Cave Storage. It generates in upper caves and contains loot.
- Added a new cave type: Chamber. It generates uncommonly and connects to tunnel caves.
- Added lava lakes and open lava springs to cave biomes.
- Added shelf fungi around huge fungi in the Wart Heap biome.
- Adjusted the distribution of netherrack, blackstone, and basalt patches in cave biomes.
- Adjusted the distribution and amount of ambient particles in each biome.
- Increased the size of huge fungi in old-growth biomes.
- Deleted potent sulfur ore feature from Sulfur Fields biome.
**Gameplay**
- Added a new item: Ender Pearl Bundle. It stores 9 ender pearls and releases them when used.
- Added cushions to chairs in Grand Bastion structures.
- Adjusted the Bastion Castle explosive loot table. Added sulfur and potent sulfur.
**Technical**
- Adjusted world density values. Terrain is now marginally more enclosed.
- Renamed and reordered some features for better consistency.
- Renamed some files and folders for better consistency.
- Removed custom particles for Ghosted and Volatile Sulfur Cube entities.
- Fixed basalt spike ceilings generating incorrectly on bottom of foliage.
- Fixed Ghosted spawning in the Wart Heap biome.
- Major and minor changes.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }